This game is the most disrespectful thing Sega/Sonic Team has done. Even more disrespectful than Sonic Boom. Hell, more disrespectful than the birthday party live stream.
This game is the most disrespectful thing Sega/Sonic Team has done. Even more disrespectful than Sonic Boom. Hell, more disrespectful than the birthday party live stream.
I find it hard to believe Huelen likes this game. Sonic Unleashed this is not. I don't get it. He rags on Colours and Generations saying how much better Unleashed was, but THIS is the game he comes to bat for? I don't get it.
Eh, no.Whoa, hold up. Before Sonic Mania came out the Sonic Boom tv show was the best thing Sonic had going for it since Generations came out.
Nah, nah, nah. I meant Sonic Forces was that bad. The show's pretty fun despite at the expense of the franchise. I just linked the scene that had the Shadow quote that mirrored how I felt lol.Whoa, hold up. Before Sonic Mania came out the Sonic Boom tv show was the best thing Sonic had going for it since Generations came out.
I get actually angry when I think of Sonic Forces because I dislike it that much.Gah. This thread gets bumped and I just get sad.
It could have been so damn good.
I don't get like angryI get actually angry when I think of Sonic Forces because I dislike it that much.
I get actually angry when I think of Sonic Forces because I dislike it that much.
Agreed. After I finished Forces I had to start Mania again just to cheer myself up.I get actually angry when I think of Sonic Forces because I dislike it that much.
Why tho?I am getting closer to 100 percenting it every day! Have 55 hours under my belt.
Right......Sheer fun. This game is fun to me. The fact that the buddy Works so well for me is icing on the cake.
I feel really confused when I think about it. Like, this is the main Sonic Team, releasing a game that isn't really glitchy, doesn't really have any filler content, had a long enough development cycle, and follows the already successful Generations formula. Yet it fucking blows. Like what happened? This game didn't have the issues that any of the Sonic games since Adventure 2 that ended up bad were plagued with. What happened?
I think Unleashed is the greatest Sonic game of all time. Forces is definitely in my top 5 favorite titles now though. It's fun playing with yourself and a character you love, together. It's rare for me to enjoy a character creator. And with character creators, I usually end up making other characters. Not only did I make a lot of characters, I made "me" too, something that I am only very rarely able to pull off well in a game. It was shocking and fun.Right......
You at least still think Unleashed is better than this, right?
Hey you know what's up ;)I think Unleashed is the greatest Sonic game of all time. Forces is definitely in my top 5 favorite titles now though.
Whilst I think that's a ridiculous statement, I at least somewhat get it. The game does have something. A lot of things ruin the game, but when it's good it is gooooood.
It has the power of friendship. That and all the collectibles, music, and trials are super-addicting. Some of those time attack challenges are SOOOO hard, but satisfying.Whilst I think that's a ridiculous statement, I at least somewhat get it. The game does have something. A lot of things ruin the game, but when it's good it is gooooood.
Forces though? Sorry but I can't even remotely comprehend the love. It has basically nothing going for it.
I just replayed it on PS3 a month ago and the game is a piece of crap.
Well, when you say it, the game kinda does have these problems, but they aren't as obvious as something like 06.
• The game's physics don't really make much sense and don't really flow. Plus, Wispons are either utterly useless (Cube) or utterly broken (Drill). Just look at Aqua Road.
• The game has LOADS of filler stuff. The Secret and Extra stages are just...lazy. They are 25 seconds long and have blocky designs and cheap deathtraps. They remind me of Super Mario Maker's worst levels. The QTE sections are also the definition of filler.
• I bet the game didn't really have a long dev cycle. Most of the levels are just cut really short and there aren't too many locales. Park Avenue heavily reuses Sunset Heights geometry.
• They didn't really follow the Generations formula. They tried to squeeze the Generations formula to the Lost World gameplay engine. Dario ff found that many Lost World glitches found their way into Forces. Also, the homing attack has changes and you can't drift anymore.
Wait, what?! Whatttttttt? I'm a bit confused on this. I thought this was largely taking Generations' engine and just building a sequel to it. I mean, the physics are very clearly changed in a very negative way, but I was almost certain this game was just taking the Generations engine and building off of it. That seemed like the idea from the very first trailer.
