We have heard plenty of times from games industry people how most people don't finish games and sometimes only a fraction of a game's playing base even do so.
Example: From a GDC talk by Richard Rouse III
So with the Top 2 games in the Era 2018 GOTY results being Sony first party published games, it was a good time to look at a stat that these two particular games have in common in regards to the finishing rate of their main story: They have both been completed by more than 50% of their playing base according to data taken directly from PSN.
God of War
Marvel's Spider-Man
(this one was actually in line with GoW's completion rate before Christmas, but took a hit presumably from Christmas gifts down to below 50% and is now working its way up again with more of the new players completing the game)
That's mighty impressive! For one they have both sold a boatload of copies: God of War sold 5 million within its first month and Marvel's Spider-Man sold 9 million within its first 2.5 months, so the unusually high completion rates is definitely not explained by a small playing base. They also both have meaty story-lines that take a significant number of hours to complete even when ignoring the plenty of side content they have: 20 hours on average for God of War's main story and 16 hours on average for Spider-Man's main story.
- Here's some example completion rates from my personal pile of completed games to get some reference points, none of them has to my knowledge been given away for free as that tends to screw with completion rates:
Sony first party examples: (to see that they have not been pushing above 50% completion with their story driven first party games immediately prior to GoW/Spider-Man)
Horizon Zero Dawn
Uncharted 4
The Last Guardian
Third party examples:
Red Dead Redemption 2
Shadow of the Tomb Raider
Resident Evil 7
The Witcher 3
Dying Light
- Discussion:
Final note before you ask or complain. Yes, Spider-Man is a Sony first party game.
Here is proof from James Stevenson (Insomniac Games) on Sony's heavy involvement in the crafting of the game's story:
Example: From a GDC talk by Richard Rouse III
Source: https://www.ign.com/articles/2014/03/17/gdc-most-players-dont-finish-games"Statistically, most players don't finish games. We've all seen numbers that say something like a third [do finish games], on average," Rouse III said later in the presentation.
So with the Top 2 games in the Era 2018 GOTY results being Sony first party published games, it was a good time to look at a stat that these two particular games have in common in regards to the finishing rate of their main story: They have both been completed by more than 50% of their playing base according to data taken directly from PSN.
God of War
Marvel's Spider-Man
(this one was actually in line with GoW's completion rate before Christmas, but took a hit presumably from Christmas gifts down to below 50% and is now working its way up again with more of the new players completing the game)
That's mighty impressive! For one they have both sold a boatload of copies: God of War sold 5 million within its first month and Marvel's Spider-Man sold 9 million within its first 2.5 months, so the unusually high completion rates is definitely not explained by a small playing base. They also both have meaty story-lines that take a significant number of hours to complete even when ignoring the plenty of side content they have: 20 hours on average for God of War's main story and 16 hours on average for Spider-Man's main story.
- Here's some example completion rates from my personal pile of completed games to get some reference points, none of them has to my knowledge been given away for free as that tends to screw with completion rates:
Sony first party examples: (to see that they have not been pushing above 50% completion with their story driven first party games immediately prior to GoW/Spider-Man)
Horizon Zero Dawn
Uncharted 4
The Last Guardian
Third party examples:
Red Dead Redemption 2
Shadow of the Tomb Raider
Resident Evil 7
The Witcher 3
Dying Light
- Discussion:
- What makes the God of War and Spider-Man story-lines different in that they were able to compel the majority of their players to actually complete the games that the other exemplified games were not able to?
- Are there examples of other (preferably similarly long) games with above 50% main path completion rates?
- Are there examples of games with shockingly low main path completion rates?
- Feel free to discuss other talking points as well
Final note before you ask or complain. Yes, Spider-Man is a Sony first party game.
Here is proof from James Stevenson (Insomniac Games) on Sony's heavy involvement in the crafting of the game's story: