- Oct 25, 2017
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Guess Ogura being on Heroines means that a different artist is heading the main team's project?
Interesting to note that Ogura hasn't worked on any SamSho...
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Those are the kind of games they could sell at 20-30 dollars + DLC courses. They have a lot of sport IPs and current releases of sport arcade games are rare.
Yeah, they did a remaster of Windjammers, but I wonder if there'll be any truly new games like that.
Don't want any of that tbh, they should just focus on themselves instead of giving out characters left and right to other companies.Getting a Samurai Shodown or Last Blade character in Soul Calibur VI, Mai + Another in DOA 6, Maxima and his fire and ice kids in BBCTB, Terry in SFV, Kyo in Smash, Hayate in FEXL, Orochi in UNI, etc.. Heck, putting a Metal Stug side mission into a COD or such would probably be the only way I ever buy one of them!
Agreed, this would also go hand in hand with them wanting to release multiple new games per year again.
But Sengoku was cheesy fun, and 3 was great!! Though I guess AoF would automatically have more market-value.
Yeah Sengoku 3 in particular is a fantastic beat em up but like you said, AOF has a much higher chance of success.
It's not like guess appearances and stuff keep them from working on their focus.
KOF All-Star is totally looking like what I'd want out of a modern console SNK BEU / Dungeon Fighter online Hybrid, btw. It doesn't make any sense to see the likes of Rugal and Heavy D! beating up mooks in the streets, but it's cool from a purely video-game-stupidity type of way. And I'm sure there's an army of people that'd want to see the style of that game for KOF XV, more than what we have now.
Oh, for the time when we start seeing them revive older series, or just make new console IPs. Much like the Pachislot ladies getting into XIV, having SNK make new series, and then have their protagonist appear in XV, would be pretty fitting. Heck, I wonder if they could go the other way too, and make a game based of Najd...
It's not so much about their resources as it is about having people look forward to SNK games to play SNK characters, instead of giving iconic characters like Terry to SFV or whatever.It's not like guess appearances and stuff keep them from working on their focus.
It's the Tekken team that made Geese, and the DOA Team that made Mai. Beyond an advisor's role & Extra work for the Seiyuu, I'd say it's more about money and advertisement, and less about diminishing their worker. It'd serve the same purpose as KOF Destiny or the new manga, or the KOF Characters in Brave Frontier: letting other hands keep them in the public eye, while the main people focus on the main games.
If Oda and Co. want multiple games a year, we'll certainly see the SNK Logo and Jingle pop up more often. A few smart tie-ins isn't too much different, and it's less demanding on them time-wise.
KOF All Star is looking pretty good and seems to have a high chance at success.KOF All-Star is totally looking like what I'd want out of a modern console SNK BEU / Dungeon Fighter online Hybrid, btw. It doesn't make any sense to see the likes of Rugal and Heavy D! beating up mooks in the streets, but it's cool from a purely video-game-stupidity type of way. And I'm sure there's an army of people that'd want to see the style of that game for KOF XV, more than what we have now.
It'd be cool to see games like it from internal studios for console. Phone / Tablet gaming is looking more and more like mid-tier console development...
Tbh Heroines should have been the 16-bit RPG it was initially teased to be instead of another fighter.Oh, for the time when we start seeing them revive older series, or just make new console IPs. Much like the Pachislot ladies getting into XIV, having SNK make new series, and then have their protagonist appear in XV, would be pretty fitting. Heck, I wonder if they could go the other way too, and make a game based of Najd...
Yeah, it's pretty nice to see how inclusive some of those things are. Rare proof that modern SNK is more than just about prompting fighters, lol.
The 2 problems with that are:
If that SamSho RPG and this All Star Action RPG (because everything is an RPG now) were also console releases. They really have gotten to explore some solid styles that seem to understand the lore of the old, while also providing a fun playground to service fans of all points of the series history.
It definitely had that 8 bit Dragon Quest style look, fused with a bit of GBA / NGPC-ish cutscenes. And... yeah, it would have been nice to see something like that. Especially with Crystalis appearing on SNK 40th. Heck, could you imagine if one of the still-to-be-revealed games on that collection is a throwback Nariyuki Quest mini-game? That'd be fantastic.
