I could have sworn Jsteve said they don't really function like that. They just allocate their staff as needed or something to that effect.
From what I understand, they have something like the "1.5 teams" structure except on a larger scale, so they've got a bunch of core creative teams and then the majority of their staff are allocated to those teams depending on whether they need them. So the core R&C team (headed up by Brian Allgeier) have probably been working on a sequel for a while but their team might've been relatively small because most of Insomniac had been allocated to Spider-Man, with the studio's second priority being Stormland (their next Oculus game).
I'd still describe that as multiple teams, it's just a bit more nuanced.
Remedy would be a good choice actually, assuming Control isn't a smash hit for them. But which property would they work on? The Punisher? Cap? Doctor Strange? Daredevil?
Yeah, I think Control looks really cool but it sadly doesn't seem to have that much momentum behind it. As for which property, I'm not sure. My first thought was The Punisher, since that'd suit them from a gameplay point of view. Doctor Strange might be a good fit in terms of the story and presentation but I really don't know what they'd do with the gameplay.
Why would they do that?
I think the only factor that really matters when it comes to the release dates of the remaining exclusives is when the devs think they can get them done.
With Ps5 probably being backwards compatible, there also won't be such a thing as cross gen, or rather everything will be cross gen by default.
Sony ended the Ps3 with The Last Of Us 2, Beyond Two Souls, Gran Turismo 6 and God Of War: Ascension, all in 2013, all before Ps4 released in late 2013.
And just like that I believe that Death Stranding, Ghost Of Tsushima and The Last of Us 2 will also release before the Ps5 releases(so probably before late 2020).
Like, I think that would be a solid plan.
Ending Ps4 strong and carrying that momentum on to Ps5 by advertising it with sequels to some of the most popular Ps4 exclusives (Bloodborne 2, Horizon 2, God Of War 2, Spider-Man 2, one of two of them maybe even ready at launch).
And for everyone who didn't own a Ps4 this gen the backwards compatibility and availability of all the major exclusives would be a nice incentive to make the jump to Ps5.
Whatever they do, I am pretty sure they won't delay Ps4 games to release them on Ps5 at launch.
Why would that be the only factor? Strategically determining launch dates is smart, it's why Sony delayed Days Gone to February and then even further to April. If it'd gone up against RDR2 it would've been destroyed and Anthem would've hurt it too. Similarly, if Sucker Punch finished Ghost of Tsushima late this year, delaying it to Q1 to give it a better chance of success would make perfect sense.
That said, you're right that delaying GoT and TLOU2 to the PS5 launch doesn't make any sense. There's so many reasons why it'd be a hilariously bad decision. Not only would they eat each other's sales and hurt any actual PS5 exclusive launch games but a massive release like TLOU2 could potentially overshadow the PS5 launch. Just because Nintendo did it successfully, doesn't mean it'd work if Sony did it. The PS4 isn't an unpopular flop like the Wii U.
I think it's more fun to have people looking into everything, honestly. Lol.
True, not everyone is Hideo Kojima so looking into it would be a waste of time, but a lot of this thread tries to discount pretty much anything that's not explicitly stated and that's no fun either. Lol.
Kojima barely ever hints at things either, he just has a crazy fanbase who reads into everything he does and doesn't say and constantly comes up with insane theories (see: head doctor, Death Stranding is a MGS prequel, etc).