Sprite base can look really good. Beautiful even. But octopath is not that. Octopath is ugly as sin, is inconsistent, is not good looking, it has no aesthetic.
Those only really look good in small sizes, the higher the res the worse those repeated low res textures look. If you increase the texture res and overall quality of the environments to actually look good at higher res, you increase the disparity between the environments and characters. Yes, that's not a limitation of the engine, it's a limitation of the artstyle.
I know some shots definitely look way too much bloom/HDR, but that's not a limitation of the engine, you can clearly not use that if you don't want to.
I also know some people don't like sprites with varying size pixels, but there's really no way around it if you put it in a full 3D world that isn't a bird's eye view.
But hyperbole always wins, so the above screens are clearly ugly as sin.
Those only really look good in small sizes, the higher the res the worse those repeated low res textures look. If you increase the texture res and overall quality of the environments to actually look good at higher res, you increase the disparity between the environments and characters. Yes, that's not a limitation of the engine, it's a limitation of the artstyle.
Yes, the art style look best when the disparity between characters and background is least recognizable. And current tech is already moving against it. A remake made with this artstyle would work best on handheld mode Switch and some mobile phones while looking worse on everything else, which really make an awful idea for an FFVI remake when most of those remakes gets made with future proofing in mind.But on Switch's 6" screen they still look pretty good? I guess projected on a 50" HDTV less so - but I really enjoyed playing it on my HDTV and didn't have any issues. But really this all goes back to everyone's preferences are totally different.
Like that Kefka 3D render on the other page, some would love it, others hate it.
God I hate this shit, turning Kefka into a literal buffoon.
I absolutely despise Square's treatment of this character post-FF6.
wtf
Frankly I don't want these people touching this game, no matter what art style they choose.
But hyperbole always wins, so the above screens are clearly ugly as sin.
hyperbole sure buddy whatever you say. it is when older games like
- suikoden
- suikoden 2
- saga frontier 2
- legend of mana
- breath of fire 3
- breath of fire 4
got octopath beat to the punch and look more aesthetically pleasing, more cohesive art, vision, detailing, colors. but sure like you said.
You should probably post some pictures of each game so we can compare.hyperbole sure buddy whatever you say. it is when older games like
- suikoden
- suikoden 2
- saga frontier 2
- legend of mana
- breath of fire 3
- breath of fire 4
got octopath beat to the punch and look more aesthetically pleasing, more cohesive art, vision, detailing, colors. but sure like you said.
Not talking about the rest of your post, but I disagree that the Midgar focus is what is pushing FF7R to the next level.I definitely thought so while I was playing it but holistically I would have to say no, the reasons are many, just off the top of my head
- As an artist, I would like to try something new and unique, no team worth their paycheck would find this a motivating direction
- Its lazy. Carrying art styles from one game to another is not something a company like SE should be doing
- Its arguably not a good fit. Its easy to hand pick sole screenshots, pimp them out and go SEE, IT WORKS! But thats not how setting a visual direction works. VI has a good number of particular needs not suited for that style (scope, size of world, verticality, dungeon and town design)
- In order to make a VI remake have the best chance at success you have to consider Amanos artistic influence. A new art style that chases his stylings is something that must be considered and prototyped if you're taking this project seriously
- Semi related, what would push VI to the next level? For 7R, making Midgar its own game is very smart because it will make leaving Midgar that much more significant. What similar changes to VI could take place to make VI a bigger, more epic, better experience? The art style and budget would have a huge say in how that is accomplished and presented
- Market differentiation. This art style allows Octopath to have its own distinct, marketable hook. Its bad business to strip that away and paste it on another IP and it can confuse the non hardcore customer
The original FF7 wasn't a looker, nor had a really great combat system
Thats some massive revisionist history. People didnt approve of the chibi characters back in the day (much preferring the combat models) but VII was sold as and considered a visual tour de force at the time of release. It singlehandedly was the selling point and the reason why it was a lot of peoples first Final Fantasy game
Sprite base can look really good. Beautiful even. But octopath is not that. Octopath is ugly as sin, is inconsistent, is not good looking, it has no aesthetic.
I'd prefer cel-shading, something closer to Amano's concept art.
God I hate this shit, turning Kefka into a literal buffoon.
I absolutely despise Square's treatment of this character post-FF6.
wtf
Frankly I don't want these people touching this game, no matter what art style they choose.
I'd vastly prefer "retro porn" to making the game into a hyper stylized anime sheen like the modern Final Fantasy games.Absolutely fucking not. That's not a remake. FFVI deserves better than being made into low-detail retro-porn.
I'd vastly prefer "retro porn" to making the game into a hyper stylized anime sheen like the modern Final Fantasy games.
Not everything has to be bleeding edge and beyond epic from a graphical standpoint.
The Link's Awakening remake didn't take the FFVII Remake path, and it was still beloved and sold millions.
FFVII was a cultural milestone in gaming and very few games could actually justify the way they're going all-in on the remake. FFVI does not share its legacy, and would not make enough money back to justify what it would cost to do it in the FFVII style.
And again, it's not like Square would just plug FFVI sprites into Octopath and call it a day. The game would get a budget and be made to look good.
That style was also used for that N64 FF video that square made.The original game's sprites are already chibi style. This is the concept art used to make the in-game sprites.
Octopath DOESN'T look good, though. It would look even worse on 4K or 5K TVs and the next generation of consoles, too. That kind of visual style DOES NOT WORK on a macro-scale. The more you stretch out low-detail textures like that, the shittier they look, and the more detailed your textures get, the more incongruous sprites start to look when taped on top of them.
There's no way to make it work short of just having the ENTIRE GAME be hand-drawn art.
God I hate this shit, turning Kefka into a literal buffoon.
I absolutely despise Square's treatment of this character post-FF6.
wtf
Frankly I don't want these people touching this game, no matter what art style they choose.
This is a value judgment, so stop throwing around absolutes to such an extreme degree. The Octopath style appeals to a ton of people, and giving it a higher budget for better assets and more varied locales would be appealing to many.
I'm sorry you don't like it, but it's ridiculous to be so definitive about the fact that it IS unequivocally bad and can never be made to look good.