I'm not sure what Shawn would do/say on the PS5 stage tbh. That's really more about hardware/software developers.
I'm going with #TeamNoShawnOnPS5Stage
The overseer of studio and partner developments will definitely be there.
I'm not sure what Shawn would do/say on the PS5 stage tbh. That's really more about hardware/software developers.
I'm going with #TeamNoShawnOnPS5Stage
https://twitter.com/hideo_kojima_en/status/1070586443746074626?s=21
Dang, so no Death Stranding today?
Would be weird, Geoff and Kojima have been teasing something with all the rainbow emoji, even TGA's twitter reply to that tweet was fishy, Conan also said they are working on something.https://twitter.com/hideo_kojima_en/status/1070586443746074626?s=21
Dang, so no Death Stranding today?
I think sucker punch is around 200.It's possible that they've hired more since, but i remember hearing during this gen that those teams are sub 150, which is very small by AAA standards.
Having a smaller team does have its benefits though so they might want to keep it at that number.
Oof. Not necessarily, though. Could just be that he himself can't go but we'll have a representative show a trailer.https://twitter.com/hideo_kojima_en/status/1070586443746074626?s=21
Dang, so no Death Stranding today?
Should be about 12 hours and 10 minutes.
That's 4 AM for me lol.
That'd be a weak 2019 from first party in my opinion. I think either one or two of those big three have to be releasing in 2019.
Since Ghost was apparently only half done earlier this year, I could see that being 2020, but I think one of Last of Us 2 or Death Stranding must be releasing next year. There's also that unannounced exclusive Shu mentioned, which I'm guessing must be the Japan Studio game that one of the developers there has talked about at various points since 2016.
All of these games can't be coming 2020 if PS5 is also that year. Something has to be next year.
Blood & Truth
Everybody's Golf VR
And I am confident we get one of the "3 bigs" next year.
Yep. After all the hirings so far, Sucker Punch should have around 180-200 employees right now, while Bend Studio as 130-150.
Cory already said it's nothing.When I wake up tomorrow, first thing I will do is head to Playstation's Youtube and I'm expecting to see there a new trailer for GoW expansion. That teasing couldn't be for nothing.
It just couldn't, right?
When I wake up tomorrow, first thing I will do is head to Playstation's Youtube and I'm expecting to see there a new trailer for GoW expansion. That teasing couldn't be for nothing.
It just couldn't, right?
https://twitter.com/hideo_kojima_en/status/1070586443746074626?s=21
Dang, so no Death Stranding today?
David Jaffe lied about a new Twisted Metal not happening and then turned around and announced it at E3. Also you have to take in account the wording. He said HE wouldn't be there. It's Kojima, there's always more to the story with him. If anyone can get away with point blank lying it's this man.Most of the time people don't lie for stuff like this (marketing).
Would be the perfect place but from what Mm devs said, sounds like Dreams will not be at VGA...
No PSX, zero VGA hype from Sony (no Tlou2, no Kojima and no Dreams).
:/
Man you guys can't see it was a joke? hahaha for sure He will be there.Yeah but a VGA without Kojima would feel so empty :(
I hope that's just a farce and he'll be there.
Didn't the holy mother of all leaks (walmart Canada,lol) leak death stranding releAse date to be 2019 ? If so , this is a perfect place to release a trailer maybe with a release date .
I hope so, honestly.I don't expect GoT to be there. But if there is a trailer, we will most likely see the way of the ghost. I think a lot of people will be surprised that Ghost of Tsushima offers a completely different way of gameplay than what was shown at E3.
I hope so, honestly.
One thing I've come to expect from Sucker Punch is fun, rapid traversal and platforming, and I'm hoping the ninja-esque gameplay delivers on that in spades. The game looks gorgeous but until I see something like that I won't be convinced that it's actually *fun*.
U forgot last year e3 and Walmart Canada?lolRetailers don't know the release date yet, so whatever Walmart Canada posted is meaningless.
Oh ok gotcha.they just got the games right not the date ,right ?
I don't understand this, we don't really need another game with fast and flashy sword combat, just next year we have DMCV Sekiro and possibly Nioh 2, having something slow is refreshing and fits what SP is going for with the game.Yup. The whole "we made really pretty Bushido Blade" conceit does literally nothing for me and feels like the opposite of entertaining. The minute to minute gameplay needs to be up to Sucker Punch's usual standard re: mobility and game speed or the whole game is likely going to be a chore.
I don't need it to be a stylish action game - the combat generally looks fine - but I need simply moving around the world to be fun (something most open world games fail at but something Sucker Punch has previously specialized in).I don't understand this, we don't really need another game with fast and flashy sword combat, just next year we have DMCV Sekiro and possibly Nioh 2, having something slow is refreshing and fits what SP is going for with the game.
I don't understand this, we don't really need another game with fast and flashy sword combat, just next year we have DMCV Sekiro and possibly Nioh 2, having something slow is refreshing and fits what SP is going for with the game.
I want fights that are are hard and heavily skill based. No flashyness and there's a sense of weight, oomph and urgency. I think everyone dying in 3-5 hits or to a single, uninterrupted flurry is ideal. Counter attacking could be a way of dealing extreme damage or 1 hit kills, so both parties, both player and npc can fall victim to attack spamming and be parried or evaded and countered. I don't think there's any way to really get around horse riding here unless they have some boat system in place where rivers channel into every area in the game...which would be cool imo.I'm more talking about the speed of traversal and exploration. I am just done with riding a horse around a gigantic map. We've done that too many times this gen. There need to be ways to move around the map and get around story areas that aren't just that - give us speedy runs, high jumps, wall movement, teleports, etc. All the stuff SP is known for.
Re: the combat, it doesn't need to be DMC-level. It just needs to be more interesting than what they've shown so far. A really long open world game is going to be a chore if every combat sequence is just slow-paced duels where you die in one hit but enemies inexplicably take dozens to take down.
Sony seeking to expand their Liverpool operations (XDev). Negotiating to move away from the Technology Park to take up residence at the waterfront in the former Echo building once renovation is complete early 2020. They want a significant amount of the office space. New location:
I thought they had closed Liverpool Studios. Nice to know.Sony seeking to expand their Liverpool operations (XDev). Negotiating to move away from the Technology Park to take up residence at the waterfront in the former Echo building once renovation is complete early 2020. They want a significant amount of the office space. New location: