Sony undoubtedly dominated this generation when it comes to general public perception and sheer sales figures of the PlayStation 4. But Microsoft has made waves the past couple of years that has propelled the Xbox One to the forefront of the conversation, whether this was through programs like Xbox Game Pass or the acquisition of high-profile game studios to bolster what many consider to be a struggling first-party catalog.
I'm going to get this right out of the way: first-party games are incredibly important. PlayStation absolutely needs them to remain successful. I'm arguing that with Microsoft going all-in on first-party games — though it remains to be seen to what degree of success — Sony needs to turn at least some of its attention to other features.
Public perception surrounding the state of your first-party catalog means a whole lot, but in the grand scheme of things third-party titles by and large sell more copies across individual platforms.
Indies are vital to a console's ecosystem too. Look at what happened to Xbox One after its abysmal treatment of indie games around its initial launch. It was harder for indie studios to develop on Xbox One, so they completely bypassed it and developed for PlayStation 4 instead. Microsoft rectified this over time with the ID@Xbox initiative, but damage has been done.
And because of this, Sony can't put all of its eggs in one basket. Games and power reigned supreme, but it's becoming increasingly apparent that they can't carry consoles in the long-term. Crucial to a console's success, games and raw power still need to be complemented by other services and features, especially when we get to a point where computing power will yield diminishing returns for players — like in the case of 4K vs 8K resolution.
When you have consoles like the PlayStation 5 and Microsoft's Project Scarlett boasting the kinds of specs that they do — based on what we know so far — what's going to set them apart from other than games are their ecosystems. What features and services they offer that players cannot get elsewhere.
Even seemingly little things like digital game gifting, expanding the trophy system, tweaking party and chat options, and creating an easy way to gameshare could make all of the difference.
An area where Sony needs to improve is PlayStation Now. Whether you compare it to Microsoft's streaming service Project xCloud or the on-demand library in Xbox Game Pass, PlayStation Now sorely falls behind in terms of its incentives. It's double the monthly cost of Xbox Game Pass and only select titles can be downloaded through PS Now, with the rest being available to stream through shoddy, unreliable servers at best. Not to mention that Microsoft offers all first-party games day one for Xbox Game Pass subscribers. The same cannot be said for first-party Sony titles on PlayStation Now. It never took off in the way it could have.
In a major surprise, Sony and Microsoft revealed that the two companies have partnered on cloud gaming technologies. This is the perfect opportunity for Sony to leverage Microsoft's experience in the field. Overhauling PlayStation Now should be first on its list.
Sony should also continue its PlayStation Plus program that offers members two free games every month, or at least supplant it with something equally as enticing. I'd even go a step further and say that not only should Sony offer a couple of free PS5 games every month, it should continue to offer PS4 games as well since the PS5 will likely be backward compatible. This is something Microsoft currently does with Xbox Live Gold, offering two Xbox One and two Xbox 360 games each month for Gold members. Getting rid of the program after such a precedent was set would cause quite an uproar.
And wrapping everything up for a price that's competitive and affordable — in terms of gaming consoles — is key. PlayStation 3 suffered for being hundreds of dollars more than Xbox 360. Xbox One suffered for being $100 more than PlayStation 4. Pricing is important, even if you need to sell the console at a loss. Make up the difference elsewhere.
There's a lot to dissect in this piece from Android Central but the gist is this: the author warns about the complacency that comes with "winning" a console generation, and how "losing" the race drove Microsoft to make sweeping changes to finish the generation on a high note and carry their momentum into the next one. She argues that Microsoft's investments into their first party though high profile acquisitions has positioned the company to better compete with Sony's first party in the coming years. First party and specs are important, but less so when third party software sales still reign supreme along with indies, something that Microsoft has addressed with their programs.
The focus, then, turns to services, in which Sony has noticeably lagged behind Microsoft in, who has bolstered their offerings with Xbox Game Pass and Games with Gold and even minor ecosystem things that result in a better experience for the consumer. PlayStation Now needs some serious work, and PlayStation Plus can be better, in light of that.
In closing, the author brings up price, which I'm not sure is worth spending too much time on. The PS3 was priced out of range for a lot of people yes, but they got it right with the PS4 imo, and I have little reason to doubt they would go against that with the PS5 when it worked so well for them, though stranger things have happened innit?
Much more at the link: https://www.androidcentral.com/sony...s-playstation-5-stay-top-xbox-next-generation