The bot took a while to respond for me, like 5 minutes in between answers.
Yeah it's *real bad*, still not getting very far.
The bot took a while to respond for me, like 5 minutes in between answers.
Sony still refuses to refund the game for me. Ever since the latest patch, the game won't boot.
they literally told me I'm stuck with a broken game and wait til it's patched. This was an hour after speaking to support. Some of the convo here.
I just don't know how people thought it was a good idea to get it on consoles. They never even showed off how it ran on consoles (specifically base consoles) as far as I'm concerned. I may be wrong. But also, people playing the PC version are dealing with annoying bugs so it just seems like common sense to avoid the console version.
With that said, everyone who did buy it on consoles deserve a refund if they ask for one. The game shouldn't have been released. Furthermore this exposes problems within the industry(on the media side) even further, which made it easy for CDPR to do this. The media didn't do a good job at informing consumers, as usual. For example lets look at IGN. Their review looks like an one shoe fits all review on the surface. You go to their site and it just says Cyberpunk2077 review. The picture that goes along with it is the review score of a 9. It's not until you go to the review itself and scroll toward the last half of the review that you find out they've actually only reviewed the PC version of the game. Now, personally, I think it's fine. They could've put a note at the top of the review, but at their score portion of the review it literally just says "PC." I won't blame them for a consumer making a mistake but they could make changes for the future. Now I want to go in on the review aggregation sites like Opencritic. They don't split up reviews per system. The game has a score of 87 and that fits for all systems. With that said there is now a large notice warning consumers about this shady shit. So kudos to them for that, but they should make changes. That's because on the flip side there is Metacritic who actually splits up the reviews by system. Xbox and Ps4 only have two reviews. They aren't good. The PC version has over 50 reviews for a score of 90.
My point is pretty simple, consumers are stupid. Incredibly stupid actually lol. However, fuck CPDR for exploiting that for their own pockets. Hopefully this serves as a lesson for consumers. I do wonder if a class action lawsuit is possible. If so I hope it happens because those who brought it on console deserve their money back.
I don't expect consumers to do that. If I did I wouldn't say consumers are stupid lol.It's different for us nerds on ResetEra, but expecting consumers to deep dive into what version is being shown where or what to expect based on how CDPR are manipulating coverage is unfair.
The hype and marketing built by CDPR for this game is not that reserved for a PC exclusive. CDPR have attended console centric events and specifically targeted 100m+ console users for Cyperpunk 2077. This is a game released for and targeted at console players. Console buyers have spent years looking forward to a product sold as being available to them just the same as PC players have.
The performance of the console versions being dogshit is on CDPR. It's their mess. Even console players who are broadly aware that the experience is going to be less premium than playing on a high end PC don't deserve to be ripped off or swindled. And let's not beat around the bush here, that is what the console version of this game is. A complete con.
I know at least MS takes achievements seriously but obviously that doesn't mean they can't be broken. The same goes for saves. The problem will always be that they can only have so many people playing through the games. So if a bug only happens under set conditions testers are unlikely to see them in cert because testing isn't as rigorous as normal QA. I'm also assuming game devs are providing save states for testing to speed things along which also means things are missed. Ultimately blame has to be placed on the devs because the platform holders have a finite number of testing resources.Not to say this isn't true these days or that it isn't the goal but I'm gonna point out that in fact cert at least in part of this generation didn't do anything near that level of testing, there are games with trophies on ps4 that are impossible to unlock because the games are so broken that stat tracking didn't work at all and meant the trophies couldn't be unlocked, I think it was dragon fin soup or something, and I remember hearing the devs said they couldn't fix the issues as they had a port company handle the port, some weird excuse. Also we've seen more than once this generation that games are broken as fuck and cert didn't stop a thing, so I seriously doubt cert is doing everything that they're meant to be doing at all, even if they say they are. Hell from day 1 of the consoles we had broken as fuck games like battlefield 3 that had save erasing issues for the single player which meant the game often couldn't be finished easily at all, mixed in with the insane number of crashes etc. As I said, they are meant to be doing all the stuff you have stated but they aren't doing enough, testing a controller works or the home screen does etc doesn't mean jack shit to the average user who can't even play a game without it crashing or fucking up saves etc every time they do, more needs to be done to test these games but sadly the size games are now I don't see them being tested correctly from start to finish.
It's clearly Cyberpunk.Makes me wonder which is the worst 2020 co-marketing deal: Sony with the Avengers or Microsoft and Cyberpunk.
It's clearly Cyberpunk.
Avengers bombing is an embarrassment to Square.
Cyberpunk has actively damaged the reputation of a company to the point that people had to get mass refunds and the game got delisted. That's absolutely nuts.