• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

DarthBuzzard

Banned
Jul 17, 2018
5,122
I don't think ever claimed that VR is dead or dying, it'll just forever be a niche for a great number of reasons...price, complexity, room space needed, etc.
Incorrect.

Price doesn't matter in the long-term and is always the easiest argument to debunk.

Complexity will be easier than a TV in the long-term because slipping on a pair of wireless shades/small visor for instant access anywhere is quicker and more convenient than turning on a TV.

Room space was always a myth and isn't needed because seated play is a thing, and many active games can be played seated. For games that must be played active, you still only need a small play-space of about 1x1m outside of very rare exceptions.
 

Dr. Mario

Member
Oct 27, 2017
13,825
Netherlands
That what is dead may nev...



Damnit!

Anyway it's a niche and it seems to be a slightly sustainable niche, which I'm happy about. But it ain't exactly alive. The most successful VR headsets, Gear and Cardboard, are pretty much dead. Vive just does business stuff. PSVR is dwindling down due to the gen ending. Only Oculus is trucking along because they can lose money. And just look at threads on this enthusiast forum, where VR exclusives eke out three pages. But Oculus trucking along currently does give it a little nudge beyond dying, and we'll see how much Sony pushes it next gen. That's progress at least over the previous VR cycles.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,362
Probably because these "extreme posts" made up well over half of the posts in every VR thread. Hell, you still have people in this very thread with their heads still buried in the ground. :D

I'm not trying to excuse people equating VR to freaking 3D TVs in any sense, i just find dishonest to ignore all the overly excited peopel thinking VR would take the world by storm and then sweep it under the rug like they never happened, just the "haters"
 

Bjones

Member
Oct 30, 2017
5,622
Most people that said it was a fad had never tried it, I had no doubt crow would be served in massive amounts. VR is just starting, people better buckle up.

huh ? I guess it can't be considered a fad if it never really takes off??

a few years ago the industry was gearing up for a " great vr boom " that never happened in fact it just went to novelty status with self contained systems that play one game.
Kind of this eras tiger electronic games.
 

Trickster

Banned
Oct 25, 2017
6,533
I think is as expensive as you want it to be, you could get a quest for 399$ today, but you could also spend thousands of dollars on a valve index and a rig that can maximize that 144hz display.

So saying VR is expensive and niche it's not that accurate.


pretty sure 400 bucks on a gaming peripheral is considered expensive by most people.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
huh ? I guess it can't be considered a fad if it never really takes off??

a few years ago the industry was gearing up for a " great vr boom " that never happened in fact it just went to novelty status with self contained systems that play one game.
Kind of this eras tiger electronic games.
One link proves to you that history has been distorted in your eyes: https://www.roadtovr.com/what-vr-he...-have-actually-said-about-sales-expectations/

Don't believe the mainstream media so quickly next time.
 
Oct 28, 2017
16,773
Wrong. Price doesn't matter in the long-term. Complexity will be easier than a TV in the long-term. Room space was always a myth and isn't needed.
Room space is needed depending on the game. I've had my frustrations with certain VR games because my setup means I have to be fairly close to my tv. Reaching down to grab something in games like Superhot or Blood and Truth is often frustrating. But I don't know maybe a better camera or tracking can solve that?
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
I'm not trying to excuse people equating VR to freaking 3D TVs in any sense, i just find dishonest to ignore all the overly excited peopel thinking VR would take the world by storm and then sweep it under the rug like they never happened, just the "haters"

"Dishonest", what the fuck is this whataboutism? Why is the OP's obligation to talk about every single group that had any sort of prediction about VR if he wants to talk about one, especially when one of them outnumbers the other by like 1 to 10? If you feel that strongly about these people, go make a thread about them, nobody is stopping you.

Edit: again, we even have examples of these kind of people in this very thread:
huh ? I guess it can't be considered a fad if it never really takes off??

a few years ago the industry was gearing up for a " great vr boom " that never happened in fact it just went to novelty status with self contained systems that play one game.
Kind of this eras tiger electronic games.
 

Flame Lord

Member
Oct 26, 2017
2,795
I mean... It didn't die but it's not exactly thriving; nothing worth bragging about to naysayers.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
pretty sure 400 bucks on a gaming peripheral is considered expensive by most people.
It's much more than a gaming peripheral, but of course it's not exactly impulse buy either.

