- Oct 25, 2017
Welcome to the fourth (actually third) Sony First Party Thread!
Sony Interactive Entertainment America
Probably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their Playstation Partnership with the iconic Crash Bandicoot title in 1996.
In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.
Studio Size: 200~350 (incl. ICE Team)
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier
Upcoming Project: The Last Of Us Part 2 [2019/20]
- Crash Bandicoot (1996)
- Crash Bandicoot 2 (1997)
- Crash Bandicoot 3 (1998)
- Crash Team Racing (1999)
- Jak and Daxter (2001)
- Jak II (2003)
- Jak 3 (2004)
- Jak X (2005)
- Uncharted (2007)
- Uncharted 2 (2009)
- Uncharted 3 (2011)
- The Last of Us (2013)
- The Last of Us Remastered (2014)
- Uncharted 4 (2016)
- Uncharted Lost Legacy (2017)
Sony Santa Monica, also known as the God of War Studio, was established in 1999
While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles
Studio Size: 200~300
Key People: Shannon Studstill (Head of the Studio) Cory Barlog (Director)
- Kinetica (2001)
- God of War (2005)
- God of War II (2007)
- God of War III (2010)
- God of War Ascension (2013)
- God of War (2018)
founded in 1997 Sucker Punch was an independent development studio which has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment
Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.
Studio Size: 150+
Upcoming Project: Ghost of Tsushima [2019/2020]
- Sly Racoon (2002)
- Sly 2: Band of Thieves (2004)
- Sly 3: Honor Among Thieves (2005)
- Infamous (2009)
- The Sly Collection (2010)
- Infamous 2 (2011)
- Infamous: Festival of Blood (2011)
- Infamous: Second Son (2014)
- Infamous: First Ligh (2014)
Formely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
Bend Studio and became known as the Team behind the Syphon Filter Franchise. During the Playstation 3 Generation they were mainly working on handheld games
for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business
Studio Size: 130+
Key People: John Garvin (Director) Jeff Ross (Director)
Sony Interactive Entertainment Europe
Guerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: ‘Nam 67.
In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People
SIE London Studio is one of the oldest First Party Studios, established in 1993.
The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
They are currently responsible for VR Games
SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC
Sony Interactive Entertainment Japan Asia
Founded in 1998 Polyphoni Digital is the First Party Studio behind the Gran Turismo Games, the most successful Playstation Franchise.
Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.
SIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.
- Monkey King Hero is back (Hexadrive) - Release 2019 (China & West)
- MediEvil (Other Ocean) - Release October 2019
- WILD (WildSheep Studio) - Release TBA
- ERICA (Flavourworks) - Release TBA
- Everybody's Golf VR (Clap Hanz) - Release 2019
- Predator: Hunting Grounds - Release 2020
Former Partners & Possible Collaborations