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So what’s a next-gen game look like?

Oct 28, 2017
3,121
EU
The people only expecting current games at native 4k/60fps will be very, very pleasantly surprised.

Right now everything you see from the geometric complexity of the Worlds to the lighting engine to all the physics simulations are built around a base Xbox One console, at least for multiplatform games and Xbox exclusives. Even PS4 exclusives are constrained by the now ancient base PS4 tech.

Companies are going to go from having a 1.6GHz Jaguar CPU and a 1.3/1.8tflop GPU as a base to a 2.8-3.2GHz Ryzen CPU and a ~12tflop GPU as a base.

The visual differences outside of image quality (for those with an X) will be momentous.

Even supposed cross gen games like Death Stranding and Cyberpunk will look out dated very quickly compared to next gen exclusive titles.
That makes me even more excited for next gen. I'm very curious to see what cool ideas devs will come up with to use all that processing power.
 
Oct 27, 2017
1,807
I love threads like this, It just gets me more hyped about the next wave of console graphics. I’m mostly excited about games with a normal towns / city life atmosphere. The jungle and Ruins locations are not going to become more interesting because they look better lol
 
Nov 2, 2017
913
Probably a lot like a current gen games, just running in true 4k HDR (no 1400k, checkerboard crutches) and 60 fps more consistently. But there will still be plenty of more visual/cinematic experiences that will roll with 30fps too, so they can push every last shadow and effect.

And indie and AA gaming will truck on like usual, probably sticking to specs that the Switch will run nicely.
 
Oct 26, 2017
1,249
Paris
About 60fps, i see 2 possibilities here.
_Devs realize diminishing returns in graphics will be huge this gen and think 60fps is actually a better argument than more polygons people won't see.
_Devs absolutly want to push the graphics to the max to create a visual difference, cause the gen will need it to sell, and we'll see even less 60pfs!
 
May 14, 2018
148
Exact same games but prettier
I honestly feel like a lot of games don’t really need a new generation- look at Fortnite, it runs on a phone all the way up to a high spec PC, or Indy games like Gris, Below, The Messenger etc. A lot of games just don’t need crazy power and that’s why I think we’ll see a ton of stuff that simply runs on a “family” of PlayStation devices (running at 4K/60 on PS5).

Only things from first party studios will be “exclusive” to the PS5- Horizon 2 or God of War 2 for example. I think things from 3rd parties will continue to be cross-gen because of the massive install base.
 
Oct 25, 2017
3,092
I honestly feel like a lot of games don’t really need a new generation- look at Fortnite, it runs on a phone all the way up to a high spec PC, or Indy games like Gris, Below, The Messenger etc. A lot of games just don’t need crazy power and that’s why I think we’ll see a ton of stuff that simply runs on a “family” of PlayStation devices (running at 4K/60 on PS5).

Only things from first party studios will be “exclusive” to the PS5- Horizon 2 or God of War 2 for example. I think things from 3rd parties will continue to be cross-gen because of the massive install base.
On some level this has almost always been the case though. You never really needed bleeding edge hardware to make the most popular or commercially successful games. Mobile gaming and mass-market PC gaming have made this abundantly clear in more recent years.
 
May 14, 2018
148
On some level this has almost always been the case though. You never really needed bleeding edge hardware to make the most popular or commercially successful games. Mobile gaming and mass-market PC gaming have made this abundantly clear in more recent years.
But I think unlike past console generations, Sony won’t abandon the PS4 as quickly as before. It’ll stay on the market as the cheap PlayStation for a looooooong time.

For a lot of devs they’ll design their games for “PlayStation” and the same build will run across PS4/5 devices. Unlike before where targeting the PS3/2 were completely different system architectures vs the new generation hardware.
 

jett

Community Resettler
Member
Oct 25, 2017
11,857
No way does TLOU2 come close to that demo, the detail on Drake's face, the depth of field, water droplets, god rays etc, way too good for PS4, dunno what ND was thinking by pretending PS4 could run that at 60fps.
The most ridiculous part is that they insisted it was in-engine or some bullshit, never admitted it was total BS. You really have to be brazen to act like it was actually going to run at 60fps.
 
Oct 25, 2017
3,092
But I think unlike past console generations, Sony won’t abandon the PS4 as quickly as before. It’ll stay on the market as the cheap PlayStation for a looooooong time.

For a lot of devs they’ll design their games for “PlayStation” and the same build will run across PS4/5 devices. Unlike before where targeting the PS3/2 were completely different system architectures vs the new generation hardware.
For most developers that's definitely what's going to happen for the first year after PS5 launches... if Sony has backwards compatibility and lets games run as one build across both generations like on the PS4 and PS4 Pro. Most will probably leave PS5 behind after that point though, but you do have a point about Fortnite.

The most popular service-oriented games of each hardware generation are often supported long after that generation is over. EA tends to still make FIFA games for really old systems well into their successors' lifespans -- FIFA 19 still gets made for last-gen consoles, the last PS2 FIFA was FIFA 14 which came out across three console generations (sports games tend to do that around console launches). Minecraft just got its last update for last-gen systems less than a year ago. And Fortnite is on seemingly every screen imaginable now, so if it runs on a phone at what point do you stop supporting the base PS4 version? Probably not until well into next-gen.

After maybe the first year of PS5 though most other big publishers will likely start turning towards next-gen-only as the core console player base does. After 2021 I could see games like Siege and Overwatch finally abandoning PS4 and Xbox One. I'm not sure if EA would take that "one build across the whole family" thing to its sports games though. EA has had a tendency to strong-arm platform holders into letting it do its own thing since the 16-bit era and making all those sports customers pay another $60 for a next-gen disc is probably too lucrative for them to let go. EA also has a tech-related excuse, as versions on different hardware generations often run on different engines.
 
May 14, 2018
148
EA also has a tech-related excuse, as versions on different hardware generations often run on different engines.
I feel like this is precisely what is different from previous generations- the thing that took years for the bigger AAA games to come out was devs updating their engines to work with a new architecture. Now that won’t have to do that. It’ll be much cheaper to support the next generation.
 
Nov 5, 2017
279
I’m sure we will be blown away by next gen. People always say that games will look just a bit better then the previous gen.

We have been saying this since the nes times and then we had the SNES etc.

Then the first 3D games arrived and again, no way games get any better but now we arrived at games like horizon, uncharted 4, Forza, gears etc.

Technology never stopps and devs always find ways to make games look great. Yes, they are not alway 60fps or 4K yet it’s still a great experience.