Effectively VR just needs to get better hardware until such a point where the value proposition spikes up. Once VR can start replaying physical objects, physical displays, physical trips - the value of a headset will grow into the thousands while selling for hundreds.
 

Schierke Mori

Member
Oct 28, 2017
944
It's sustaining - nowhere close to dying. We haven't reached that 2nd gen of VR headsets yet despite what people are saying of the Index.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Room space is needed depending on the game. I've had my frustrations with certain VR games because my setup means I have to be fairly close to my tv. Reaching down to grab something in games like Superhot or Blood and Truth is often frustrating. But I don't know maybe a better camera or tracking can solve that?
Many games do not need any room space, and for the remainder, only a little bit of space is required, which most people do have in their living arrangement. Of course I'm discarding space needed for cables and camera setups because those are slowly disappearing and won't factor into VR over the next few years.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,362
"Dishonest", what the fuck is this whataboutism? Why is the OP's obligation to talk about every single group that had any sort of prediction about VR if he wants to talk about one, especially when one of them outnumbers the other by like 1 to 10? If you feel that strongly about these people, go make a thread about them, nobody is stopping you.

"Whats dishonest about taking only one side of extreme fanboys to mock a community/belief?"
Geez you got me can't answer that one, surely a mystery for the ages
 

Quample

Member
Dec 23, 2017
3,231
Cincinnati, OH
It's sustaining - nowhere close to dying. We haven't reached that 2nd gen of VR headsets yet despite what people are saying of the Index.

Index definitely ain't 2nd gen VR. 2nd gen happens when some pretty definitive leaps take place. Unfortunately for Sony I think they're going to miss that window with PSVR2 unless they can hold off longer than they probably plan to (4-5 years).
 

skeezx

Member
Oct 27, 2017
20,120
pretty sure 400 bucks on a gaming peripheral is considered expensive by most people.

hate to be the "actchually..." guy, but Quest ain't a peripheral.

considering you needed a $1000 rig and a $600+ headset for a standard VR experience some years ago, $400 out of the box VR is a few steps removed from mainstream pricing and by all probability will only get more affordable
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Here's a totally reasonable projection: VR will become a mainstream form of gaming in the late 2020s and a norm of society in the early 2030s.

That's not taking the world by storm by any means, and it's not this VR will end flatscreen gaming doomsday prediction either. What's likely going to happen is VR becomes the next in a line of gaming pillars: console, PC, mobile, VR.

Now, this does mean VR could eventually be the most popular form of gaming in the same way mobile is, but that doesn't mean it's going to end flatscreen games. They will always be around, probably even when we're hooked up to a simulation as we'd be playing them in the simulation.

It's important to state that VR can replace certain things though. Monitors are not likely going to stick around much once VR and AR hit their prime because they are pimarily single-user displays that offer barely any benefits over virtual monitors. TVs will stick around because they are communal displays, but I can see those taking a hit as well. Smartphones are absolutely dead once AR and VR hit their prime as they'd have zero reason to exist at that point - unless packing the power into a pair of glasses becomes so difficult that the phone is needed for processing.
 
Last edited:

Quample

Member
Dec 23, 2017
3,231
Cincinnati, OH
The Quest is the same price as a premium console, and it's only going to get cheaper and better as the generations move forward

You can also get a PC headset for the same price, which is on the cheap end compared to a premium monitor.

About 1% of people on Steam have VR headsets right now. Around 50% have a VR ready PC. This means 98% of people that have a PC capable of running VR don't have VR yet. Huge market potential for gamers that only need to buy the headset (rather than a PC and a headset).
 

XDevil666

Banned
Oct 27, 2017
2,985
VR has never been dead, it's been around in some form since the 90s :)

it's defo found its niche market, we've found it's not wanted on rides, VRarcades were popular initially but can't say I've seen one for a while now.

it's cool, defo not for me anymore but I can see it continuing and spiking in popularity every now and then
 

furfoot

Member
Dec 12, 2017
595
For me my Rift is basically the most amazing (gaming) device I have ever used but at the same time I can't play it enough as the software library lacks real games. I just use it as a driving/flying simulator machine as atleast that is something you can repeat play and put some hours into. The only notable made for VR games so far have been:

Lone Echo
Moss (not a fan of the episodic nature as I doubt we'll see more)
Chronos
Asgard
Ultrawings
Robo Recall
Eleven Table Tennis
Superhot VR (short)
Beat Saber

I am very worried that with the sucess of the Quest we will see less investment in proper PCVR titles after Stormland and MOH are out. I know my taste in games is probably not what will propel this into a mass market device but ohwell.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
"Whats dishonest about taking only one side of extreme fanboys to mock a community/belief?"
Geez you got me can't answer that one, surely a mystery for the ages

If I make a thread about Sega fanboys I'm under no obligation to make a census of every kind of fanboy there is to paint a proper and fair image of the situation. Your argument is absolutely ridiculous and I can only think it seems reasonable if you feel targeted because you were one of the people saying it was a fad; which frankly you shouldn't because, again, there's people doing this even now in this thread.

