So...Treasure. Any signs of life?

GeekyDad

Banned
Member
Nov 11, 2017
740
USA
#1
I think the last thing I remember them working on was a game for the 3DS, which was a few years ago already. Any word on what they may be working on? They do still exist as a company, right?
 

Eolz

Member
Oct 25, 2017
5,422
UK/FR
#5
I think the last thing I remember them working on was a game for the 3DS, which was a few years ago already. Any word on what they may be working on? They do still exist as a company, right?
Last news I remember was them hoping to be able to port Radiant Silvergun again.
Not much else.
 
Oct 28, 2017
932
Brazil
#8
According to Wikipedia, their last games developed were Gaist Crusher and Gaist Crusher God for the 3DS, in 2013 and 2014. Games based on a manga and published by Capcom in Japan only.

After that.... Ikaruga was ported to Switch and PS4 in 2018 and that's it.

Their twitter was last updated in January 8: https://twitter.com/TreasureCoLtd
So the company is still a thing, but I have no idea of what they are doing.
 
Oct 25, 2017
1,574
#10
They need to tap Square-Enix on the shoulder and get Mischief Makers ported to Switch!

Would be great if they could get Guardian Heroes ported as well, of course.
 
Oct 26, 2017
10,218
#11
From what I understand it's pretty much just Maekawa these days. I don't know who handled the Switch/PS4 ports of Ikaruga but I imagine they were outsourced/licensed.
 

cucholix

Banned
Member
Oct 30, 2017
435
#12
They need to tap Square-Enix on the shoulder and get Mischief Makers ported to Switch!

Would be great if they could get Guardian Heroes ported as well, of course.
Sin & Punishment remake could be glorious, heck even a straight port of S&P2 with HD treatment.
 
Jan 24, 2018
545
#16
Is it far-fetched to think their staff went back to Konami? IIRC much of them came from there originally. Konami is reportedly making Castlevania Grimoire of Souls internally sooo maybe? Someone's making it and I have no clue who is even left there.
 
Oct 28, 2017
1,495
#18
Is it far-fetched to think their staff went back to Konami? IIRC much of them came from there originally. Konami is reportedly making Castlevania Grimoire of Souls internally sooo maybe? Someone's making it and I have no clue who is even left there.
I don't know but I highly doubt it. I also doubt that CV game is genuinely interally-made but I haven't looked into it all.

Treasure was a fairly liberal studio and a lot of their "employees" were independent contractors even during the years where they were heavily active, but some of them work under pseudonyms so it's hard to know exactly what they're up to. Quite a few ended up at unremarkable mobile companies, working on unremarkable mobile games.

We know for sure that a couple of them ended up at Studio Saizensen, the company behind Umihara Kawase, Code of Princess and Blade Strangers.

Hiroshi Iuchi, the guy behind Ikaruga and Radiant Silvergun and director of Gradius V, is at M2, a studio that does a lot of high-quality emulation work for many publishers including Nintendo. He's directing a new PS4 shooting game at M2 but work is going incredibly slowly, it's been five years and they're still not talking about it except to say that it's still happening.
 
Oct 25, 2017
1,574
#19
Hideyuki Suganami literally left the industry it seems like. He was the director of Sin & Punishment and Mischief Makers and planner on S&P2 and programmer of a lot of their games in the 90s.

Norio Hanzawa just seems to have left the industry as well or just retired I guess. He was the composer on a lot of Treasure's most popular games. Honestly just seems like the legacy staff have retired or not interested in making games anymore.
 
Oct 28, 2017
1,495
#20
Norio Hanzawa just seems to have left the industry as well or just retired I guess. He was the composer on a lot of Treasure's most popular games. Honestly just seems like the legacy staff have retired or not interested in making games anymore.
Hanzawa and Yaiman ended up at a mobile company that was hoovering up talent for a Square-Enix published game, I forget the name of the game but I'm pretty sure it came out and has since been terminated, that was 2-3 years ago now.

One of the contributing factors to Treasure's current predicament is the president won't do mobile/service games.
 
OP
OP
GeekyDad

GeekyDad

Banned
Member
Nov 11, 2017
740
USA
#22
Wow, so just one dude? I mean, can he "put the band back together," or is he just holding the company name for licensing purposes? Geez, some of my favorite games ever made were by Treasure.
 

Hoa

Member
Jun 6, 2018
478
#23
Is it far-fetched to think their staff went back to Konami? IIRC much of them came from there originally. Konami is reportedly making Castlevania Grimoire of Souls internally sooo maybe? Someone's making it and I have no clue who is even left there.

I thought some of them might have went to M2? Or maybe I'm thinking of CAVE, they all like to shuffle around anyway so as long as one of them exists the people are still around.
 
Oct 28, 2017
1,495
#24
Wow, so just one dude? I mean, can he "put the band back together," or is he just holding the company name for licensing purposes? Geez, some of my favorite games ever made were by Treasure.
There are still a few core members of the old Treasure team that remain unaccounted for and if all those people were to collaborate, they could credibly put out a genuine Treasure title... but again, nobody knows what happened to some of those guys or if they still get along with the president or whatever, so until it happens it's a big question mark. The fact that they're still not doing it after all this time suggests it can't happen but I really don't know.

The HD era killed off a lot of studios of Treasure's size and caliber--publishers wanted bigger and bigger games and the smaller companies were marginalized from the traditional console space as budgets increased the markets for traditional licensed titles and other smaller contract work dried up. Treasure was fortunate to be in a position where big publishers like Nintendo and MS would fund their work purely for name value, but that could only last so long.
 
Jan 22, 2019
36
#26
I miss Mischief Makers so much :((((
Mischief Makers (Yuke -Yuke Trouble Makers) was such a hidden gem for the N64. One of my all time favorites.

