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SharpX68K

Member
Nov 10, 2017
10,514
Chicagoland
Electronic Gaming Monthly #29 December 1991

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Electronic Gaming Monthly #32 March 1992

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EGM June 1992

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Electronic Gaming Monthly - April 1993

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Then I found this article in Electronic Games magazine (the 1992 incarnation of EG) from their April 1993 issue.

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Skip forward to Feburary 1997 - an article on the Nintendo 64 "Bulky Drive" / 64DD, and the history with the Nintendo Disc CD-ROM (32-bit version) from 1993.

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(#1) 1990
Sony/Nintendo "Super Disc" format - expansion CD-ROM and an all-in-one "Play Station" - no actual processor upgrade, other than RAM

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(#2) 1991
SNES CD-ROM (Nintendo, Philips)- expansion CD-ROM - extra RAM, again, no actual processor upgrade other than RAM

(#3) 1993
Nintendo Disc aka CD-ROMXA (Nintendo + Philips + maybe Sony) - expansion CD-RPM - 32-bit, 21 MHz co-processor upgrade. Plus the decompression processor. This is the one that was not only a CD expansion, but also had additional power, making it an upgrade, like the Sega-CD, but 32-bit and even more powerful. The previous two were more in line with the PC-Engine / TurboGrafx-16 CD-ROM systems, which were CD drives with more (and more) RAM but no extra processing chips.


The prototype SNES CD-ROM system that was unearthed a few years ago, which got quite a bit of coverage,
was the all-in-one version of SNES CD #1 - the 'Play Station', or just 'Nintendo PlayStation'.

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OP
OP
SharpX68K

SharpX68K

Member
Nov 10, 2017
10,514
Chicagoland
Aside from historical value with the 16-bit Nintendo PlayStation, the only one I would have been interested in for playing games was the 32-bit upgrade system.

From what I've read, and this could very well be incorrect, the 32-bit co-processor was similar to the SuperFX2 (aka GSU-2 ??)
used in Super Mario World 2: Yoshi's Island and the unreleased (but now released!) Star Fox 2.
 
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