I said this in the Days Gone OT prior to the reviews going live, because my sentiment is true regardless of the fact that the game was good or not.
For what it's worth, I have nothing but props to give to a 50-person studio who wants to:
- challenge new IP
- build a competitive AAA-level game
- make a huge open world game
- not a small one either, big in scale with the length of story/etc to match
- invest and build a lot of mechanics/systems/ideas that might not be fresh, but are not small efforts to develop ( horde/etc)
At the end of the day, we saw a studio that was only 50-ish people, now expand into a relatively robust 130+ person team that can make dense and big open world games.
I'm not going to ask people to praise the game or anything. A mediocre/bad game is mediocre/bad, period. But from an industry perspective, we should always be hopeful that more and more small(ish) studios can expand and 'become' AAA-caliber teams if that is their ambition to do so.