I believe around 10 Million copies.
And since we are on the subject, for the other exclusives:
God of War - 5 millions.
Detroit - 2 millions.
Spider-Man - from 7 to 9 millions.
Days Gone - 5 to 7 millions.
Ghost of Tsushima - 2 to 3 millions.
I believe around 10 Million copies.
I believe around 10 Million copies.
And since we are on the subject, for the other exclusives:
God of War - 5 millions.
Detroit - 2 millions.
Spider-Man - from 7 to 9 millions.
Days Gone - 5 to 7 millions.
Ghost of Tsushima - 2 to 3 millions.
I believe around 10 Million copies.
And since we are on the subject, for the other exclusives:
God of War - 5 millions.
Detroit - 2 millions.
Spider-Man - from 7 to 9 millions.
Days Gone - 5 to 7 millions.
Ghost of Tsushima - 2 to 3 millions.
Yeah on the long run maybe, but I am thinking the first year will be 5 mil.
I based my assumption on the fact that Beyond: Two Souls did not sell that well, so it may take time for Detroit to kick in.Detroit will easily sell more than 2m, Heavy Rain sold over 5m.
Think your guesses for Ghost and GoW are well under.
I don't know. Most of his games are primarily MP combat focused, and he was working on a shooter for PSP. I'd love to see him tackle it.
You think TLOU2 is going to bomb?!
Yeah, that was just an error. :PYou think TLOU2 is going to bomb?!
I think you mean units, not dollars lol
TLOU2 will be the biggest Sony game ever
~15 million.
Quote me on this.
Speaking on PS5, I could not care less about how powerful they make it. Something has got to be done about the first/second parties though, this generation has been awful in terms of their published games.
I'm still amazed at how good this looks. This has the potential to be the greatest looking game ever graphically. Look at the lighting, the texture. Jesus.I'm guessing that's Victoria Grace (Yara) between Neil and Halley.
It's deleted, but...
2014: https://www.reddit.com/r/PS4/comments/27bmkf/sonys_e3_showings/
- TLG
- TLOU2
- Unnamed Space Project
- Dead Don't Ride ( this was the first mention of DDR in a public space, a year earlier than shinobi's tease )
- Crash Bandicoot
2017: https://www.reddit.com/r/PS4/commen...of_new_trademarks_ahead_of/dit4dns/?context=2
- Sly Cooper
- LocoRoco
- SOTC Remake
- Jak & Daxter
Of what has been teased, so far Sly and Unnamed Space Project still have yet to materialise.
2014 would also be when Sony Santa Monica were toying with their new Space IP, so its entirely possible that's what the Project was.
I believe around 10 Million copies.
And since we are on the subject, for the other exclusives:
God of War - 5 millions.
Detroit - 2 millions.
Spider-Man - from 7 to 9 millions.
Days Gone - 5 to 7 millions.
Ghost of Tsushima - 2 to 3 millions.
I believe around 10 Million copies.
And since we are on the subject, for the other exclusives:
God of War - 5 millions.
Detroit - 2 millions.
Spider-Man - from 7 to 9 millions.
Days Gone - 5 to 7 millions.
Ghost of Tsushima - 2 to 3 millions.
Imo there's no way Days Gone sells more than GoW. I say 8 mil for GoW.I believe around 10 Million copies.
And since we are on the subject, for the other exclusives:
God of War - 5 millions.
Detroit - 2 millions.
Spider-Man - from 7 to 9 millions.
Days Gone - 5 to 7 millions.
Ghost of Tsushima - 2 to 3 millions.
I agree completely, I know a lot of ppl that either game casually or hardly ever but they for some reason played TLOU lol. It's gonna generate a lot of buzz once info starts coming out and I expect it to sell between 10-15 mil. It's likely get a console bundle tooThe original TLoU sold 8m in just over a year. So I think 10m may be lowballing it. I expect the level of hype that we see with PII will be unlike anything we've seen from Sony before. It's a game with an insane amount of crossover appeal to those that aren't even particularly into gaming. And it's a series that plays very well with female gamers, which is something I expect Sony to drive home since Ellie is the lead this time.
Apparently they're using some new tech that's outta this world.I'm still amazed at how good this looks. This has the potential to be the greatest looking game ever graphically. Look at the lighting, the texture. Jesus.
I hope Sly 5 follows the art style of the first 3 games if it happens. Thought 4 looked so ugly for some reason.
Something has got to be done about the first/second parties though, this generation has been awful in terms of their published games. I hardly use the PS4 to play games, that has been the case for the 4 years since it released. Things have just changed a lot this generation with so many online games and developers focusing on few games these days. I really don't give two fucks about 3rd party games, particularly the western studios so yeah, would be great if Sony are able to improve output.
Just wanted to say that the reveal trailer for God Of War is sitting at 19M views. Game's gonna be huge.
Something has got to be done about the first/second parties though, this generation has been awful in terms of their published games. I hardly use the PS4 to play games, that has been the case for the 4 years since it released. Things have just changed a lot this generation with so many online games and developers focusing on few games these days. I really don't give two fucks about 3rd party games, particularly the western studios so yeah, would be great if Sony are able to improve output.
Unnamed Space Project goes in line with what SIEJ trademarked on 12/28 2017.It's deleted, but...
2014: https://www.reddit.com/r/PS4/comments/27bmkf/sonys_e3_showings/
- TLG
- TLOU2
- Unnamed Space Project
- Dead Don't Ride ( this was the first mention of DDR in a public space, a year earlier than shinobi's tease )
- Crash Bandicoot
2017: https://www.reddit.com/r/PS4/commen...of_new_trademarks_ahead_of/dit4dns/?context=2
- Sly Cooper
- LocoRoco
- SOTC Remake
- Jak & Daxter
Of what has been teased, so far Sly and Unnamed Space Project still have yet to materialise.
