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Sony PlayStation: First Party Studios |OT4| Because we're skipping 3

Oct 25, 2017
822
#1
Welcome to the fourth (actually third) Sony First Party Thread!

(some informations/studio descriptions are missing - those will be adjusted over the day)


Sony Interactive Entertainment America


Probably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their Playstation Partnership with the iconic Crash Bandicoot title in 1996.
In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.


Studio Size: 200~350 (incl. ICE Team)
Location: California
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier


Upcoming Project: The Last Of Us Part 2 [2019/20]



Sony Santa Monica, also known as the God of War Studio, was established in 1999
While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles


Studio Size: 200~300
Location: California
Key People: Shannon Studstill (Head of the Studio) Cory Barlog (Director)


Upcoming Project:



founded in 1997 Sucker Punch was an independent development studio which has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment
Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.


Studio Size: 150+
Location: Washington
Key People:


Upcoming Project: Ghost of Tsushima [2019/2020]



Formely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
Bend Studio and became known as the Team behind the Syphon Filter Franchise. During the Playstation 3 Generation they were mainly working on handheld games
for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business


Studio Size: 100~150
Location: Oregon
Key People: John Garvin (Director) Jeff Ross (Director)


Upcoming Project: Days Gone [April 2019]



SIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting Games. Currently they are delivering the yearly MLB Games.

Studio Size:
Location: San Diego, California
Key People:


Upcoming Project: MLB The Show 19 [2019]



Established in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year
Studio Size: San Mateo, California
Location: California
Key People:
Upcoming Project: Concrete Genie [2019]




Sony Interactive Entertainment Europe


Guerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: ‘Nam 67.
In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People.
Studio Size: ~400
Location: Amsterdam
Key People: Herman Hulst (Director
Upcoming Project:



Media Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
by former Lionhead employees. After their big success with Little Big Planet on the Ps3, they became part of the Sony Family in 2010.
Studio Size:
Location: Guildford, Surrey
Key People:
Upcoming Project: Dreams [2019]



SIE London Studio is one of the oldest First Party Studios, established in 1993.
The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
They are currently responsible for VR Games
SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC
Studio Size:
Location: London
Key People:
Upcoming Project: Blood and Truth (VR) [2019]



Not officially revealed yet, Manchester Studio, formerly known as North West Studio, is one of Sony's newest developers.
Based on the job descriptions regarding the Studio, they are working on a high profile VR Game.
Studio Size:
Location: London
Key People:
Upcoming Project:



Sony Interactive Entertainment Japan Asia


Founded in 1998 Polyphoni Digital is the First Party Studio behind the Gran Turismo Games, the most successful Playstation Franchise.
Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.
Studio Size: ~
Location: Tokyo, Japan
Key People: Kazunori Yamauchi (President)


Upcoming Project:



SIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.
Studio Size: ~
Location: Tokyo, Japan
Key People: Allan Becker (President)


Upcoming Project:






External Partners


Studio Size:
Location:
Key People:

Upcoming Project:




Studio Size:
Location:
Key People:

Upcoming Project: Death Stranding [2019/20]



In Development






Former Partners & Possible Collaborations

 
Last edited:
OP
OP
JuanLatino
Oct 25, 2017
822
#2


Sony Interactive Entertainment:
Shawn Layden about greenlighting First Party Games - Best,First,Must
Sony improving and increasing First Party Production

New San Diego Studio: (Rumoured)
Sony is Creating a new Developmen Team in San Diego in Collaboration with a Major Studio
Former Naughty Dog Designer returns to Sony
Working on the next Uncharted Game?

New Manchester Studio (Confirmed):
Sony sets up Studio to work on a VR Game
New IP and Ghibli-esque Project

Naughty Dog:
Secret Naughty Dog Casting for a new Game?

Santa Monica Studio:
Cory Barlog (Director of GOW) working on a new IP?
Duncan Jones hinting at Barlogs new Project
Santa Monica building a second team?
Barlog about future GOW Games

Guerilla Games:
GG planning to expand to 400 People and release Games faster
Rainbox Six Siege Game Director and Game Designer joining Guerilla Games working on a unnaounced Project

GG hiring for a new Project

Japan Studio:
Keiichiro Toyama: Right after GR2 I'll work on another new title
Shuhei Yoshida: Now producing lots of unannounced titles.

Japan Studio looking into starting up development on several new titles

Others:
Bloodborne 2 Easter Eggs in Deracine (Fromsoftware)







Naughty Dog:

Santa Monica:

San Diego Studio:

Guerilla Games:

Media Molecule:

Insomniac Games:

Japan Studio:

Others:
 
Last edited:
Oct 26, 2017
3,168
#5
Skipping OT3 for OT4? That just makes the PlayStation brand look more popular on Era than it actually is.
 
Last edited:
Oct 27, 2017
882
#13
Naughty Dog - Upcoming Project: The Last Of Us Part 2 [2020]
Insomniac - Upcoming Project: [2020]
Guerrilla - Upcoming Project: [2019/2020]

JuanLatino - this guessing is unnecesary, I think.
 
Oct 26, 2017
3,168
#15
I love that Japan Studio banner. Erase Knack from memory and they've had a pretty good gen - The Last Guardian and Gravity Rush are two of my favourite games of the gen. Won't play Astro Bot until Christmas, but I'm sure I'll like it a lot also.
 
Oct 27, 2017
1,409
#18
I feel next gen starts with a Demon's Souls Remake, followed by a Bloodborne 4K60 Remaster, and then ultimately Bloodborne 2! With the Dark Souls Trilogy getting a 4K60 BC update I feel PS5 is gonna be the ultimate Soulsborne platform.
 
Oct 27, 2017
2,191
Denmark
#19
That title lol

Can't wait for The Last of Us 2, Death Stranding, Dreams, Days Gone, MediEvil and Ghost of Tsushima! Not a bad lineup from a supposedly complacent company...
 
Oct 25, 2017
264
#29
Nice OT also Technicolor is working on a Sly Cooper TV series episodes 1-26 are set to launch in October 2019, while numbers 27-52 have a debut date of July 2020 each episode is 11 minutes. I’m hoping PlayStation will also launch a new game with it as well whether it be Sly 5 or one based on the animated series.
 
Last edited:
Oct 27, 2017
869
#39
Perfect title and perfect OP, love it!

I welcome hundreds of pages speculating about Arrogant Sony and it's no games in development :P

I kid, the next two years have a lot coming out on the PS4 in terms of first party stuff, now we just gotta know the dates!