Last news I remember was them hoping to be able to port Radiant Silvergun again.I think the last thing I remember them working on was a game for the 3DS, which was a few years ago already. Any word on what they may be working on? They do still exist as a company, right?
As in life at the company? Certainly. Games? Nothing - and I'm not sure how they still operate.
Sin & Punishment remake could be glorious, heck even a straight port of S&P2 with HD treatment.They need to tap Square-Enix on the shoulder and get Mischief Makers ported to Switch!
Would be great if they could get Guardian Heroes ported as well, of course.
From what I understand it's pretty much just Maekawa these days. I don't know who handled the Switch/PS4 ports of Ikaruga but I imagine they were outsourced/licensed.
Is it far-fetched to think their staff went back to Konami? IIRC much of them came from there originally. Konami is reportedly making Castlevania Grimoire of Souls internally sooo maybe? Someone's making it and I have no clue who is even left there.
Norio Hanzawa just seems to have left the industry as well or just retired I guess. He was the composer on a lot of Treasure's most popular games. Honestly just seems like the legacy staff have retired or not interested in making games anymore.
Is it far-fetched to think their staff went back to Konami? IIRC much of them came from there originally. Konami is reportedly making Castlevania Grimoire of Souls internally sooo maybe? Someone's making it and I have no clue who is even left there.
Wow, so just one dude? I mean, can he "put the band back together," or is he just holding the company name for licensing purposes? Geez, some of my favorite games ever made were by Treasure.
Mischief Makers (Yuke -Yuke Trouble Makers) was such a hidden gem for the N64. One of my all time favorites.
Marina is a secret character in Rakugaki Showtime. She can even shake-shake objects to power them up before throwing them.Mischief Makers (Yuke -Yuke Trouble Makers) was such a hidden gem for the N64. One of my all time favorites.
I've lost hopes for a sequel, but I still wish they could use Planet Clancer, Marina, Prof. Theo and co. for another game. Really miss these wonderful characters...
Indeed! Always wanted to check this game out for this sole reason.Marina is a secret character in Rakugaki Showtime. She can even shake-shake objects to power them up before throwing them.
Like most of the studios of their generation, they own very few of the games they made over the years.
People complain about them re-releasing Ikaruga all the time but it's the only game they 100% own that's prepped for modern ports and that they can continue to propagate with little to no resources. It is what it is.
If you make a Japanese account it can get it from the pre-PS4 store.Indeed! Always wanted to check this game out for this sole reason.
Agreed. This game seems to be cursed. Initially released on the 3rd place console when 2D was a bad word. That it was stuck on XBLA at the height of the dudebro shooter era is one of the great travesties of last gen.They need to port Guardian Heroes out of XBLA. That's all i ask
According to Wikipedia, their last games developed were Gaist Crusher and Gaist Crusher God for the 3DS, in 2013 and 2014. Games based on a manga and published by Capcom in Japan only.
After that.... Ikaruga was ported to Switch and PS4 in 2018 and that's it.
Their twitter was last updated in January 8: https://twitter.com/TreasureCoLtd
So the company is still a thing, but I have no idea of what they are doing.
They were chasing that Yokai Watch money back then, they had multiple multi-media franchises that failed during that time.Minor correction. I believe Gaist Crusher was actually a multimedia project, and that the game and the anime were developed simultaneously. Capcom called it an initiative to try to aim games at kids. So it wasn't exactly a throwaway project as much as Capcom's then bad habit of financing random nonsensical initiatives with no real greater strategy.
Agreed. This game seems to be cursed. Initially released on the 3rd place console when 2D was a bad word. That it was stuck on XBLA at the height of the dudebro shooter era is one of the great travesties of last gen.
Sega owns that one so they'd probably be the ones who'd need to be campaigned to.They need to port Guardian Heroes out of XBLA. That's all i ask
Right, and all of those were inspired by the success of Yokai Watch.Gaist Crusher wasn't chasing Yokai Watch, those games and many others were part of a broader media-mix strategy that loads of publishers were trying at the time--Sega had Bank Hero, Square-Enix had Gyrozetter, there were tons of attempts at cracking that market that went nowhere.
Right, and all of those were inspired by the success of Yokai Watch.
Level 5's successes were right before that trend started though, stuff like Pokemon and Yugioh had been around for years at that point.The media-mix fad existed long before YW and most of the attempts at media-mix that came during that last wave went into production at the same time as YW and released around the same time, so they weren't explicitly aping YW (plus YW didn't really blow up until several months after release anyhow).
You could make a case for them chasing Inazuma Eleven more than anything else, but again, Level-5 didn't invent the formula.
Level 5's successes were right before that trend started though, stuff like Pokemon and Yugioh had been around for years at that point.
Good point. I had forgotten about that.It's BC on the Xbox One I believe, so there is a current gen way to play it at least.