Treasure and Cave... Gone the way of the dodo.
Fucking bangai o!
Cave did what Treasure refused to do and went all-in on mobile, and it's actually working out quite well for them.
Treasure and Cave... Gone the way of the dodo.
Fucking bangai o!
Level 5's successes were right before that trend started though, stuff like Pokemon and Yugioh had been around for years at that point.
That would be great, I would happily buy it for both PS4 and Switch.They need to port Guardian Heroes out of XBLA. That's all i ask
There are still a few core members of the old Treasure team that remain unaccounted for and if all those people were to collaborate, they could credibly put out a genuine Treasure title... but again, nobody knows what happened to some of those guys or if they still get along with the president or whatever, so until it happens it's a big question mark. The fact that they're still not doing it after all this time suggests it can't happen but I really don't know.
The HD era killed off a lot of studios of Treasure's size and caliber--publishers wanted bigger and bigger games and the smaller companies were marginalized from the traditional console space as budgets increased the markets for traditional licensed titles and other smaller contract work dried up. Treasure was fortunate to be in a position where big publishers like Nintendo and MS would fund their work purely for name value, but that could only last so long.
They just license stuff now, not sure that they even have a development team anymore.
We will probably see Radiant Silvergun ported to Switch at least.
Treasure and Cave... Gone the way of the dodo.
Fucking bangai o!
Cave did what Treasure refused to do and went all-in on mobile, and it's actually working out quite well for them.
Which is kinda what I was hoping for. Considering the massive indie uprising in the downloadable space, there seems to be room for them. But I guess if their company mindset just wasn't able to make the course correction...
I hope and pray that does end up happening.
And I am thankful for that, but in Cave's case, they could also stand to do what Treasure is doing and license some of those amazing fucking games for modern consoles. namely Switch. I mean, they only have three of their games on Steam right now out of a wonderful library of shmups. I don't wanna pay over $200 for a copy of Mushi Mushi Pork & Pink Sweets for 360 if they can throw it on the eShop and charge $20.
This demo for Steam Heart is heavily inspired by Gunstar Heroes, both in mechanics and presentation, and the closest I ever found to it . Besides that, I don't think so =/Is there any company who lives upon the legacy of Treasure? similar ideas, gameplay, concepts, or just all around
I need my Treasure games man
I think Guardian Heroes is a Sega IP and the XBLA port was commissioned by Micrsoft.Agreed. This game seems to be cursed. Initially released on the 3rd place console when 2D was a bad word. That it was stuck on XBLA at the height of the dudebro shooter era is one of the great travesties of last gen.
I've heard this before, but does anyone have evidence that this was the case? Because Sega was running polls after the remaster was released to gauge other platform interest. That sounds more like timed exclusivity than funded development.I think Guardian Heroes is a Sega IP and the XBLA port was commissioned by Micrsoft.
I don't have evidences bc I, too , have heard this everytime GH HD comes to conversation so I just assume yes, they've funded it because Sega didn't release this anywere and MS published another Treasure remaster, Radiant Silvergun.I've heard this before, but does anyone have evidence that this was the case? Because Sega was running polls after the remaster was released to gauge other platform interest. That sounds more like timed exclusivity than funded development.
Has it? They haven't released anything in years it feels like, none of their games have even been updated to iOS11.Cave did what Treasure refused to do and went all-in on mobile, and it's actually working out quite well for them.
I don't wanna pay over $200 for a copy of Mushi Mushi Pork & Pink Sweets for 360 if they can throw it on the eShop and charge $20
The Android, Switch and PS4 ports were all developed by Zereo, which is a small start up made up of Game Arts vets.From what I understand it's pretty much just Maekawa these days. I don't know who handled the Switch/PS4 ports of Ikaruga but I imagine they were outsourced/licensed.
Is there any company who lives upon the legacy of Treasure? similar ideas, gameplay, concepts, or just all around
I need my Treasure games man
Konami does a ton of development yet in the mobile and amusement sectors. It's just their console output they slashed dramatically.Calling Cave "Alive" is very vague. It's like calling Konami "Alive". Both companies are pretty much Zombies. And both companies own great IP's.