More importantly, for the fourth time, the reason VR gospel sayers are less relevant is because they're far less numerous. Again, you can still find people in this very thread saying VR is dead with a straight face, but you'll have a lot more trouble finding people still saying it will become mainstream in 5 years. The situation was even far more lopsided when VR was starting, before Astrobot, Blood and Truth, Beat Saber, SuperHOT, etc.; well over half of the people in any given VR thread were completely dismissing it as a fad.

If you don't (want to) understand why what you're asking for is entirely off-topic for the conversation, that's fine, but I don't have the time to keep explaining it to you.

In my opinion, VR is the only thing that justifies new consoles

Fully agreed, especially considering I buy most non-VR games on Switch anyway.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,362
Again, you can still find people in this very thread saying VR is dead with a straight face, but you'll have a lot more trouble finding people still saying it will become mainstream in 5 years.

Not really, found something more absurd just a few posts above yours

In my opinion, VR is the only thing that justifies new consoles

But don't worry about "keeping explaining it to me" since this is just going in circles, you're right about this being offtopic at least and as such i'm dropping it.
 

Quample

Member
Dec 23, 2017
3,231
Cincinnati, OH
I am very worried that with the sucess of the Quest we will see less investment in proper PCVR titles after Stormland and MOH are out. I know my taste in games is probably not what will propel this into a mass market device but ohwell.

Oculus may start investing more in Quest games, but most of those will probably be on PC as well. If you think about it Link and the Quest is actually good for the overall PC ecosystem.
 

CountAntonio

Member
Oct 25, 2017
21,694
I don't own once cause of price but having tried it there is no doubt it has a bright future. It's an experience like no other.
 

Dogui

Member
Oct 28, 2017
8,780
Brazil
The most common opinion is that VR is still too expensive and will be more relevant in the future.

I don't think it will ever replace the flat screen in the mainstream, but it's not dying either.

VR is more like a toddler slowly learning to walk, give it some 5 years for it to run fast.
 

medyej

Member
Oct 26, 2017
6,418
After picking up a Quest I believe that is the path forward for VR to be mainstream. Console or PC peripherals have an inherent barrier to their audience, as well as just being clumsy in general with needing to have an existing device and manage cables and base stations/cameras. The Quest being an all in once device for a pretty good price and not having to deal with any of that is really impressive when you put it on, realize you are totally untethered and see how good the tracking is.

With tech just getting better and better I can see the future standalone HMDs gaining more and more popularity in the mainstream, not just for games but all sorts of applications.
 

Sailent

Member
Mar 2, 2018
1,591
pretty sure 400 bucks on a gaming peripheral is considered expensive by most people.

Yet almost everyone here owns a gaming pc, a console, or a portable, for the same price, or spends hundreds of dollars a year for games.

So it depends in how much you value the experiencie. For me it's priceless. It could be a little bit of a strecht for some people, but it's definitely worth it.
 

subpar spatula

Refuses to Wash his Ass
Member
Oct 26, 2017
22,078
i want a proper immersive VR. not some helmet and stick control. give me sword art online or give me death
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
i want a proper immersive VR. not some helmet and stick control. give me sword art online or give me death
This is always a weird argument that people like to make. You're either never going to see the day or you're going to be waiting decades and decades.

People don't say "Ah, I'd love to play video games but I'd rather wait until they reach 8K 240Hz fully pathtraced with photorealistic graphics, perfect physic simulations, and clever AI"

That's just not a thing, because it makes no sense. If you were to try VR in a good headset paired with a good game, you'd find it far more immersive than you thought. There are so many facets to how immersion works in VR that people never comprehend. Things like haptics on the controllers, body presence, spatial audio and audio propagation, AI interaction - people never think about this but they are huge for immersion and can't be quantified until you're experiencing them first hand in a headset.
 

