(Note: Technically, I guess some of this could be considered "spoilers")
For the past few weeks, I've been trying to articulate just what it is about Super Mario Odyssey that's rubbing me the wrong way. Yes, I think that the overwhelming number and ease of collecting most moons dramatically lessens the feeling of reward when you get one Yes, I have numerous issues with the controls, ranging from Nintendo's baffling decision to double up functionality between buttons while at the same time locking certain actions behind motion controls, to the way certain common actions, like dropping from a ledge, can map to different buttons depending on the situation. However, what I've come to realize is my main problem with the game is just how much content is repeated across kingdoms.
In nearly every kingdom, you can expect to get a moon for each of the following scenarios:
- Catch the rabbit
- Catch the bird
- Catch the fish
- Race the Koopa (twice per kingdom)
- Wear the outfit (sometimes more than once per kingdom)
- Plant the seed (usually multiple per level)
- Play the song for toad
- Collect the moon shards (multiple scenarios per level)
- Collect the musical notes (multiple scenarios per level)
- Find Captain Toad
- Find the hat ghost
- Find the painting entrance
- Find Peach
- Find the thing with the binoculars
- Talk to the tourist
- Talk to the sphynx
And that's not to mention the amount of times the game recycles the same boss battles. I'm sure there are more examples that I'm forgetting.
When I'm constantly finding the same things in each kingdom, it really diminishes the sense of discovery that I was looking for from a sandbox Mario title. Quite frankly I'm a little surprised how AAA open worlds games can get crucified, by both the games press and people here on ResetEra, for having so much copy/pasted content, yet Mario is held up as not just the best game of the year for some, but the best reviewed game of all time on OpenCritic.
For the past few weeks, I've been trying to articulate just what it is about Super Mario Odyssey that's rubbing me the wrong way. Yes, I think that the overwhelming number and ease of collecting most moons dramatically lessens the feeling of reward when you get one Yes, I have numerous issues with the controls, ranging from Nintendo's baffling decision to double up functionality between buttons while at the same time locking certain actions behind motion controls, to the way certain common actions, like dropping from a ledge, can map to different buttons depending on the situation. However, what I've come to realize is my main problem with the game is just how much content is repeated across kingdoms.
In nearly every kingdom, you can expect to get a moon for each of the following scenarios:
- Catch the rabbit
- Catch the bird
- Catch the fish
- Race the Koopa (twice per kingdom)
- Wear the outfit (sometimes more than once per kingdom)
- Plant the seed (usually multiple per level)
- Play the song for toad
- Collect the moon shards (multiple scenarios per level)
- Collect the musical notes (multiple scenarios per level)
- Find Captain Toad
- Find the hat ghost
- Find the painting entrance
- Find Peach
- Find the thing with the binoculars
- Talk to the tourist
- Talk to the sphynx
And that's not to mention the amount of times the game recycles the same boss battles. I'm sure there are more examples that I'm forgetting.
When I'm constantly finding the same things in each kingdom, it really diminishes the sense of discovery that I was looking for from a sandbox Mario title. Quite frankly I'm a little surprised how AAA open worlds games can get crucified, by both the games press and people here on ResetEra, for having so much copy/pasted content, yet Mario is held up as not just the best game of the year for some, but the best reviewed game of all time on OpenCritic.
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