Some more info about the next #Bioshock game can be gathered from recent joblistings at developer Cloud Chamber Games. New available jobs include Senior Voice Designer, Game AI Programmer and Lead Systems Designer, and the job descriptions reveal some interesting details. The Senior Voice Designer listing refers to the game as a "ambitious, narratively-driven project full of character and personality" and the applicant is to help design the 'dialogue systems'. This could indicate the game has a dialogue system similar to Fallout for example. Experience with RPG games is also a requirement.
This translates to the Systems Designer listing as well, where the game is referred as a 'emergent sandbox world'. The applicant is responsible for: "Interactive world systems and non-AI systemic ecology, Player growth systems & progression and Game balance and economy". This could indicate a more open ended level design, similar to the hub based 'open world' in Bioshock 1&2 rather than the more linear approach of Bioshock Infinite.
The developer is also trying to make strides in terms of AI as they are creating "a meaningful AI urban crowd system and the systemic tribal ecology of a sometimes hostile AI." and explain that "We think we are trying some new and ambitious things with AI and have high ambitions for tying AI and storytelling together"
Sorry to link my own tweets but I just went through the joblistings of Cloud Chamber and wrote down what I thought was new and interesting. I found some others stuff on it back in August. Fingers crossed for something at TGA's tomorrow (veeeeery wishful thinking I know)