I've lost hopes for a sequel, but I still wish they could use Planet Clancer, Marina, Prof. Theo and co. for another game. Really miss these wonderful characters...
 
Oct 26, 2017
2,907
#29
Mischief Makers (Yuke -Yuke Trouble Makers) was such a hidden gem for the N64. One of my all time favorites.

I've lost hopes for a sequel, but I still wish they could use Planet Clancer, Marina, Prof. Theo and co. for another game. Really miss these wonderful characters...
Marina is a secret character in Rakugaki Showtime. She can even shake-shake objects to power them up before throwing them.
 
Oct 28, 2017
1,495
#31
I wish they handled their legacy like Sega's Ages team. (M2)
Like most of the studios of their generation, they own very few of the games they made over the years.

People complain about them re-releasing Ikaruga all the time but it's the only game they 100% own that's prepped for modern ports and that they can continue to propagate with little to no resources. It is what it is.
 
Oct 28, 2017
7,820
#32
Like most of the studios of their generation, they own very few of the games they made over the years.

People complain about them re-releasing Ikaruga all the time but it's the only game they 100% own that's prepped for modern ports and that they can continue to propagate with little to no resources. It is what it is.
I'm just dreaming. But imagine a Dynamite Headdy Mania. Or an Alien Soldier Mania.
 
Oct 27, 2017
10,151
#35
They just license stuff now, not sure that they even have a development team anymore.

We will probably see Radiant Silvergun ported to Switch at least.
 
Oct 29, 2017
703
US
#36
They need to port Guardian Heroes out of XBLA. That's all i ask
Agreed. This game seems to be cursed. Initially released on the 3rd place console when 2D was a bad word. That it was stuck on XBLA at the height of the dudebro shooter era is one of the great travesties of last gen.
 
Last edited:

L Thammy

Spacenoid
Member
Oct 25, 2017
12,310
#37
According to Wikipedia, their last games developed were Gaist Crusher and Gaist Crusher God for the 3DS, in 2013 and 2014. Games based on a manga and published by Capcom in Japan only.

After that.... Ikaruga was ported to Switch and PS4 in 2018 and that's it.

Their twitter was last updated in January 8: https://twitter.com/TreasureCoLtd
So the company is still a thing, but I have no idea of what they are doing.
Minor correction. I believe Gaist Crusher was actually a multimedia project, and that the game and the anime were developed simultaneously. Capcom called it an initiative to try to aim games at kids. So it wasn't exactly a throwaway project as much as Capcom's then bad habit of financing random nonsensical initiatives with no real greater strategy.
 
Oct 27, 2017
10,151
#38
Minor correction. I believe Gaist Crusher was actually a multimedia project, and that the game and the anime were developed simultaneously. Capcom called it an initiative to try to aim games at kids. So it wasn't exactly a throwaway project as much as Capcom's then bad habit of financing random nonsensical initiatives with no real greater strategy.
They were chasing that Yokai Watch money back then, they had multiple multi-media franchises that failed during that time.
 
Oct 28, 2017
1,495
#39
Gaist Crusher wasn't chasing Yokai Watch, those games and many others were part of a broader media-mix strategy that loads of publishers were trying at the time--Sega had Bank Hero, Square-Enix had Gyrozetter, there were tons of attempts at cracking that market that went nowhere.
 
Oct 28, 2017
531
#40
Agreed. This game seems to be cursed. Initially released on the 3rd place console when 2D was a bad word. That it was stuck on XBLA at the height of the dudebro shooter era is one of the great travesties of last gen.
It's BC on the Xbox One I believe, so there is a current gen way to play it at least.
 
Oct 31, 2017
6,473
Barcelona
#41
Sadly they are not developing new games. As other users said, it seems that they have only a few employees right now and only license ports.
 
Oct 27, 2017
10,151
#44
Gaist Crusher wasn't chasing Yokai Watch, those games and many others were part of a broader media-mix strategy that loads of publishers were trying at the time--Sega had Bank Hero, Square-Enix had Gyrozetter, there were tons of attempts at cracking that market that went nowhere.
Right, and all of those were inspired by the success of Yokai Watch.
 
Oct 25, 2017
6,215
Wisconsin
#45
Yeah I'm pretty sure it's just Maekawa licensing out the company's IP. The address on their website leads to Maekawa's house, not any kind of office building or anything. Hopefully someone makes more games like they did, Platinum is great but their work has a different vibe
 
Oct 28, 2017
1,495
#46
Right, and all of those were inspired by the success of Yokai Watch.
The media-mix fad existed long before YW and most of the attempts at media-mix that came during that last wave went into production at the same time as YW and released around the same time, so they weren't explicitly aping YW (plus YW didn't really blow up until several months after release anyhow).

You could make a case for them chasing Inazuma Eleven more than anything else, but again, Level-5 didn't invent the formula.
 
Oct 27, 2017
10,151
#47
The media-mix fad existed long before YW and most of the attempts at media-mix that came during that last wave went into production at the same time as YW and released around the same time, so they weren't explicitly aping YW (plus YW didn't really blow up until several months after release anyhow).

You could make a case for them chasing Inazuma Eleven more than anything else, but again, Level-5 didn't invent the formula.
Level 5's successes were right before that trend started though, stuff like Pokemon and Yugioh had been around for years at that point.
 
Oct 28, 2017
1,495
#48
Level 5's successes were right before that trend started though, stuff like Pokemon and Yugioh had been around for years at that point.
Yes, that's what I said--Level-5 followed that template multiple times but they didn't invent it, nor were most of the games I mentioned specifically following Yokai Watch's lead because they entered production at the same time, if not before. Like, Gyrozetter's game and anime both dropped well over a year before YW was popping.