I do enjoy Heroes more than Forces. Shadow? No way in hell lol. I hate pretty much everything in that game, for me it's an even worse display of all the faults in the series than 06 in some parts.
Yeah it just feels...cynical. I feel like those older ones were " We have a good idea but we also have other ideas and we don't have the time and the money to work on all of these, oops here's a game " and maybe they weren't great but it felt like they were trying.Forces is the worst just because of how terribly, relentlessly, mediocre it is. Like, any previously bad game in the series you can at least try to say something about it: as bad of an idea as it was from the ground up, Shadow at least kind of goes head first into its dumb bullshit and becomes kind of camp for it, while it's vocal themes absolutely slap; as much of a mess as Sonic 06 is, there's a lot of ambition in them trying to really do a big, next gen take on the Sonic Adventure formula; the storybook games despite their game design issues do some fun, goofy things with placing the characters in Arabian and Arthurian myth; and as much as I dislike the execution I really appreciate the idea of scaling back to more of a platform focus like the first game and the early SMS games with Lost World's kind of "what if Sonic but Mario?" take.
Whereas Forces just feels like a gutted Sonic Generations
I understand Lost World hate, but I thought the ideas were okay. Level design wad pretty good imo. The fact that they didn't bother to get the controls right makes me lose faith in the franchise though. It's kinda baffling that they never bothered to actually get them right now that I think about it.06 and boom are the worst for me in terms of...being video games.
The worst 3d sonic for me is lost world tied with forces right now. Those games make me two...very specific versions of upset no sonic game ever has made me feel
I understand Lost World hate, but I thought the ideas were okay. Level design wad pretty good imo. The fact that they didn't bother to get the controls right makes me lose faith in the franchise though. It's kinda baffling that they never bothered to actually get them right now that I think about it.
This is why I say Iizuka should be fired. He's far to close to the series to notice any of the criticism we are talking about.
Why does it look like the bigger sonic's are in charge and are trying to plan an escape.I enjoyed Sonic Forces, not enough to recommend it wholeheartedly, and it is one of the weaker 3D Sonics. It's just amazing in its vanilla flavor, and too many of its stages start up and end when things start picking up.
As an aside, I picked up the new Jakks Sonic figures at Target over the weekend, and I really like them. They're pose-able and bend-able instead of jointed. I hope these do well enough so we can get figures like Eggman, Amy, Blaze, etc.
This is why I say Iizuka should be fired. He's far to close to the series to notice any of the criticism we are talking about.
I don't think the level design was good or a lot of the ideas. I think the only premise that's interesting is parkour as a navigation system, but that isn't even utilized in a way that is actually interesting. But that's me personally.
I'm tired of people trying to credit Iizuka with mania. He had years to make a mania type game and never saw it through. Yes, he was the one that told them to remix old levels instead of just a few new ones but he's washed up.I don't think Iizuka's removal is going to do anything to make for positive change. In fact, with how instrumental he was in getting the likes of Mania greenlit in the first place, excising him may just make things worse, if it means we can't get more like that.
What I'm hoping the whole restructuring of its studios that Sega has done in the last few years will just make it so that "Sonic Team", part of the newly boosted CS2, will now have access to two things that they've lacked: a wealth of talent to help make the games better and the dev time to make it so.
I know the new, action-oriented direction for Shin Sakura Taisen isn't to everybody's liking, but at the very least, I would say that game is doing a decent job of showing off what the Hedgehog Engine 2.0 can do more than Forces ever could. Gives me hope that they'll only continue to get better with it.
Shadow the Hedgehog is definitely the worst 3D Sonic by a country mile, at least by my measure. It's the only 3D Sonic game I never bothered to see the "true ending" for. I think I've seen 4 or 5 of the game's 11-ish endings and I cannot under any circumstances bring myself to see the rest. It's just too miserable to play.
Pretty much.This era is best categorized by being lost potential. Somehow they have ideas of what to do, but can't do it.
Has anybody here got the 326 "variants" of endings in Shadow The Hedgehog? That must be a fun ride
Scourge was at his best when he was literally a parody.
Unfortunately Ian flynn reveals that his plans for scourge were going to ruin him , imo anyway
Edit:
What'd he say he was gonna do with Scourge?
A lot of dropped plot threads, pre first reboot, had me super in. Mecha Sally, what happened to the echidnas, Geoffrey St. John's (and Hershey's) fate, who the real traitor was, etc. When the reboot happened, I completely understood why it was necessary, but it didn't make it sting any less.
This reminds me of how much I actually enjoyed what they were doing with Thrash the Tasmanian Devil. The idea of having the last survivor of a race that was historically screwed over by Knuckles' people in the past, and thus, having a major bone to pick with Knuckles, was something that I could have seen living on in the reboot (or IDW).
Too bad, for obvious reasons, the character had to go because he was attached to the "Penders' Echidnas" storyline, instead of say, having roots from Tikal's era.
There's a speed run category for that and last I remember hearing the record was 13 hours?
What'd he say he was gonna do with Scourge?
A lot of dropped plot threads, pre first reboot, had me super in. Mecha Sally, what happened to the echidnas, Geoffrey St. John's (and Hershey's) fate, who the real traitor was, etc. When the reboot happened, I completely understood why it was necessary, but it didn't make it sting any less.
