Everyone talks about the big CPU bump, but X1X hits native 4k alot of times with 6TF. What will an additional 4TF(at least) GPU grunt be allocated for if the CPU can cover the framerate improvements?
What you should keep in mind when looking at this screenshot is:
I think the delivery of the gameplay as whole in that demo puts it above and beyond Uncharted 4, although it's a limited representation of the game. I think The Last of Us had a worse anti-aliasing solution than Uncharted 3, but it was a more impressive game in a technical and artistic sense.I just looked at this video again for the first time since E3, without YouTube compression, and honestly, I think the main advances here are just in animation and the camera. Those two things make TLOUII look a lot more cinematic, but on the technical end it doesn't look an entire console generation removed from Uncharted 4. Then again I never thought TLOU1 looked much better than Uncharted 3.
This is probably a representation of the PS4 Pro graphics, but I don't believe this game will be impossible to run on base PS4.
I remember most of the hemming and hawing coming from people with experience with PC gaming at the time, with the main claim being that the upcoming consoles were modest, that the PS3 and 360 being so dated in 2013+ enabled the PS4 and Xbox One to have the appearance of a generational leap despite not necessarily appearing to be extraordinarily powerful on paper. Of course, Sony and occasionally Microsoft have shown time and time again that specs don't tell anything close to the complete story on their own.And yet people then we're claiming it wasn't really a generational leap. I thought what they showed (Driveclub, Second Son and Killzone) all looked great!
Well, it "runs" on the Pro, but current gen. consoles definitely can't be able to run an entire game at this level of fidelity.
Something about this video irritates my eyes... not sure if it's the framerate or what. Weird.
Those games hit 4K because they are designed to run on the original Xbox One, which is pretty weak, once they start designing games to use Navi 10 as a base line & the GPU gets stressed by all the new fancy graphics, 4K might not come cheap, i wouldn't be surprised to see tons of games stick to 1440p as a base, especially at 60fps, the better CPU won't magically get you 60fps either when the GPU is bottlenecked, which most games are.Everyone talks about the big CPU bump, but X1X hits native 4k alot of times with 6TF. What will an additional 4TF(at least) GPU grunt be allocated for if the CPU can cover the framerate improvements?
Anyone who thought that was a bit silly when Crysis from 2007 already looked better than UC3, outside of cutscenes. the forest area in UC3 looked quite bad, when screenshots leaked of it back in 2011 i thought it was UC1, i knew PS4 could do way better, the RAM limits of Gen 7 sucked.People were telling me in 2012 that next gen will look like U3 but in an open world. Then the games got released and blew people away (ie: killzone SF presentation).
Trust the devs, they will go above and beyond what you expect now. They always do.
Well keep in mind people were convinced next gen was only going to have 2gb or RAM. So they figured as a starting point textures would be limited. But yeah in 2012 people weren't that optimistic. If consoles launch in 2020 we got a ways to go still.Anyone who thought that was a bit silly when Crysis from 2007 already looked better than UC3, outside of cutscenes. the forest area in UC3 looked quite bad, when screenshots leaked of it back in 2011 i thought it was UC1, i knew PS4 could do way better, the RAM limits of Gen 7 sucked.
yeah PS4 having 8GB was a surprise to be sure, GDDR5 wasn't so badly priced back then though like it is now. PS5 having more than 20GB's would surprise me, but would be nice.Well keep in mind people were convinced next gen was only going to have 2gb or RAM. So they figured as a starting point textures would be limited. But yeah in 2012 people weren't that optimistic. If consoles launch in 2020 we got a ways to go still.
Those games hit 4K because they are designed to run on the original Xbox One, which is pretty weak, once they start designing games to use Navi 10 as a base line & the GPU gets stressed by all the new fancy graphics, 4K might not come cheap, i wouldn't be surprised to see tons of games stick to 1440p as a base, especially at 60fps, the better CPU won't magically get you 60fps either when the GPU is bottlenecked, which most games are.
RTX 2080 Ti struggles with current gen games at Native 4K, add on top of that massively improved visuals, there will need to be a compromise somewhere.Tons of games with a 10-12TF gpu hitting 1440p? I don't see that happening. Of course it might be ideal for some people, but they'll go with a middle ground of fancy graphics, upgraded over Xbox One games, but not so much that it goes that low. At the very least I think we'll see some better implementation of checkboard to hit "4k" along with new visual effects.
