So will the 30th anniversary game actually get 4 years of dev time
like I thought forces would have...
like I thought forces would have...
Anniversary games are dumb ideas. Didn't they agree to stop doing thatSo will the 30th anniversary game actually get 4 years of dev time
like I thought forces would have...
Sonic team says a lot of thingsAnniversary games are dumb ideas. Didn't they agree to stop doing that
We have next Gen consoles by then so they aren't gonna have a consistent development cycle. Especially since the switch gap will be much worse.well the 30th anniversary
is 2021
so if they actually started it a couple a months after forces
and there's no dev hell like forces it should be the 3d sonic game with the longest dev time.
Sonic survives for legacy purposes. Sega doesn't care. The way they talk about the struggle to get a budget for those animated shorts is depressing.It's so weird the way SEGA treats Sonic nowadays. Parts of it seem to care, others not really.
I have no clue how it will work with the "pillar" stuff being on the US, with the game being made at Japan.
They'll probably target the Switch hardware and up-port other versions, unless they feel like pulling another Sonic Unleashed.We have next Gen consoles by then so they aren't gonna have a consistent development cycle. Especially since the switch gap will be much worse.
lol, has a studio ever targeted switch (worse) hardwareThey'll probably target the Switch hardware and up-port other versions, unless they feel like pulling another Sonic Unleashed.
I wonder whether or not they'll stick with the current version of their in-house engine or finally shift to a different one.
Since i didn't see posted in this thread i would like to recommend you all to watch the video Matt Mcmuscles did about Sonic Boom troubled development, it really shows Sonic Team lack of care to the franchise:
Anniversary games are dumb ideas. Didn't they agree to stop doing that
I wouldn't really trust that guy. He does some pretty sloppy research, in my opinion. From what I can tell, a lot of this video is him just reading off of information that's already been out there for years, but he still does get things wrong, like his claims about how CryEngine 3 didn't run on the Wii U and how Crytek had no basis to help BigRedButton develop Sonic Boom.
Here's a quote from Crytek's CEO, Cervat Yerli, stating a Wii U port of Crysis 3 was almost ready to ship. He blames its failure to launch on Wii U as a communication problem between Nintendo and EA -- remember, as originally announced, Nintendo was going to rely on EA to handle the Wii U's online infrastructure until they mysteriously backed out of the deal and went with an in-house solution. EA seemed to intentionally scorn Nintendo from that point on.
For example, from the early days of the Nintendo/EA partnership, they were contractually obligated to port Mass Effect 3 to the Wii U. When asked how they'd handle the fact that Mass Effect 1 and 2 weren't available on any other Nintendo platforms, EA and Bioware stated there would be a "recap quiz" at the start of ME3 to fill in the gaps and let you import some of your decisions from past games.
Three months before Mass Effect 3 was set to launch on Wii U, EA announced Mass Effect 1 was also coming to the Playstation 3 for the first time, as part of a "Mass Effect Trilogy" box set including ME1, ME2, and ME3. They pitched it as "the complete saga in one box." This new trilogy set would come to all platforms except the one that would benefit the most from its inclusion: Wii U, a move that definitely looked like spite.
Instead, Matt McMuscles spins it as "lol sega was stupid, crytek was useless, and bigredbutton was bad!" either because he didn't want to do all the research or because he thought it would be funnier to tear everyone down for laughs. Either way, he wasn't giving the correct version of the truth.
Mania 2 would be smart. Forcing a Mania 2 release for the anniversary would be dumb.I mean the lead time for a game running on the retro-sonic engine can't be that severe given how much work is already done, especially if it's another case where most of the game is remade from pre-existing stage concepts. It'd also survive the generation gap easily since there's not much that would change in the move from one platform to the other, especially since it sounds like backward compatibility is going to be more of a focus early in the generation.
I wouldn't really trust that guy. He does some pretty sloppy research, in my opinion. From what I can tell, a lot of this video is him just reading off of information that's already been out there for years, but he still does get things wrong, like his claims about how CryEngine 3 didn't run on the Wii U and how Crytek had no basis to help BigRedButton develop Sonic Boom.
Here's a quote from Crytek's CEO, Cervat Yerli, stating a Wii U port of Crysis 3 was almost ready to ship. He blames its failure to launch on Wii U as a communication problem between Nintendo and EA -- remember, as originally announced, Nintendo was going to rely on EA to handle the Wii U's online infrastructure until they mysteriously backed out of the deal and went with an in-house solution. EA seemed to intentionally scorn Nintendo from that point on.
