Pretty cool. One odd thing here is that to get the best out if it, devs will have to seriously cut back on data compression. It's one major reason why loading a level on PC via 500MB/sec SSD might take 3.2 seconds, while the exact same PC with a 3200MB/sec nvme SSD might cut it to 2.9 seconds despite being more than 6X faster. The reason is simply waiting for the CPU and game processes to decompress the data into position in RAM, which takes time and grunt.
Or to put it much more simply : the time it takes to copy 5GB of data directly from A to B vs the time it takes to unpack a 5GB RAR from the exact same A and B positions.
Currently, data compression is basically ubiquitous for modern AAA games, simply due to people preferring a game like Gears 5 or RDR2 not to take 200+GB of storage, or ship on 4 Blurays, lol.
A middle ground is probably ideal here, or a proprietary decompression tool that is mandatory for all platform releases which is data efficient AND doesn't bog the hell out the CPU, which would make the benefits very hard to see.