Unnamed Space Project goes in line with what SIEJ trademarked on 12/28 2017.
If this was late 2014 and early 2015 then it's interesting. Feb 2014 did Santa Monica Studio cancelled Darkside.
Yoshida teased Greg Miller and Colin Moriarty at E3 2015 that Japan Studio is now working on a really great project that he is really excited about. It was around 27:50 in the playtime when he mentioned Allan Becker was needed at Japan Studio to turn around the internal mess and the studio is now working on a exciting project. New Gravity Daze project was also another project he was waiting for the unveil when Colin asked about it.
I read that interview with Yamai from Atlus. They have reached a milestone now for SMTV and can start to hire related staff. Hideo Kojima said last year that somebody can take 7-10 years on a new IP. If your concept is not polished there is nothing to expand on and you have to keep working in the concept and planning stage.
According to Scott Rohde at PSX 2015 Bend Studio had reached a milestone with Days Gone. That means if Days Gone comes out in Aug 2018 it has only been in production for 2+ years.
.Also GoW will outsell Spider-Man by the time the dust settles.
I think it'll be between Spidey and TLoU2, but I do agree that Spidey will outsell God of War..
Not a chance, spidey will be the biggest ps4 exclusive in terms of sales.
I think it'll be between Spidey and TLoU2, but I do agree that Spidey will outsell God of War.
Gonna be one of the biggest marketing campaigns this gen. UC4 is still the biggest (first party wise) for now. I remember those Amazon packages with UC4 material on them.I am wondering if Disney/Marvel Studios is going to step up with marketing for the game. Having Tom Holland play Spider-Man PS4 in Infinity War in detail/with commentary would be huge.
It's not about debating what he meant; it's what he meant because it's literally what he said.
We already know dev times are longer due to how much the beta/play-testing takes due to the sheer amount of elements of big games nowadays. That's separate from time-to-triangle, which is the length of time to get something playable up and running. There's a difference between that and the length of time it takes to develop past the alpha stages.
If the PS4 were using the cell, development times we're seeing now would seem like paradise in comparison, which is saying a lot.
Wow. I could not disagree more. Sony's exclusives this gen are so much BETTER than last gen, and we're about to get a whole string of bangers in 2018/2019.
No they re not. Console, controler, OS aside, ps3 destroys ps4 in terms of first party. Imo and acording to metacritic.
Only thing i can accept as excuse for ps4 re bigger budgets and more complex projects.
No they re not. Console, controler, OS aside, ps3 destroys ps4 in terms of first party. Imo and acording to metacritic.
Only thing i can accept as excuse for ps4 re bigger budgets and more complex projects.
Days Gone has been in development for 4+ years. Went into full production in December 2014/January 2015.According to Scott Rohde at PSX 2015 Bend Studio had reached a milestone with Days Gone. That means if Days Gone comes out in Aug 2018 it has only been in production for 2+ years.
This..Just wanted to say that the reveal trailer for God Of War is sitting at 19M views. Game's gonna be huge.
I really want a full blown story trailer for Days Gone I'm sold on the gameplay I just need more story.
Talking about exclusive games, there is not so many titles I am adding to my backlog for PS3 since I bought it for the first time as there are for PS4.
Not even close. PS4 lineup is way better. I dont even want to play as much multiplatforms on PS3 as on PS4.
If I will recall what Yoshida said to IGN last year about Japan Studio, they are very carefully planning bigger console games. As they see userbase growing they know they have to invest in larger experiences going forward. It meets expectations of the PS4 players and owners of PSVR systems. So that's what they are planning to do, he said. And Allan Becker spilled the beans: "we have new titles in the works that are being made with new technology in mind."https://kotaku.com/the-ps4s-developer-friendliness-explained-more-games-1293522585
So, that unnamed space project is probably RaySpace, a PS5 Studio Japan game? Hopefully it's a JRPG. Studio Japan needs a big game beyond Ueda.
I don't know. Most of his games are primarily MP combat focused, and he was working on a shooter for PSP. I'd love to see him tackle it.
https://kotaku.com/the-ps4s-developer-friendliness-explained-more-games-1293522585
You know Cerny also said the ease of develop reduced Knack's development time by a year. He also said thanks to ease of development the PS4 had the strongest PlayStation line up ever. At the start of the gen we were under the impression games were going to come out faster, thanks to what he said. It is no stretch to interpret what he said that way.
I couldn't care less how long the time to triangle is, that's internal milestone jargon that means nothing for the average user. All I care about is total length of dev time, including time to get game up and running alongside ambition and budget. And I'm concerned that will go up next gen. I don't care short the time to triangle is within 5 year dev cycles, it's still 5 years for a game to get to my hand. That's all I'm saying.
So, that unnamed space project is probably RaySpace, a PS5 Studio Japan game? Hopefully it's a JRPG. Studio Japan needs a big game beyond Ueda.
I actually want to see the updated/final game-play of Days Gone.
The latest videos, concerning about the "Brutal Combat" system, still looks a liiiiiitle bit goofy for me to look at, lol.
Yeah, Bend is not Naughty Dog, I understand that, and it's functional at least.
I actually want to see the updated/final game-play of Days Gone.
The latest videos, concerning about the "Brutal Combat" system, still looks a liiiiiitle bit goofy for me to look at, lol.
Yeah, Bend is not Naughty Dog, I understand that, and it's functional at least.
I just want to see if they update it or not.
And they don't have the resources ND has. ND clearly earned its place and reputation, but comparing everyone to them is unhealthy for your personal gaming experience.Bend also haven't made a console game in over 11 years and days gone is open world and dynamic and not scripted and linear(not that that's a bad thing just saying)