To respond to the bottom part, I always feel weird in this conversation. Because I didn't like most of the shit in the prereboot comics the stories or anything, there were a few cool characters but I was largely ok when they throw that shit in the trash. It was cathartic for me when Ian literally had a character throw all of knuckles's family in the trash.
I'll be one of the first to admit that pre-reboot Archie had a LOT of garbage about it (and I do mean a LOT), and I think it was honestly for the better that the reboot had to jettison quite a bit of it. Namely, the echidnas, as well as how the original video game and SatAm characters (except Sally) being largely sidelined in a series that was originally built for them.
That said, however, I do find myself missing quite a bit of some of the old stuff, as well. The whole multiverse appeal, or at least, Scourge and the increasingly "Transfomers Shattered Mirror-esque" Evil Mobius setting. Mammoth Mogul, once we got past the bullshit "chosen one" stuff with Tails, and a guy who was just more like an immortal, Kingpin-like character, content to "wait his turn" until Sonic lived his lifespan while doing his shady business. Where they seemed to going with the Dark Arms. What could have been with Thrash, the very one who did us all a solid when he got rid of all the echidnas. And a few other bits here and there, like Shard.
Admittedly, we're still VERY early on in the IDW Sonic's career, and I do hope that it enjoys a very long life. But much like the IDW TMNT series, I do hope that it finds a way to "eventually" rework elements from other, older media into itself. Because there's certainly some stuff from both pre and post reboot that I would like to see reworked into the new ongoing. And if actual game characters like Fang, Mighty, Ray, Bean and Bark aren't going to be included, anyway, then it wouldn't be like "they're (re)introducing material that could have been reserved for actual SegaSonic content".
(Unfortunately) Flynn's tease was actually for something unrelated, a Cosmo the Mighty Martian revival. Not that I was expecting anything relating to Archie Sonic, and again, that's something that I don't think will be touched on for a while. But at least it seems he's still hopeful. There's likely reasons why Flynn's been pretty hush-hush on doing anymore continuances for "Lost Hedgehog Tales", and I'm sure doing things like taking the Metal Virus, which was originally intended for the lead up to #300, and plopping them into the IDW run, are just a sample of that.I don't hate every archie thing, but i'm not fond of a lot of it. And I can understand if you like more of it you want it reincorporated. Now recently Ian flynn did one of his teases at some archie annoucement, this could be nothing or it could be the thing you wanted.
Personally I just don't think those elements will ever come back, for a few reasons. I think IDW's success plays into that I feel
It's at least possible to beat Forces while not insignificant portions of 06 are straight up unplayable unless you have a lot of patience. Shit like the endless combat sections, the ball puzzle, and the mach speed sections put it far below any Sonic game because none of it is fun. Anybody interested is better off watching a let's play or a review to get the most enjoyment out of it which is something that can't be said about any other video including Forces.I don't think anyone is saying it is on a technical level worse than boom or 06. Its just... as a game a lot less interesting an engaging than both of them. As an game how it presents itself is incredible cynical and I don't think its wrong to point that out. And I think its cynicality and how it approaches its presentation can definately leave a worse taste in someone's mouth than a technically bad game that kinda has some fun shit in it.
Man if that game crashed ONCE on me I would just assume the universe is giving me a sign.
Actually, he says it took him 53 days and basically had to take breaks to get it done. Some of that is because the game crashed (98 times, according to his stats).
The actual timer recorded 181 hours of play for the 100% full clear. If played without taking any breaks, that's seven and a half days. He said that was his first and will likely be his only attempt at doing it.
I think being completely uninteresting and inspiring no desire to play the game is its own kind of failure and should not be discounted. Is forces unplayable? No you can play it and beat it quickly. It is somehow to me less interesting than multiple " unplayable " games and that's a massive failure in its own rightIt's at least possible to beat Forces while not insignificant portions of 06 are straight up unplayable unless you have a lot of patience. Shit like the endless combat sections, the ball puzzle, and the mach speed sections put it far below any Sonic game because none of it is fun. Anybody interested is better off watching a let's play or a review to get the most enjoyment out of it which is something that can't be said about any other video including Forces.
I don't think anyone is saying it is on a technical level worse than boom or 06. Its just... as a game a lot less interesting an engaging than both of them. As an game how it presents itself is incredible cynical and I don't think its wrong to point that out. And I think its cynicality and how it approaches its presentation can definately leave a worse taste in someone's mouth than a technically bad game that kinda has some fun shit in it.
Wow. Props to this guy for pushing through I guess.
Actually, he says it took him 53 days and basically had to take breaks to get it done. Some of that is because the game crashed (98 times, according to his stats).
The actual timer recorded 181 hours of play for the 100% full clear. If played without taking any breaks, that's seven and a half days. He said that was his first and will likely be his only attempt at doing it.
Actually, he says it took him 53 days and basically had to take breaks to get it done. Some of that is because the game crashed (98 times, according to his stats).
The actual timer recorded 181 hours of play for the 100% full clear. If played without taking any breaks, that's seven and a half days. He said that was his first and will likely be his only attempt at doing it.
What are you struggling with?I don't know how to defeat Egg Dragoon in Sonic Generations :V
The final hit really. I try to xatch up and be in range for a homing shot but the icon doesnt show up