Sega had a winning formula with Sonic Generations, that they could have repeated a few more times. Have the same gameplay engine, just new levels and that would be a winning formula.
Instead they made Lost World, which is made by the people who did Sonic Colors. That makes sense so far. But why was the gap between Lost World and Forces, and how did Forces get so underwhelming. Why did Forces use the Lost World code, rather than Generations? It's really hard to see how and why it happened. It made sense in the past as to why Sonic games turned out the way they did...
Sonic Heroes had troubles because they had to make it multi platform while rushing it. And the constantly rushed games like 06 all make sense on why they turned out the way they did. Overambitious + short dev time + a desire to do something different every year and the result is clear.
But why Forces? There was much speculation about how the lighting engine took so much work, but that does not make much sense to me. There was no way that there was 4 years of full production on Sonic Forces itself. The first Hedgehog Engine was developed in 3 years at the same time as Sonic Unleashed, which was new, while a few other Sonic games were in development as well. Forces had 4 full years all by itself. Well kind of.
Maybe there was a push to make Sonic Boom a bigger thing than it was during 2014-2016, but the JP dev resources did not get less. Sure staff shifts around but the division that makes Sonic (GE1, CS2) never had less resources and staff.
The teams within Sega/Sonic Team divisions that worked on mainline Sonic games after reasearching where there is staff overlap...
06 > Unleashed > Generations > Mario & Sonic Sochi 2014 > further Olympic games > Forces
Storybook Games > Colors > Lost World > further Olympic games > Forces
And of course, ever since the first Mario & Sonic Olympic game there was staff dedicated that is working on them to this day...
It seems like that there was staff increase or they needed more time to get Mario & Sonic at the Olympic Games working in HD, on the more resource intensive Hedgehog Engine. It was Wii staff previously that had no experience working on bigger spec consoles, so perhaps they HAD to pull in staff from Generations...
There was somehow a desire to keep the Mario & Sonic brand and the whole constellation going. Either from Nintendo, Sega and the Olympic Commitee, or all of them at once.
But not only that, the mobile game increase in Japan was taking full swing. The three most important people to Generations (HD version) were the director, (Hiroshi Miyamoto) lead designer and gameplay programmer (which means how Sonic controlled etc.). All three of them ended up working on mobile titles before Forces began development. The programmer still is at Sega, but switched focus to mobile games at Sega, while director & lead designer were recruited by an outside mobile company to work on a horse racing game for mobile.
So yeah. The combined factors of a desire to keep Mario & Sonic going on Wii U, the heavy push for Sonic Boom AND the Japanese industry switching to mobile are to blame for the Generations development team not staying together. So we are stuck with the crew that made Colors (itself having their roots in Secret Rings), making the best with that they have with Frontiers...
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