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afrodubs

Member
Oct 27, 2017
2,093
It was all over this site and many others in the beginning. It's just a fad! gimmick! bomba! it will be forgotten about in a years time.... Etc.

I for one am glad it's still around. Long live VR.... A worthy challenger!
 

DoradoWinston

Member
Apr 9, 2019
6,097
Nah it's not dead it's pretty great actually and it's cool to see people jump on with quest and I'm sure with PSVR2 it will see a nice jump
 

Roytheone

Member
Oct 25, 2017
5,135
It didn't die nor it has become the Future of gaming yet. It found a decently sized niche and I expect it to grow .
 

Deleted member 8861

User requested account closure
Banned
Oct 26, 2017
10,564
It more so faded into a niche. It's not what people wanted it to be, but it's its own thing, and I think that's cool.
 

Tfritz

Member
Oct 25, 2017
13,239
I still think it's gonna have a Guitar Hero/Rock Band/Wii moment of total cultural domination.
 

Gamer17

Banned
Oct 30, 2017
9,399
It has found its niche clientele. Hopefully next gen it will be more adopted due to being wireless and higher quality
 

toythatkills

Member
Oct 26, 2017
1,805
London, UK
As with any technological advancement, the better it makes porn the more likely it is to succeed.

And Beat Saber sure doesn't hurt either, that thing can almost keep VR going on its own.
 

Donald Draper

Banned
Feb 2, 2019
2,361
Its found a solid footing and that was always the biggest hurdle. Its here to stay and will only get bigger as the tech gets better.
 

Sir Hound

Member
Oct 28, 2017
2,194
Yeah I think we're a go. Needs more content and I'm not sure of its final form but I think in 5 years 3D immersive experiences will be it
 

Bjones

Member
Oct 30, 2017
5,622
It's dead Jim.
But it's cheap enough for companies to keep trying different things.
 

McNum

One Winged Slayer
Member
Oct 26, 2017
5,180
Denmark
I still think it's gonna have a Guitar Hero/Rock Band/Wii moment of total cultural domination.
I hope not. All of those crashed hard and suddenly. If VR is to expand, it has to do it by making it easier to get into and having good software. Fads are fickle, a solid base is much better.
 

Slamtastic

Member
Oct 26, 2017
2,485
A niche complement to nonVR gaming ATM, and for a while yet still until tech continues to advance and price goes way down and convenience increases.
 

ToddBonzalez

The Pyramids? That's nothing compared to RDR2
Banned
Oct 27, 2017
15,530
It didn't die. It's proven itself to not be the next 3D TV or whatever. But it's pretty small still. The biggest VR hits typically sell a few hundred thousand copies, so it's a risky space to enter for a developer without a vested interest like Oculus or Sony. Time will tell if the market will grow as the tech gets sleeker and cheaper or if it will remain a niche.
 

Theswweet

RPG Site
Verified
Oct 25, 2017
6,397
California
You can get a decent WMR headset for $150 on sale. That's, while still expensive, easy enough to get people through the door.
 
Oct 26, 2017
8,055
Appalachia
It didn't die nor it has become the Future of gaming yet. It found a decently sized niche and I expect it to grow .
Yep. VR is in the same boat as many other paradigm shifts like mobile and even console gaming pre-Steam to an extent: one side clamoring that it's gonna completely replace what we're used to, the other side saying it'll die and be looked back on as a fad.

What ends up happening is whatever people are talking about finds a userbase and gets on just fine, while everything else keeps chugging along as well.
 

Okabe

Is Sometimes A Good Bean
Member
Aug 24, 2018
19,883
It will just continue to grow from where it is right now .
 

Darkset

Member
Oct 28, 2017
59
I have an Oculus Quest and it definitely feels like a step toward the next way of interacting with video games. It's not a next generation of sorts but its usability and accessibly is amazing.

VR is not dead and hasn't been sequestered to the depths of mandatory work training simulations.
 

Trickster

Banned
Oct 25, 2017
6,533
All I remember is how some people thought VR were gonna be the next big thing in gaming after they'd had their VR cherry popped. Years later it's still a very expensive niche product
 

SikSlayer

Member
Oct 27, 2017
196
It's as you said OP, users on this site and many others in the beginning tried their hardest to kill VR by controlling the narrative that it was dead from the very start.

It's just been a slow burn, that's all.
 

Scarlet Death

Member
Oct 25, 2017
939
Seattle, WA
It passed the first step of not being treated like a novelty like move or kinect. And the second step of having a steady flow of games, on two different platforms. Nintendo is actively adding Vr modes and mini-games to its Labo VR and the games that support it.

There would be other hurdles to jump, but as far as PSVR2, we jumped ahead to seeing if it will have staying power across a generation. If it can do that, and at least repeat the same feats the original did in a short amount of time, I'd be convinced it might stick be sticking around. I sure hope it does
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,338
If you're going to remember extreme posts why arent you commenting about all the people that thought VR would be the standard by now as well?
 

Quample

Member
Dec 23, 2017
3,231
Cincinnati, OH
The people who don't want VR to have a future really just don't know that they want VR to have a future. The sentiment just takes time to change along with the evolution of the technology. Luckily a lot of passionate people are putting the investment in, even if the immediate results aren't necessarily profitable.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
Obviously. Here's all the proof you need:


www.roadtovr.com

What VR Headset Makers (not analysts) Have Actually Said About Sales Expectations

If you’re at all involved in the VR space, you likely recently saw a flurry of downtrodden headlines describing “slow,” and “modest,” holiday VR headset sales, with some even calling VR “the biggest loser this holiday.” The impetus of those headlines was a major revision of research firm...