For example, from the early days of the Nintendo/EA partnership, they were contractually obligated to port Mass Effect 3 to the Wii U. When asked how they'd handle the fact that Mass Effect 1 and 2 weren't available on any other Nintendo platforms, EA and Bioware stated there would be a "recap quiz" at the start of ME3 to fill in the gaps and let you import some of your decisions from past games.
Three months before Mass Effect 3 was set to launch on Wii U, EA announced Mass Effect 1 was also coming to the Playstation 3 for the first time, as part of a "Mass Effect Trilogy" box set including ME1, ME2, and ME3. They pitched it as "the complete saga in one box." This new trilogy set would come to all platforms except the one that would benefit the most from its inclusion: Wii U, a move that definitely looked like spite.
Instead, Matt McMuscles spins it as "lol sega was stupid, crytek was useless, and bigredbutton was bad!" either because he didn't want to do all the research or because he thought it would be funnier to tear everyone down for laughs. Either way, he wasn't giving the correct version of the truth.
Thx for the advice, i should had suspected that Matt wasn't the most suited person to do this kinds of videos.I wouldn't really trust that guy. He does some pretty sloppy research, in my opinion. From what I can tell, a lot of this video is him just reading off of information that's already been out there for years, but he still does get things wrong, like his claims about how CryEngine 3 didn't run on the Wii U and how Crytek had no basis to help BigRedButton develop Sonic Boom.
Here's a quote from Crytek's CEO, Cervat Yerli, stating a Wii U port of Crysis 3 was almost ready to ship. He blames its failure to launch on Wii U as a communication problem between Nintendo and EA -- remember, as originally announced, Nintendo was going to rely on EA to handle the Wii U's online infrastructure until they mysteriously backed out of the deal and went with an in-house solution. EA seemed to intentionally scorn Nintendo from that point on.
For example, from the early days of the Nintendo/EA partnership, they were contractually obligated to port Mass Effect 3 to the Wii U. When asked how they'd handle the fact that Mass Effect 1 and 2 weren't available on any other Nintendo platforms, EA and Bioware stated there would be a "recap quiz" at the start of ME3 to fill in the gaps and let you import some of your decisions from past games.
Three months before Mass Effect 3 was set to launch on Wii U, EA announced Mass Effect 1 was also coming to the Playstation 3 for the first time, as part of a "Mass Effect Trilogy" box set including ME1, ME2, and ME3. They pitched it as "the complete saga in one box." This new trilogy set would come to all platforms except the one that would benefit the most from its inclusion: Wii U, a move that definitely looked like spite.
Instead, Matt McMuscles spins it as "lol sega was stupid, crytek was useless, and bigredbutton was bad!" either because he didn't want to do all the research or because he thought it would be funnier to tear everyone down for laughs. Either way, he wasn't giving the correct version of the truth.
By the look of things there are a lot of better ports out there, so i think playing the collections would only be a worst experience. To this day i remember being disappointed with the Gems Collection version of Sonic Cd for not having the option to select between the Japanese and American version of the soundtrack.Gems Collection was the only way to play Sonic the Fighters for the longest time. It's of increasingly less utility as time goes by; Sonic R is better on PC (lemme know if you need a link to the mod loader for it), Sonic CD's 2011 port is overall superior (and the Gems port IIRC misses features from the older '96 PC port), and, again, Fighters in on PS3 and I think 360 as well.
Mega Collection Plus is...OK?
¯\_(ツ)_/¯
Wow, i completely forgot that Sonic labyrinth existed, that was one of the weirdest sonic games i played
Yea, I'm not surprised at either video, Matt is just...I don't how to put it...but the lack of research and just going off second-hand accounts seems lazy.
3D blast is really fun, i was talking about Sonic Blast for the game gear:
On the topic of Sonic 3D Blast, are the differences between the Saturn and Mega Drive versions big?
For some reason i thought there was some gameplay differences between the ports like a Sonic Unleashed scenario, but it's good to know the two are almost the same.Different special stages and soundtrack, I believe. I prefer the Saturn version for its awesome soundtrack, but I actually played the PC version based on the Saturn version.
hahahaSee, this is just another reason, on top of it better communicating the design of the game, that the PAL name Sonic 3D: Flickies' Island is better ;p
It loses by default for having that nightmare of a cover.See, this is just another reason, on top of it better communicating the design of the game, that the PAL name Sonic 3D: Flickies' Island is better ;p
What's worse is when STC's illustrators started to model Sonic after this version (though at least one of the artists captured it really well, all things considered - and Elson's rendition of this Sonic was actually an improvement over his previous chonk-angry-Christmas-tree Sonic).
You can imagine my surprise (and delight) when I heard it pop up in Mario & Sonic!
Different special stages and soundtrack, I believe. I prefer the Saturn version for its awesome soundtrack, but I actually played the PC version based on the Saturn version.