That leaked Harry Potter footage is next-gen footage. I'd say it's generally representative of improvements in physics, particle effects, and lighting we're likely to see going forward.
I think the delivery of the gameplay as whole in that demo puts it above and beyond Uncharted 4, although it's a limited representation of the game. I think The Last of Us had a worse anti-aliasing solution than Uncharted 3, but it was a more impressive game in a technical and artistic sense.
Animation, camerawork and lighting can make a crazy amount of difference in how a game looks though. It will not just be animation and camera that are improved over UC4. All of their systems and technologies have been overhauled and improved to the point that it appears as though they have been shooting for a next-gen target before they even had dev kits, e.g. how they're using motion matching, AI complexity, rigging etc. It will run absolutely fine on base PS4 like most recent exclusives, but it doesn't mean they can't raise the bar. I said a while back that Naughty Dog will be the dev to give us glimpses of what is in store for next-gen with this game, and we've had multiple teases that this is going to be the case. I think they'll deliver on that whether it's visuals or gameplay animation.
RTX 2080 Ti struggles with current gen games at Native 4K, add on top of that massively improved visuals, there will need to be a compromise somewhere.
Pretty sure the some huge budget games will look better than this
Everyone talks about the big CPU bump, but X1X hits native 4k alot of times with 6TF. What will an additional 4TF(at least) GPU grunt be allocated for if the CPU can cover the framerate improvements?
Does Madden even look this good yet?
unfortunately far to much of the resources will be wasted on 4k
Did anyone else feel like at the beginning of this console generation, they were underwhelmed by the graphical leap, but now going back and playing PS360 games the difference is very apparent?
Yep. I would love to see this implementing next-gen though I have no idea if it will be possible. The explosions in the Infiltrator demo are also pretty awesome. Again, would love to see similar next-gen.It's funny how smoke and particle effects today are still behind what Sony was promising here, heh.
We still have this ridiculous shit being posted in 2019?
Stick with your 480i IQ.
I'm already shopping for an 8K set. 4K has been my standard for half a decade now.
Next gen consoles need to have 4K bare minimum, with an eye on targeting higher resolutions later on.
All joke aside, really hoping 4K/Amazeballs graphics for launch, and midgen refresh with Raytracing Support.
Pipe dream is having RT support at launch, but I don't see that happening.
Everyone talks about the big CPU bump, but X1X hits native 4k alot of times with 6TF. What will an additional 4TF(at least) GPU grunt be allocated for if the CPU can cover the framerate improvements?
It really doesn't look like a refined Uncharted 4. It looks a lot better. Vastly better. Naughty Dog has overhauled their engine, technology stack and all of their gameplay systems for this game. What I posted is from an NPC, and if the final game ends up achieving this amount of detail, it is more impressive than most anything I've seen in-game on any platform... and yes, it's an in-game shot. The primary characters (heck, and the game itself), are going to be a generation ahead:
Agree. The Last of Us Part II is going to animate like something out of the future.
This is honestly not awfully impressive, and definitely not more impressive than TLoU Part II, I have no idea how you've come to that conclusion. The faces of Detroit: Become Human's primary characters are better than this. Kratos is more detailed than this.
Certainly anyone hoping for a minimum 4k/60fps across all titles will be disappointed, same with anyone hoping for 8k/60fps in the generation after!
This is definitely already available but I hope the advancements in level streaming means we get denser game worlds.
we are getting diminishing returns in terms of visual fidelity at this point...i'll rather they use the additional computing power to boost framerate and AI....
having motion matching animation ala last of us 2 and For Honor seems to be what m
Remember when last gen everyone was saying we would never have games that looked as good as The Witcher 2 (two) on these consoles?
I don't know what next gen will look like being honest though, as for me, Ray Tracing is us hitting the Holy Grail right now. In a couple of years of software and hardware maturity, games with great RT solutions will be light-years ahead everything else.
With AMD being what next gen consoles will pack, and them launching so soon, I don't seem them having Ray tracing.
So I think it will be interesting for sure. But due to timing, we may get a next gen of consoles that right off the bat is dwarfed by RT games...
I can see next gens (Pro/X) level refresh, one that aimed to stave off the growing mid gen gulf between PC and Console, to be Sony and MS adding RT solutions once they are viable for console. They will both already be 4K consoles, so adding RT and having that be the new Pro/X Enhanced Patch instead of a bump in resolution, the added RT would be a huge step.
Going to be a crazy couple years for sure.