Common man, SNK was pretty much starting from zero with XIV. No console team, no tools, nothing. Of course it would take some time for them to get their groove. Heck look at how long it took Capcom to finally get their mojo back despite making 3D AAA games for years.The 2 problems with that are:
1> They aren't really working fast enough to get to the other series. It's pretty nice if we consider the foreign Phone and Tablet games, sure, but for the rest of the world? They released XIV, and then it's ports and re-releases all over again. Between KoF XIV updates, they might as well be dead to the world all over again.
2> Because of said dripfeed, t's not like they'd be distracting people from any current works. If there was a new FF fighter where you'd get to play Terry, but he's also appearing in SFV, sure, that'd be a conflict of interest. But XIV has settled, Heroines is heading in another direction from the classics appeal wise, and there's nothing propping up any of SNK's non-fight pillars that we've seen. Almost anything they'd collaborate on would just be appetizers before they get to eventually make a main course.
You'll still always get the full SNK experience when playing one of their own games. But it's not like people get less hype for SFV when they see it crossing over with Power Ranger's Mobile, or Monster Hunter World, or less love for FFXIV because it's crossing over with MHW. There are just collaborative efforts that hope to expand the audiences, so that all sides can profit more.
Just to be clear, I'm not suggesting they do all of those at once! But some of them would be great. A SamSho character in Soul Calibur, as respect to the series being the birthplace of weapon based fighters, would be great. And I think most of us SamSho fans have been waiting long enough to see something new from the series, released on a console. A Character one year, a full new game reveal the next year, and we'll take all those "Oh man, that guy was awesome in SC! Can't wait to play the series he comes from!" new fans along for the ride, too.
Agreed, there is an opportunity here for sure that SNK could make good on considering the IPs and characters they have. There is so much potential in XIV's cast alone for making 'smaller' games, with everything from beat em ups and action games to RPGs and rhythm games.I'll just continue to wish SNK would get stuck in the same phases Capcom, and to a much lesser extent, Konami, got sucked into during the XBLA / Wii Shop channel days. Konami's "Rebirth" series were great throwbacks (My Brother and I played through surprise Contra as a Christmas Gift / Celebration, felt great), yet fully new games. Stuff like Capcom's Wolf of the Battlefield: Commando III and Bionic Commando Rearmed had my attention as much, if not more, than any large releases at the time.
And now-a-days, those are also the kind of products that could exist on EVERYTHING. Mobile, Switch, PS4, Xbox 1, Steam, etc. Why not have a line of products that could serve all the fans that keep buying stuff across so many spread platforms? Come to think of it, Cross Platform play is also a way to grow a solid, linked community. They don't really have any products currently under their control, that could benefit. But I sure they could come up with something...
Oooo, solid. I guess this is the 3rd stage of the Artbook (since steam edition had more than the print edition that came with the PS4 release). I'll have to get that at some point!https://twitter.com/snk_oda/status/1020247779912794113
Complete XIV artbook will be sold at Comiket 94
Well, yeah, but that's why you use others to help you in times of need. Not like they don't understand this. One of the first things they did was set up a brand licensing arm when XIV was premiering, right? They have so many Asia-first mobile games that they're almost starting to compete with each other, even. So why not put some more of those chips in the same room as your console fans?Common man, SNK was pretty much starting from zero with XIV. No console team, no tools, nothing. Of course it would take some time for them to get their groove. Heck look at how long it took Capcom to finally get their mojo back despite making 3D AAA games for years.
It sucks that we have to wait but it is what it is. Stuff like this doesn't grow in a day.
They have done well, yeah. But it's business, so more can always be done. I definitely get a feel that it's not SNK's overall quality that holds them back, but just the fact there so much more of everything else. If a person plays 10 games in a day, and 6 of those recall Capcom, Ubisoft, or EA thoughts, but 1 of those every few days makes you say "oh yeah, and SNK!" then it's just such a loss of mindshare and attention.That being said though they have done quite a bit since their "rebirth" overall with everything from successful new mobile games to animated series and comics. Their profits are way up too.