Nope. Hackers took the game apart and found that it's using the same engine as Sonic Lost World. The controls and physics were modified (in a half-hearted way) to resemble Generations' modern levels. This is why they feel almost nothing alike.
It's far from the iteration on the Generations formula it's advertised as. Imagine taking the engine from Sonic Rush, removing the boost mechanics and calling it a Classic Sonic game. I mean... that'd be silly. Right?
...
It's kind of rough around the edges compared to the 360 one. It's even missing some animations.I just replayed it on PS3 a month ago and the game is a piece of crap.
Honestly, I don't think there's a good answer for this (that we know of, at least). Game engines are ultimately toolsets at the end of the day, and toolsets change depending on the task at hand. Sometimes those tools are modified to suit specific tasks, and it was with Lost World.Holy shit. I know the backstory with Sonic 4-it was originally a mobile game that they decided to make into Sonic 4 to increase sales or something-but that's such a strange decision to make with Forces. Did they maybe upgrade the Hedgehog Engine with Lost World to a point where it'd be harder to go back to the groundwork they laid in Generations or something?
I get actually angry when I think of Sonic Forces because I dislike it that much.
I just replayed it on PS3 a month ago and the game is a piece of crap.
How do you do Chemical Plant in 70 seconds? 74 is the fastest I can do it. I still have 5 time challenges left to 100 percent it, and they are HARD.I 100%ed this on PS4, platinum trophy and all, and I'm ... kind of tempted to pick it up on Steam and take a dive on modding....
How do you do Chemical Plant in 70 seconds? 74 is the fastest I can do it. I still have 5 time challenges left to 100 percent it, and they are HARD.
And I picked it up on Steam too for cheap... Gonna wait until good mods and extractors come out. Like, I wanna play as my custom buddy in Generations.
I thought, and still consider the Werehog thing to be a content-production issue. Every Sonic game has faced the same issue: It's a blazingly fast-paced platformer that doesn't last long because while levels maybe twice as long as a normal Mario stage, they're beat in 1-5 minutes for the most part, and in 3D that is way more costly, which is what the Hedgehog Engine was supposed to alleviate. After Sonic 06 SEGA had cut out a huge chunk of Sonic Team, and their next project was supposed to be as ambitious as Sonic 06 but somehow remedy its faults. Rather than making a 5-hour game of all the Sonic Stages they came up with the Werehog as a way to stretch the Sonic levels out with more slow-paced gameplay. They believed people were going to like this as long as the gamplay was fun. for what it's worth you can see some semblence of fun in playing as the Werehog, it's just too repetitive and not polished enough becuase platform collisions and sense of space is strange.I wouldn't say it's a piece of crap, personally. I thought the boost stages were fun and led to the clearly and unarguably superior Colors and Generations.
How the game released without a single person at Sonic Team realizing the werehog segments were anything but complete trash will never not confuse me.
Nope. Hackers took the game apart and found that it's using the same engine as Sonic Lost World. The controls and physics were modified (in a half-hearted way) to resemble Generations' modern levels. This is why they feel almost nothing alike.
It's far from the iteration on the Generations formula it's advertised as. Imagine taking the engine from Sonic Rush, removing the boost mechanics and calling it a Classic Sonic game. I mean... that'd be silly. Right?
...
Wait. Is this real?
WHAT. THE. FUCK.
Why on Earth would you build a Generations style sequel, which had a perfectly tailored engine for the sort of gameplay it was (playing it on PC at 60fps is bliss),ON A COMPLETELY DIFFERENT ENGINE!?
Would Sonic Xtreme have been a good attempt at 3D Sonic? (in retrospect)
its sonic team and sega, they probably thought no one wuold notice lol/they had no one with experience on that engine.Wait. Is this real?
WHAT. THE. FUCK.
Why on Earth would you build a Generations style sequel, which had a perfectly tailored engine for the sort of gameplay it was (playing it on PC at 60fps is bliss),ON A COMPLETELY DIFFERENT ENGINE!?