ZiZ

Member
Oct 27, 2017
2,716
Not really, found something more absurd just a few posts above yours



But don't worry about "keeping explaining it to me" since this is just going in circles, you're right about this being offtopic at least and as such i'm dropping it.

How is my post absurd by any measure?

If we compare upcoming consoles to current day top end PCs, the jump in quality between a PS4 pro and PS5 is unlikely to be as noticeable as the jump from PS3 to PS4. Ray tracing and reduced load times are nice additions, but I personally am excited because next gen consoles will make VR more mainstream, as current PS4 hardware is not good enough, and PSVR headset tracking is just not that good.
 

LOLDSFAN

Member
Oct 25, 2017
2,037
Yeah.

New games still coming out. New headsets still coming out.

I'm really excited to see what the Quest 2 will be like whenever it comes out in the future.
 

Krooner

Member
Oct 27, 2017
669
I think if you were being realistic it's exactly where it was going to be. The 80+ hour VR RPGs were never going to happen, I'm not sure why anyone would want them to.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,362
How is my post absurd by any measure?

If we compare upcoming consoles to current day top end PCs, the jump in quality between a PS4 pro and PS5 is unlikely to be as noticeable as the jump from PS3 to PS4. Ray tracing and reduced load times are nice additions, but I personally am excited because next gen consoles will make VR more mainstream, as current PS4 hardware is not good enough, and PSVR headset tracking is just not that good.

Traditional console gaming can still improve a lot without being hamstrung by an old obsolete CPU. Improvements in AI, bigger scope for games, more ambition in every sense. VR is not "the only thing" that justifies a generational leap, far from it.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
I think if you were being realistic it's exactly where it was going to be. The 80+ hour VR RPGs were never going to happen, I'm not sure why anyone would want them to.
Considering we already have a 40+ hour VR RPG, this post is going to age very badly. People want them to happen because people want big AAA games and worlds to get lost in.
 

Majukun

Banned
Oct 27, 2017
4,542
well people love to act like every single piece of technology we use today was an instant worldwide success...me on my side am old enough to have seen the rise of mobile phones from big clunky apparatuses that only people with very specific needs or really rich had to the thing that every single person in a first world country has.

VR is a young technology that will keep improving with the years and maybe on e day will reach world wide phenomena status, but for sure it's not dead and never was, toomany applications
 

Tbm24

Member
Oct 25, 2017
16,206
Recently had my interest peaked in VR. I'm honestly not sure where to try and start as I've never tried it. The PSVR setup is definitely the cheapest option. Not sure if it's worth it though to start there or with a pc based one.
 

1-D_FE

Member
Oct 27, 2017
8,250
As with any technological advancement, the better it makes porn the more likely it is to succeed.

You could make the argument it's the thing it does better than anything right now. You don't need rendering power to run 6k, 180 degree, 3D porn. Even things like the Quest/Go run it great. It's also freaky how much it humanizes porn and makes the "boring" parts actually erotic.

All I remember is how some people thought VR were gonna be the next big thing in gaming after they'd had their VR cherry popped. Years later it's still a very expensive niche product

Nothing has changed. People read those comments and their perspectives color what they were meant to mean. You say years later like it's been a long time. It's been an incredibly short time. VR/AR (which will merge) is the final form of computing. It will replace screens on walls. This is the obvious end game. It's just some people look at the long game and some think it's supposed to happen in the span of a couple years. The home computer wasn't overnight, and neither will XR. It's a long roadmap. I guess it's a by-product of everything being ADD these days. People expect things overnight, which no tech has every achieved. It's completely on schedule.
 

Polyh3dron

Prophet of Regret
Banned
Oct 25, 2017
9,860
It more so faded into a niche. It's not what people wanted it to be, but it's its own thing, and I think that's cool.
It's what I wanted it to be, I just wish there were more decently budgeted VR games out there.

And devs need to stop getting all weird about locomotion. Let me move normally, cut out that teleporting bullshit or whatever the hell that godawful movement scheme was in Blood And Truth. Farpoint did it right.

Also RIGS and Ace Combat 7 VR mode are amazing.
 

Dache

Member
Oct 25, 2017
1,129
UK
Not dead at all. But it feels like it has sort of plateau'd for a little while while prices come down, and the next generational leap of technology is developed. Certain products like PSVR and Quest were/are solid leaps in the curve of VR progress and penetration, and PSVR2 is likely to be another big one. It'll just carry on and get better and better at a slower pace than people may want, but I do think it'll happen and it won't 'go away'.