Going off memory...I was curious: how do you folks arrange your games collection?
I've stuck with the standard A-Z folder system, but I think I want to pick something that's a bit easier to sort out a large games collection. I'm not sure if I should go with genres (RPGs, Actrion, etc), companies (Konami, Capcom) or so on. Is there a way to copy the same game in multiple folders while keeping the same saves and save states across all of them (like Steam)?
Speaking of which, I do wish we had a "recently played" folder that just showed whatever last batch of games you booted up. This is a handy thing Steam also does, and it would be especially handy if consoles had this too (the Switch does this automatically, but lacks a folder option to better sort the games. PS4 and Xbox don't do this either).
I was curious: how do you folks arrange your games collection?
I've stuck with the standard A-Z folder system, but I think I want to pick something that's a bit easier to sort out a large games collection. I'm not sure if I should go with genres (RPGs, Actrion, etc), companies (Konami, Capcom) or so on. Is there a way to copy the same game in multiple folders while keeping the same saves and save states across all of them (like Steam)?
Speaking of which, I do wish we had a "recently played" folder that just showed whatever last batch of games you booted up. This is a handy thing Steam also does, and it would be especially handy if consoles had this too (the Switch does this automatically, but lacks a folder option to better sort the games. PS4 and Xbox don't do this either).
Hi there, I was wondering if someone can help.
I have the latest Hakchi CE and I wanted to run my games off my USB drive from San Disk. However, it's stuck at the Knock, Knock Hakchi screen when I boot up the Mini. However, if I run it without the USB, it'll do just fine but without the games i exported to the USB of course. What can I do to resolve this?
Try running a chkdsk on the USB drive. Sounds like possible corruption, and usually chkdsk/error checking can fix it.
Wow, that actually worked, lol. I should have originally considered that. Thanks!
Am I able to disable that screen and just let it be black until the SNES menu loads? Good explanation on the issue.It's a fairly common problem! Normally if it can't read off the USB drive, the problem can mean either corruption or a bad OTG device, but since yours was clearly trying to load off if it (by being stuck on knock knock -- you can change that boot screen to something else, by the way!), I knew it was most certainly an issue with the USB drive itself.
Am I able to disable that screen and just let it be black until the SNES menu loads? Good explanation on the issue.
These are great... thankyou I don't suppose you kept the higher res versions of these art works? I like to have the large originals to hand :)Haven't really tinkered with my SNES Classic is donkey's years, but with the recent news of Kirby's Super Star Stacker getting a translation, I was inspired to put together some icons for it. Tracing that custom logo of theirs was rather time consuming.
I've kept them all here: https://drive.google.com/open?id=0B_GS7fJ9OpQDandDZFhXRXZYN0k
Yes very curious if all the Canoe work can be ported over as well. I don't have a hacked switch unfortunately.
Yup. Very curious if they fixed that.
Still, if they gave it a pass on Classic they might not bother to fix it on Switch.
Any idea if the official wireless snes controller will work on snes classic with a dongle?
Nice I'll grab 2 then8bitdo's Retro Reciever thingy will work, because it already works with the Switch's Pro Controller, and that's basically what the wireless SNES pad is too.
What if they just end up being ROM fixes instead of an updated Canoe? Cuz if Canoe is updated, would that even be possible to use or port to the SNESc?Well for sure it's going to be a more recent version of Canoe, so changes they made to get other games running may indirectly fix this one too?
What if they just end up being ROM fixes instead of an updated Canoe? Cuz if Canoe is updated, would that even be possible to use or port to the SNESc?
The Special versions are just modified savestates that are packed with the original rom. The roms themselves are completely identical to the regular ones. You can easily check it if you dump the game from your Switch. I was actually curious if it would be possible to import these savestates into the NES Mini, but the format seems to be different.....or much more likely, some of the *new* ROMs.
The NES release on the Switch has 'Special' versions of a bunch of games. So you can start Gradius halfway through, or Zelda with full hearts and master sword, or whatever. There are lots of weird variants. If Nintendo do some similar releases for the SNES there may end up being a whole host of entirely new ROMs to rip off the system. I have no idea if anyone has done this for the NES, so far. My knowledge on Switch hacking is limited. But SNES is soooooo much more popular, it is more likely to have people trying.
Won't happen unless there is a way to replace canoe with something else.
No one cares about actually improving Canoe, they just care about retroarch and having 10,000 games they will never play.
Ok. I've finally dumped this stuff and... heres the current Preset ID's of note.
0x123E = Stunt Race FX
0x1241 = Super Soccer
0x1244 = Wild Trax (this isn't confirmed yet, but its VERY likely)
0x1262 = Joe & Mac 2 (Likely to behave like 0x0000 on SNESC)
0x1266 = Super Tennis (Likely to behave like 0x0000 on SNESC)
VC patches? No. No patches at all for any of those it. Not even PCM. I'll check the other game later.
Super nice, but I'm not expecting them to do anything in the version of Canoe that's on the SNES Classic... :/
Got one little thing.
Stunt Race FX's PID is now confirmed to be 123E (1244 for Wild Trax), and using that on the SNES Mini means you don't have to use the "-boost-fx 1.25" argument, it just works fine with the PID.
Super Family Tennis is 124A but sadly does nothing on the SNES Mini. Way out of the PIDs that thing supports and into Switch exclusive ones now.
Whoa thanks Robin! At least some good thing came out of it! This is great because even the boostfx trick didn't entirely fix Stunt Race FX! I never bothered to report it but I found that if you have existing best times for courses, the best times panel would still glitch in some places!
Oh that's interesting! Can you see if the PID fixes that too? No reason it shouldn't, but let's be double sure.
Not sure if there is much difference, but a more finalised translation patch for this has gone on the main romhacking site: https://www.romhacking.net/translations/4985/Someone made a translation for Power Soukoban. It seems like a game that you can play without english anyway, but it doesn't hurt to make it more official. It's basically a simple block pushing puzzle game with enemies that can attack you.
Seems like Switch is simply using an updated emulator, not much we can do about it unfortunately.
The SFROM format is fairly updated too. No longer has a header before the ROM, and doesn't include PCM data any more.
Super easy to get new games working in the SNES app on Switch if you hack your machine, but it's not something I'm going to do. Too much data gets sent to Nintendo, and I know we're going to get more games "regularly" anyway.
Yeah I'm not going to do that either until the Switch reaches its end of life and I won't mind getting it banned from online. But then I'm going to turn it into the ultimate home/portable emulation machine.
I guess there's no hope of extracting the Canoe core on the Switch and somehow importing that to the SNES Classic and add it the way we people add Retroarch?
Runahead solves that. Since RetroArch 1.7.2