It was schedule for a "summer release" and we're almost halfway through the summer and, as far as I know, there's no date confirmed for Dark Souls on Switch.
I just wish we knew what the issues really were. Some clarity would be nice. Blighttown was shown running at a solid 30 fps, so it's hard to imagine that other portions of the game were running that poorly. Everything we saw was running great. This is making me feel so defeated thinking about how bad I want to play again.I am gonna guess it had some performance issues, and they want to iron them out first - which is better than the usual "release then fix" approach many seem to adopt nowadays. If it is not hurting the bottom line for the company, then I am happy if they hold it back to get it right first... if that is actually why it is delayed.
I seen somewhere recently that it's release was now "Q3 2018", but I can't find it now