  • Fads like 3D TVs declined fast. We're talking in 2-3 years, whereas we are 4 years into VR now with growth, not decline.
  • The games releasing now and in the future are only bigger and higher budget. The software is increasing on all fronts, with the first batch of AAA built-for-VR games releasing and large franchises making exclusive AAA VR games.
  • VR is solving it's issues over time, slowly but surely. The R&D in particular has solved most of the remaining issues and is just a matter of getting that consumer-ready throughout the 2020s.
 

Jon God

Member
Oct 28, 2017
2,286
I said before VR came officially that it would be similar to Rock Band, in that it's really neat to have the hardware, and for the games that support it, there's nothing like it....

But being the future of gaming was always bullish.
 

Quample

Member
Dec 23, 2017
3,231
Cincinnati, OH
If you're going to remember extreme posts why arent you commenting about all the people that thought VR would be the standard by now as well?

The most extreme thing VR backers said was that it would be mainstream by now; I don't think almost anyone thought it would be the standard. Usually when people are interested in something, they are more knowledgeable about people that are not interested in it.
 

DarthBuzzard

Banned
Jul 17, 2018
5,122
It more so faded into a niche. It's not what people wanted it to be, but it's its own thing, and I think that's cool.
All I remember is how some people thought VR were gonna be the next big thing in gaming after they'd had their VR cherry popped. Years later it's still a very expensive niche product
People who expected it to be this huge thing over night weren't listening to what people in the VR industry were saying. It's going to be big, but like all disruptive technology, it takes time.
 

Quample

Member
Dec 23, 2017
3,231
Cincinnati, OH
If you want to believe in that...
Guess me and all the other people remembering the "future of gaming" posts are just having collective allucinations

I've been posting in VR threads since the beginning. The amount of people that said that as a discussion point without specifically clarifying that they didn't think it would replace monitor gaming (at least for the forseeable future) is miniscule, way more so than people that constantly compared VR to 3D TV's (or even the virtua boy).
 

skeezx

Member
Oct 27, 2017
20,095
it's where it needs to be

irony is if VR became a Kinect/Wii type runaway sensation a few years ago most headsets would be in the closet by now. it's more or less according to keikaku as it gets cheaper and accessible, adoption is ticking up and up. hard to have a bearish outlook at the moment
 

wafflebrain

Member
Oct 27, 2017
10,175
Nope but it still has a lot of room for improvement wrt the hardware but we're getting there. Using my Quest the other day and marveling at how clear the display is now compared to where we were at several years ago with the DK1...I have no earthly idea how I was able to deal with that low res display and motion smear :P

Once we get foveated rendering combined with eye tracking the tech is going to see a jump in graphical complexity the likes of which we haven't seen since PS2/Xbox>360/PS3. I mean, assuming the games in question are getting that kind of production budget, seeing titles like Asgard's Wrath make this a more hopeful reality.

The other thing to consider is once machine learning+procedural gen becomes more sophisticated the level of detail in virtual environments can exponentially increase, this is obviously something that will benefit pancake games too like what's currently being implemented in the new MS Flight Sim, but for something like VR where more details increase immersion a bunch it'll make a big difference in overall presence and virtual world building. Indies will be able to utilize this sort of thing on the cheap and more easily create vast worlds with lots of interactivity.

The future of VR is bright indeed :)
 

Sailent

Member
Mar 2, 2018
1,591
All I remember is how some people thought VR were gonna be the next big thing in gaming after they'd had their VR cherry popped. Years later it's still a very expensive niche product

I think is as expensive as you want it to be, you could get a quest for 399$ today, but you could also spend thousands of dollars on a valve index and a rig that can maximize that 144hz display.

So saying VR is expensive and niche it's not that accurate.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Most people that said it was a fad had never tried it, I had no doubt crow would be served in massive amounts. VR is just starting, people better buckle up.
 
Oct 28, 2017
16,773
For me next gen doesn't start until PSVR 2 releases. Really hoping Sony goes big on it and makes all the right moves. Such as ditching the fucking Moves.
 

Arthoneceron

Member
Oct 27, 2017
3,024
Minas Gerais, Brazil
It went from "The future of gaming" to "A kind of device which has it's own niche". It didn't die, but it won't overtake the market.

Also, I'm honestly surprised that someone thought on that in the first place.
 
Nov 30, 2017
1,563
VR is awesome..

I have PSVR and gear VR, soon a quest.

Astrobot, Wipeout, and Beat Saber are amazing to play. I expect VR to grow as it gets cheaper and better.
 

Qassim

Member
Oct 25, 2017
1,528
United Kingdom
I'm still pretty convinced that some kind of VR will be a big part of the industry in the future. It may be 5 years from now, it may be 50 years from now. This current iteration of VR may just trundle along in the background, continuing to develop and make progress towards making it more appealing and accessible to the mainstream, for quite a while yet.

And I think that's fine. It's definitely not dead - it's just not a particularly big consumer market at the moment.

I don't think ever claimed that VR is dead or dying, it'll just forever be a niche for a great number of reasons...price, complexity, room space needed, etc.

With the way technology advances, I'd be really surprised if price, complexity and room space required remain a barrier forever. If VR never takes off, I don't think it'll be because the technology could never get cheap, simple and accessible enough.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
If you're going to remember extreme posts why arent you commenting about all the people that thought VR would be the standard by now as well?

Probably because these "extreme posts" made up well over half of the posts in every VR thread. Hell, you still have people in this very thread with their heads still buried in the ground. :D