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SoulCalibur VI |OT| A Tale Eternally Retold

Oct 27, 2017
3,548
Australia
I'm really late to the party.
I tried out Amy, who I've never particularly cared for in previous games, and she's pretty fun this time around.

I think I like the new "loose" hairstyle (not the corkscrew one) that came along with her more though.
 
Oct 25, 2017
1,494
BlueGod played well, but I don't understand why people give so much respect to Azwel at the start of the match or when he's in Axe mode. You can rush him down hard and there isn't much he can do about it, but I only saw that happen a few times (Azwel lost 90% of the time that happened).
 
Oct 25, 2017
5,697
I'm still waiting on one other thing I want that they keep pretending isn't coming for the sake of their drip-feed marketing crap, and while they're aware that people hate CaS characters being allowed in ranked, they're clearly not listening.
 
Oct 27, 2017
395
Canada
This is IndieGala's crackerjack deal and it's only $20, great deal for anyone who hasn't bought it yet. PC version to clarify. Limited number of keys so get it on it if you've been waiting on a deeper sale.
 
Oct 27, 2017
1,799
I'm still waiting on one other thing I want that they keep pretending isn't coming for the sake of their drip-feed marketing crap, and while they're aware that people hate CaS characters being allowed in ranked, they're clearly not listening.
They're afraid of losing those players totally, then higher queue times in ranked, leading to dead game.

One of the design priorities in SC6 was respecting people's time. This is why they've designed things for minimal waits and loads , at the cost of some polish and graphical quality. Okubo heard the criticism some Tekken players had about Tekken having loads that were too long, and there was concern SC wouldn't sell well, so priority was given to keeping people playing online at low levels. (This is why ranked mode has such small penalties for losses to start)
 
Oct 25, 2017
1,494
They're afraid of losing those players totally, then higher queue times in ranked, leading to dead game.

One of the design priorities in SC6 was respecting people's time. This is why they've designed things for minimal waits and loads , at the cost of some polish and graphical quality. Okubo heard the criticism some Tekken players had about Tekken having loads that were too long, and there was concern SC wouldn't sell well, so priority was given to keeping people playing online at low levels. (This is why ranked mode has such small penalties for losses to start)
This doesn't make sense to me. Tekken has had long load times since arcade Tekken 6, yet SC5 load times were fine. Why was there any need to worry about SC6 load times in the first place? What changed between SC5 and SC6 that would cause load times along the lines of Tekken 6 and Tekken 7?
 
Oct 25, 2017
5,697
They're afraid of losing those players totally, then higher queue times in ranked, leading to dead game.

One of the design priorities in SC6 was respecting people's time. This is why they've designed things for minimal waits and loads , at the cost of some polish and graphical quality. Okubo heard the criticism some Tekken players had about Tekken having loads that were too long, and there was concern SC wouldn't sell well, so priority was given to keeping people playing online at low levels. (This is why ranked mode has such small penalties for losses to start)
Since ranked is the only way to get quick matches, with casuals restricted to lobbies, maintaining a larger player pool seems plausible (particularly when they're already testing the patience of competitive players with their endless balance patches). If nothing else, I do appreciate the more lenient loss penalties, though SFV has been the only game of those I play to annoy me with how steep the price for losing in ranked has been.
 
Oct 27, 2017
1,799
The balance patches have so far been more good than bad. This isn't MK, and I think people saying this have overblown most of it way out of proportion (and might also be due to last patch adding something bad with GI changes)
 
Oct 25, 2017
1,494
The balance patches have so far been more good than bad. This isn't MK, and I think people saying this have overblown most of it way out of proportion (and might also be due to last patch adding something bad with GI changes)
They've completely changed how Azwel plays (for good or bad), altered long-standing attacks that are considered staples for some characters, buffed characters that were already considered good and in some cases top tier, nerfed assumed (and untested) top tier characters severely, nerfed ring outs, nerfed attacks based on online play, and nerfed what many considered to be one of the easiest throw break systems in modern fighting games. This is all before making sweeping changes (good or bad) to many characters during initial development.

You can like the patches all you want, but you it's quite a stretch to say people's reactions have been overblown when the devs have changed so much about the game and the series in general.
 
Oct 25, 2017
5,697
The balance patches have so far been more good than bad. This isn't MK, and I think people saying this have overblown most of it way out of proportion (and might also be due to last patch adding something bad with GI changes)
I haven't personally disliked most of what they've changed, but constantly needing to adjust to how the game is played as a result of Project Soul issuing more balances patches in a single season than other developers can be a deterrent to playing it seriously.
 
Oct 27, 2017
1,799
Another factor, SC didn't get the 2 years of arcade Tekken 7 did, so they have more stuff to fix. I'm not overblown by things one bit, I'd rather have this approach than what SF5 did.
 
Oct 25, 2017
1,494
Another factor, SC didn't get the 2 years of arcade Tekken 7 did, so they have more stuff to fix. I'm not overblown by things one bit, I'd rather have this approach than what SF5 did.
Do they though? I didn't have much access to Tekken 7 arcade, but I thought it only had one patch. Am I mistaken?
 
Oct 27, 2017
1,000
Wow, partywolf going Tira. Was not expecting that.
edit: and then AMY? And she did better than his Kilik too. And Ramon went Azwel. Some surprising character choices here.
Seems Linkorz is looking to relitigate NCR GF against Bluegod
 
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