I wonder if it's going to be budget rather than power that prevents this from happening.
I wonder if it's going to be budget rather than power that prevents this from happening.
I doubt this turns out to be true. Developers have more reason to go exclusive next-gen than cross-gen due to the significant CPU improvements that could end up affecting general game design in a lot of ways.I honestly feel like a lot of games don't really need a new generation- look at Fortnite, it runs on a phone all the way up to a high spec PC, or Indy games like Gris, Below, The Messenger etc. A lot of games just don't need crazy power and that's why I think we'll see a ton of stuff that simply runs on a "family" of PlayStation devices (running at 4K/60 on PS5).
Only things from first party studios will be "exclusive" to the PS5- Horizon 2 or God of War 2 for example. I think things from 3rd parties will continue to be cross-gen because of the massive install base.
Awww...yeah. DEEP DOWN. Capcom keeps extending this IP name trademark...so It may still happen or it may be integrated into Dragon's Dogma 2.
Just CauseWith the increased CPU power I'd love to see a natural disaster like a tornado or hurricane and witness the affect it has on the game world. What's the closest we've come to that in a game so far?
You'll see more AAA games that look significantly better probably a year into next gen.
That Cyberpunk demo was running on a 1080Ti. What are the current speculations for next-gen GPU performance? I think what you saw there is more or less what a cross-gen game is going to look like, so basically next-gen games through 2021.
RDR2 is the new graphics benchmark. Absolutely stunning visually. I honestly don't know how they achieved what they made, even on base PS4. Every time I play it I'm gobsmacked. I know R* had a HUGE budget and all R* teams worked on it for nearly a decade. It just shows what can be done if they have the resources.
I can't begin to imagine what they will archive next gen.
Especially considering we don't even know what a current-gen GTA would look like (disregarding V on PS4/XBO).
If you want that sort of fidelity we're gonna have to wait a while. Imagine if GTA is a next gen only game...No chance imo, surely they're already well into production for current gen consoles
I actually think there's a pretty decent chance GTAVI will be a next-gen exclusive. I also don't think we'll see it until 2021-2022.If you want that sort of fidelity we're gonna have to wait a while. Imagine if GTA is a next gen only game...No chance imo, surely they're already well into production for current gen consoles
Especially considering we don't even know what a current-gen GTA would look like (disregarding V on PS4/XBO).
If you want that sort of fidelity we're gonna have to wait a while. Imagine if GTA is a next gen only game...No chance imo, surely they're already well into production for current gen consoles
If PS5 is a cut down Navi 10 (very likely), it's gonna be around 10tflops & a lot of that will be wasted on 4K, the resolution chase sucks up so many GPU resources it's not funny, unless devs start aiming for 1080p as a base, the difference won't be that huge, also things like better shadows, AO, draw distance etc, those 10+tflops go fast.The people only expecting current games at native 4k/60fps will be very, very pleasantly surprised.
Right now everything you see from the geometric complexity of the Worlds to the lighting engine to all the physics simulations are built around a base Xbox One console, at least for multiplatform games and Xbox exclusives. Even PS4 exclusives are constrained by the now ancient base PS4 tech.
Companies are going to go from having a 1.6GHz Jaguar CPU and a 1.3/1.8tflop GPU as a base to a 2.8-3.2GHz Ryzen CPU and a ~12tflop GPU as a base.
The visual differences outside of image quality (for those with an X) will be momentous.
Even supposed cross gen games like Death Stranding and Cyberpunk will look out dated very quickly compared to next gen exclusive titles.
I doubt this turns out to be true. Developers have more reason to go exclusive next-gen than cross-gen due to the significant CPU improvements that could end up affecting general game design in a lot of ways.
If PS5 is a cut down Navi 10 (very likely), it's gonna be around 10tflops & a lot of that will be wasted on 4K, the resolution chase sucks up so many GPU resources it's not funny, unless devs start aiming for 1080p as a base, the difference won't be that huge, also things like better shadows, AO, draw distance etc, those 10+tflops go fast.
They will have all of what you said, at 1080p/30fps.10tflops is still an almost 10x leap in base specs for devs to target vs the 1.3tflops of this gen. I don't get the "wasted 4k" nonsense. Image quality is very important to the way a game looks so it's not a waste at all.
Certain games will also continue to use checkerboard rendering, sparse rendering, AI rendering, dynamic resolution and all types of anti aliasing solutions.
People are also getting way too hung up on tflop numbers. Next gen only games will be jaw dropping with a massive leap in every facet of rendering from lighting, geometry, materials, textures and effects.