But yeah, giving away characters like that is not a good idea imo. I honestly don't see giving Terry to SFV or someone from SamSho to Soul Caliber benefiting MOTW2's or SamSho7's sales. It's a nice surprise factor for fans but that's about it.
Continuing the "Modern" part, it's quite nice that we have so many indies and game features that help make a certain age of retro, modern again, too.Agreed, there is an opportunity here for sure that SNK could make good on considering the IPs and characters they have. There is so much potential in XIV's cast alone for making 'smaller' games, with everything from beat em ups and action games to RPGs and rhythm games.
Dev time would be shorter too and would allow them to experiment a lot. After all, it's these smaller/arcade games that they have always been known for and still sell plenty today despite being so old.
I'm horribly late getting into AES but I just recently got one. It was a bit of a guilty pleasure but i'm mostly keeping to the $100 or less titles which thankfully there are still a handful of them. I agree with having a sentiment with older titles because for me those were the ones I use to play in arcades a lot. I do have a Neo CD which I mostly focus on non fighters as their prices are reasonable on the CD and the load times are a non issue.
It's Netmarble's development, so it's not like they're improved SNK models. They're the developers.
Generally speaking yeah it does feel like people would be a lot happier with these visuals compared XIV.It's Netmarble's development, so it's not like they're improved SNK models. They're the developers.
They definitely did a nice job with them (especially considering the huge cast they had to work with, and on mobile gaming power), but I feel like a few of them come off looking a bit too stout, like Krauser and Heidern. Yuri looks pretty great though. Heavy D! and Lucky look solid, though I think D looks a bit TOO soft in some ways. Chris and Yashiro look pretty good. Leona looks just a bit off to me, but she makes up for it with the variety of actions shown in much of the art, and the fact they added some nice unique / secondary animation to many of her moves.
I do wonder about all this voice work they have here, too. Does this mean we have an army of Orochi Saga revivals that have an easier shoe-in to the next mainline game, now? Shermie's already in Heroines, too.
Famitsu: By the way, did the staff do character voices?
Asanaka: “The KOF series had voice actors from the very start.”
Abe: “For the Fatal Fury series, the first game had voices done by staff, while starting from 2, we had an Osaka drama troupe do it instead.”
Asanaka: “Why starting from 2?”
Abe: “We were told off by the president of the company for doing the voices for Fatal Fury.”
Famitsu: However, Rock and Terry in Garou: Mark of the Wolves were more of the cool sort of character.
Kuroki: “That’s because the dev team talked about it at the start of development. Things like how our character design senses were outdated. (laughs) Looking back at the Fatal Fury series, it’s nothing but old men with mustaches and other macho characters. We thought, “this is a bad trend”.”
“Garou: Mark of the Wolves ended up cutting down on that element, and adding a bit more of what the markets wanted.”
...the pain.Famitsu: Garou: MOTW ends with something of a cliffhanger, so was what was next in the story for Garou 2 thought up of already?
Kuroki: “I’ve been asked this a lot, but I don’t know the story of that game. I think none of us did.”
Abe: “Huh? I read the scenario for 2.”
Abe: “I’m pretty sure it was written up to the ending.”
Famitsu: So it was already in development?
Abe: “I believe the characters were done, including new characters.”
KurokiL “I remember coming up with new moves for Rock and B. Jenet.”
“However, old SNK was dissolved during development, so unfortunately it’s all been archived. Yasuyuki Oda keeps saying that he’ll make it, so if fans speak up, continued development on Garou 2 might become a reality.”
The adventures of My Terry Can't Be This Cute incoming.
It's Mr. Karate / Ex. Iori all over again but this time I don't think it's SNK's fault. People complained A LOT about the first DLCs not being god tier and now they are complaining that the new ones are, they just don't know what they want. SNK should just stop supporting the game and focus on the new ones that they're probably working.
Agreed, they have done an excellent job supporting the game for the two years that it has been out and overall the cast and balance is in a good place considering the game's gigantic roster.
It's a great way to make a brand new character stick for sure.