As for Treasure, there are still a lot of people who are hoping for a sequel or spiritual successor to Ikaruga.
They need to SHAKE SHAKE Square-Enix and get Mischief Makers ported to Switch!
Was the game bad?I keep forgetting Treasure made Gaist Crusher. What a disaster that turned out to be.
I haven't played it myself but it seemed to be aggressively mediocre from everything I was reading. But it was definitely a disaster in the sense of the payoff from Capcom.
I haven't played it myself but it seemed to be aggressively mediocre from everything I was reading. But it was definitely a disaster in the sense of the payoff from Capcom.
Like how they tried to use their other series to promote it:
Or the most famous artists from manga (which I only found out yesterday because goddamn this game fell of the face of the earth):
You are aware that M2 has been porting CAVE's (and Raizing's) games to PS4 right? They recently released enhanced ports of Dangun Feveron and Ketsui to PS4 with an extra new mode, and Esp Ra De is the next one coming:
https://gematsu.com/2018/12/esp-ra-de-m2-shottriggers-release-teaser-website-opened
They need to tap Square-Enix on the shoulder and get Mischief Makers ported to Switch!
The Android, Switch and PS4 ports were all developed by Zereo, which is a small start up made up of Game Arts vets.
It's honestly criminal how mistreated Enix's back catalogue is by Square Enix. The only IPs they seem to give a shit about is Dragon Quest, Star Ocean and surprisingly Valkyrie Profile now.They need to tap Square-Enix on the shoulder and get Mischief Makers ported to Switch!
Would be great if they could get Guardian Heroes ported as well, of course.
Cave's still actively doing mobile development, I think.Konami does a ton of development yet in the mobile and amusement sectors. It's just their console output they slashed dramatically.
Cave doesn't do anything though, I think like Treasure they're pretty much an IP holding company at this point.
All this talk of all these amazing games Treasure made and nobody brought up Astro Boy yet. So, so underrated. Amazing beat 'em up.
Cave doesn't do anything though, I think like Treasure they're pretty much an IP holding company at this point.
Has it? They haven't released anything in years it feels like, none of their games have even been updated to iOS11.
Treasure and my old favorite Technosoft.
I think Sega snagged them but i am not sure if any of the devs still make games?
I recently bought Ikaruga for Switch in the latest sale (already own it for PC for about two years now) and was interested what Treasure is currently up to. The truth is, it's a big mystery. They do own a few of the IP's they created, but most stuff was either licensed stuff or stuff for where the IP holder is SEGA or Nintendo.
There is a pretty new interview by Games Beat with Treasure president Masato Maegawa. It's actually pretty interesting. But what's more interesting is, everytime the interviewer is asking something about Remasters of older titles or complete new one, Maegawa is blocking or answering in the typical japanese way of saying much but actually not saying anything. From what he is talking, the company seems far from dead. But it could also mean that there aren't currently any plans to release something new.
Interview: https://venturebeat.com/2018/06/08/...treasure-on-keeping-games-old-school-forever/
Cave has an original gacha shooting game out in Japan and Asia called Gothic wa Mahou Otome that has been extremely profitable, far in excess of anything else they've done.
Part of the reason their older titles never got updated on iOS is because the specific programmers behind them are no longer there, IIRC.
Sin & Punishment remake could be glorious, heck even a straight port of S&P2 with HD treatment.
It's honestly criminal how mistreated Enix's back catalogue is by Square Enix. The only IPs they seem to give a shit about is Dragon Quest, Star Ocean and surprisingly Valkyrie Profile now.
So good it's the game that finally convinced me to splurge and get all the Tezuka books I could find in French back then - I only really knew 80s Atom and Blackjack OVA before that. I'm still grateful, if only for Hi no Tori.
Omega Factor is a fantastic game. I've never understood why nobody talked about it at the time.