Just the nature of Soul Calibur as a weapon fighter with fluid 3D movement, with a Horizontal/Vertical/Kick/Guard/Throw make it very easy to follow.
The weapons/attacks leave trails for visibility and readability, and walls and ring outs are inherently easy to understand the dangers of.
Even as you step up a complexity level to
Big Fiery slow Unblockables, Blue Break attacks that damage guard, leading to a big Guard Crush where the screen slows and goes purple and green, to the bright Green flashes of Parry attempts the game is giving you the information.
Pair it with great sound cues you can enjoy the game without knowing the matchups or deep cuts in the command list.
Now I will say number notation in commentary, isn't newbie friendly to be fair, and there is some of the trappings of modern fightery, such as the meters, install states, Reversal Edge mechanics that might confuse, and Azwell generally as a character (Boo!), but overall I think it's a convincing package.
Now my point might be wrong but I'll never understand how Mobas are the most popular competitive game for spectators as I don't understand a thing, but if you haven't I urge you to give Soul Calibur a shot.
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