I have been a huge proponent of Stadia since the service launched because the tech is mind-blowingly good, but this is a bunch of bullshit. Just sell the tech to MS so they can make the very necessary improvements to xCloud and let's all move on.
There's a reason you didn't see a lot of games on itI'm no lawyer, but this is the type of shit I feel like you should never agree to.
Got it. That's what I figured.
In law, this is called an "illusory bargain." It's usually enough to get out of a contract if you're the victim of such a scheme.What fuck is that shit? For real "We coming in good faith, but we reserve the right to change our minds when we feel like it"
How many Stadia Pro subs could there be tbh? 50,000? I feel like these "variable payments" will end up being peanuts. This feels like Google trying to get the game devs to advertise the platform for them since they'll make more if people play through Stadia, but I don't think this will end up working in the endWhat's more, we're told some of those with upcoming Pro deals had their guaranteed up-front $ for being a Stadia Pro title switched to be 'variable revenue based on Pro split', even though they had lump sums written in their original contracts.
Them and Supermassive were making exclusives for Stadia. But it's been like a year and a half and neither the devs nor google confirm it's still happening. Considering they were exclusives they were likely going to be published by Stadia Games and Entertainment, which is what Google already killed off in February. My guess is that those contracts were just cancelled.Dang. Didn't Harmonix agree to develop a game? Hate to see them possibly get screwed over. They feel like a developer always in trouble.
I'm no lawyer, but this is the type of shit I feel like you should never agree to.
The positioning of Xcloud and Stadia just goes to show you how important it is to have the right executive/voice to steer the product
Everybody would probably agree that Stadia's tech is better, but I'm using Xcloud on a semi regular basis and have never subscribed to Stadia
The thing is that it's not that huge of an undertaking for Microsoft to improve xCloud's actual streaming tech as it goes. It takes a massive investment and years of losses to build up an actual platform and ecosystem, and the relationships/infrastructure (not cloud infrastructure) that goes along with it, and THAT is the work Google aren't doing.
Stadia undoubtedly have a superior actual streaming experience right now, but I would bet all of my money on xCloud to prevail because of the above, if I had to choose one.
Stadia feels like a service where Google felt like they could just saunter into the gaming industry because they are Google, and anything they launched would be a success because Google. They fundamentally failed to understand the industry they were entering.
When asked why Google opted for 70% given the ongoing debate about revenue shares, Yapp only says that the share of Pro fees would be "a new source of revenue in addition to the standard split for game sales that all partners receive" and "raises the potential revenue that Pro partners can generate on Stadia."
It's very careful wording: they're arguing Pro revenue will be additional to game sale revenue (presumably from non-Pro subscribers). There's nothing on guaranteed lump sums in exchange for making your game available for all active Pro subscribers.
Ah, ok. So it's the initial lump sum that developers may not be getting from previous agreements for putting their game on Pro. They'll still get the new 85/15 split that Google is introducing from sales in addition to the 70 split from Pro if they put their game free for Pro subscribers.It's very careful wording: they're arguing Pro revenue will be additional to game sale revenue (presumably from non-Pro subscribers). There's nothing on guaranteed lump sums in exchange for making your game available for all active Pro subscribers.
As I understand it, the deal is unchanged for games bought outright on Stadia. The change is in the compensation for allowing a game to be free with Stadia Pro.So when people pay the initial purchase price of the game on Stadia none of that is going to the dev or publisher? If so that's freaking insanity, why would anyone pay for games on that platform if they're actually interested in supporting a dev?
Nope, with these round of changes Google actually increased the amount devs/pubs get by 15 percent (85/15 split) which will start in October. They'll still get a split from game sales plus the additional Pro 70 percent split if they put their game free for Pro subscribers. From how this reads it sounds like (if true) then some developers were promised a lump sum one-time payout to put their game free on Pro but will now be put on the 70 percent revenue sharing and not get a lump sum.So when people pay the initial purchase price of the game on Stadia none of that is going to the dev or publisher? If so that's freaking insanity, why would anyone pay for games on that platform if they're actually interested in supporting a dev?
I can only assume most posters in the thread thought the same as you, thus the extreme sky-is-falling responses. But no, this is a change just for the handful of future games booked to appear "free" on Pro (their service akin to Games with Gold or PS Plus)So when people pay the initial purchase price of the game on Stadia none of that is going to the dev or publisher? If so that's freaking insanity, why would anyone pay for games on that platform if they're actually interested in supporting a dev?
As mentioned in a recent thread, this is exactly what Game Pass does already. For every game at the start, now for only some of them after some devs didn't go for it - and Phil hopes most will go for engagement-based methods in the future.Isn't this that thing people were worried Gamepass would do? Look how that's gonna go...
I feel like Microsoft got baited into preparing for a nuclear war and the Google and Amazon showed up with water pistols.I wonder how much longer Phill will consider Google and Amazon competition.
i didn't think it was going to survive in the first place but now, lollllLike, does anyone think Stadia is going to survive at this rate?
They are doing a fine job themselves.
Just so there's no confusion later.Ah, ok. So it's the initial lump sum that developers may not be getting from previous agreements for putting their game on Pro. They'll still get the new 85/15 split that Google is introducing from sales in addition to the 70 split from Pro if they put their game free for Pro subscribers.
That was honestly the most bizarre thing.
I feel bad for people who invested in this platform, because ultimately, Google will kill it, use the tech for something else, and move on without blinking. It seems to be their MO these days. I can't understand how people invest in Google hardware, considering their track record for support is so abysmal (comparatively to those in competing industries).
If Google turns servers off, they would have to refund me paid games as per their refund policy
Likely until they leave the cloud gaming space.I wonder how much longer Phill will consider Google and Amazon competition.