It makes sense for the first year, but after when a significant portion of the base has moved on, we'll definitely start seeing more and more exclusively next-gen games. Same with last gen.An install base of 100M+ says otherwise. Why would they abandon all those potential sales until they can sell to a sizable base on PS5?
I don't see most mass market games leaving PS4 behind. Especially in the short term during PS5 launch (when maybe on day one it sells 1M units).
It's up to Sony to push their first party studios to go PS5, to grow an install base so 3rd parties can reap the benefits eventually.
If PS5 is a cut down Navi 10 (very likely), it's gonna be around 10tflops & a lot of that will be wasted on 4K, the resolution chase sucks up so many GPU resources it's not funny, unless devs start aiming for 1080p as a base, the difference won't be that huge, also things like better shadows, AO, draw distance etc, those 10+tflops go fast.
They will have all of what you said, at 1080p/30fps.
a 2080 Ti struggles with current gen games at 4K with higher settings, there just isn't the hardware available for both 4K & a true next gen leap, PS4 & PS5 will both be using GCN archicture, just PS5 will have one with around 5x (2.5x for Pro) more grunt & some neat bonuses like primitive shaders (if AMD doesn't cancel them again lol) PS3's honestly quite mediocre & outdated RSX even in 2006 to the custom HD 7850/70 PS4 had was an enormous leap not just in performance but architecture wise, that leap is just not happening this time, especially not when compared to the PS4 Pro.
Those 4tflops could be wasted very easily on better AO, god rays, shadows & LOD's etc, though those things i mentioned will have to be cheaped out on again likely to get close to next gen leap.I don't know man. RDR2 already looks ridiculous and runs at 4K30 on 6TFLOPS. You add another 4TFLOPS and a better CPU, and stay at the same resolution and framerate, that seems like a lot of elbow room leftover. Plus all these games we're looking at right now were ultimately still optimized around the base PS4.
This generation isn't the same as the others, as i said, Navi is just another GCN refresh, there isn't even a next gen architecture at play. I wouldn't say those effects are wasteful either, it's just devs have to make a compromise somewhere, the low quality volumetrics in RE2 & God of War are not efficient, just low quality.The problem with your line of thought is that you are using the wasteful/inefficient higher settings offered in the pc version of some games to try and draw performance parallels to efficient solutions designed from the ground up to target a higher spec. Its funny that people continually repeat this nonsense every generation
I actually think there's a pretty decent chance GTAVI will be a next-gen exclusive. I also don't think we'll see it until 2021-2022.
2023 will be 10 years since V 😭While I agree there's a pretty good chance GTA VI will be next-gen only (PS5, Scarlett, PC) I don't think we'll see it until 2022 at the soonest.
Maybe reveal in late 2021 and release in Fall 2023.
There was roughly 2 years between the reveal & release of both GTA V (2011--> 2013) and RDR2 (2016--> 2018).
Don't worry. For that anniversary, Rockstar will re-re-release GTAV for next-gen 4k/60fps and it'll sale a kajillion copies.
You can polish a turd...but it's still a turd.10tflops is still an almost 10x leap in base specs for devs to target vs the 1.3tflops of this gen. I don't get the "wasted 4k" nonsense. Image quality is very important to the way a game looks so it's not a waste at all.
Certain games will also continue to use checkerboard rendering, sparse rendering, AI rendering, dynamic resolution and all types of anti aliasing solutions.
People are also getting way too hung up on tflop numbers. Next gen only games will be jaw dropping with a massive leap in every facet of rendering from lighting, geometry, materials, textures and effects.
I'm always confused by these graphical downgrades. If the original images as in Watch_Dogs and The Witcher 3 were running on real hardware at some point, what would that hardware have been? 2x 980Tis in SLI? And if so, why was there any need to downgrade it at all for PC users? Was it simply to avoid platform wars between the PC and consoles?
Once again people are underestimating a new gen.
I remember people saying we won't get star wars 1313 graphics this gen.
However the leap will be smaller because of diminishing returns.
But things like this in VR should be possible next gen.
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Epics tech demos have been a pretty good indicator in the past, so I think there recent graphics demos are a good bet.
One thing that is interesting is that UE4 is able to produce far better visuals then what is possible on x1/ps4, then again I suppose UE3 did aswell.
For me, graphics are good enough on the mid gens.
I hope devs focus more on world interactivity, world + Npc realism. We have a long way to go, but these things will make a game just as immersive as more realistic graphics.