Man I took a break from this and everything seemed good. What a fucking naive piece of shit I was. Enjoying enough to buy the season pass.
Why did I waste money on this dumpster trash of a game...
It's not tho. The real reason the season pass was a waste is because a lot of it is just gonna be a bunch of CaS parts that were already in previous games that they held back from us because money.
Nah. The Season pass itself is fine if a little pricey, the game it's attached to just isn't good.
How so? The gameplay itself is the best since SCII imo, even if RE needs a little tweaking. The single player is also pretty meaty and can last some one a good 20 hours. I'm only E1, almost D5 and so far I think the game is decently balanced with maybe Ivy and Sigfried being outlier. Even then, I don't think they necessarily need huge nerfs. So yeah, good stuff.
The series peaked with SCIII. SCIV was good, but worse. This is just further going down, but at least better than SCV.
You know, if you're going to be an ass, you could at least quote me instead of just trying to insult/snark a person and get away with it like a coward.
You know, if you're going to be an ass, you could at least quote me instead of just trying to insult/snark a person and get away with it like a coward.
Well in fairness, you did come in with a "this game is trash" hot take with no actual explanation as to why it's trash. What don't you like about it?
He has an insane amount of options, but he's heavily dependent on stances which gives you a brief window to break his combos as they transition. Who are you fighting as?I just beat someone who was handily out playing me by ringing him out 3 times. Final match in the set too lol. I need to lab Azwel. Felt very helpless against him.
It's unbalanced and feels so random. Sometimes you can dodge to the side, other times the same attack you just dodged will track you and instantly have them turn around. Sometimes you can break out of a grab, other times it just doesn't work (not referencing when you grab from a person's back). I had a game against a Geralt that made the simple act of getting up from the ground nigh impossible cause if I moved back or to the sides all of his attacks would track and if I tried to stand up and instantly block it would never work either. You have characters like Nightmare, Siegfried, and Ivy who are all low risk, high reward characters. Don't even get me started on Kilik who can use his critical charge which not only massively increases his damage but gives him a free critical bar to use his critical art that does 2/3 of your health with an insanely fast grab.
So much about this game feels way more frustrating than the previous games ever were. Even in SCIV which I said was worse than SCIII, I could take wins and losses in stride when going online. Yeah sometimes I'd get frustrated, but most of the time it was fine. But it feels like in SCVI there is no matches that aren't frustrating. Even wins don't feel great.
The game was better when there was no Reverse Edges and Critical Edges (so any game pre-V).
Mi-na. Managing distance felt weird because he has ridiculous range too and I was unfamiliar haha.He has an insane amount of options, but he's heavily dependent on stances which gives you a brief window to break his combos as they transition. Who are you fighting as?
You know, if you're going to be an ass, you could at least quote me instead of just trying to insult/snark a person and get away with it like a coward.
It's unbalanced and feels so random. Sometimes you can dodge to the side, other times the same attack you just dodged will track you and instantly have them turn around. Sometimes you can break out of a grab, other times it just doesn't work (not referencing when you grab from a person's back). I had a game against a Geralt that made the simple act of getting up from the ground nigh impossible cause if I moved back or to the sides all of his attacks would track and if I tried to stand up and instantly block it would never work either. You have characters like Nightmare, Siegfried, and Ivy who are all low risk, high reward characters. Don't even get me started on Kilik who can use his critical charge which not only massively increases his damage but gives him a free critical bar to use his critical art that does 2/3 of your health with an insanely fast grab.
So much about this game feels way more frustrating than the previous games ever were. Even in SCIV which I said was worse than SCIII, I could take wins and losses in stride when going online. Yeah sometimes I'd get frustrated, but most of the time it was fine. But it feels like in SCVI there is no matches that aren't frustrating. Even wins don't feel great.
The game was better when there was no Reverse Edges and Critical Edges (so any game pre-V).
All of this just sound like you don't know what you're doing.
Escaping grabs is easy. There are scenarios in which you need to tech a specific way to escape, this has been true in every SoulCalibur and Tekken. Sometimes the best option is to just remain on the ground. Nightmare is meh. Easy to beat. Sieggy is anything but low risk, high reward. Ivy takes a fuckton of skill. Kilik's SC super is ridiculously slow and hits high so you can crouch it.
I mean, you can have those complaints, but it really just sounds like you're not good at the game.
Man, I feel like I understand so well now. Your words have enlightened me.
Or I would say if you didn't just act so freaking elitist. Come on dude.
You can't even say with a straight face that Nightmare is meh and Siegfried is not low risk and high reward. And Ivy? Really? Skill? Every attack of hers is stupid free. There's a reason she's top tier right now.
Post is the 'Git Gud' of the FGC.
For real tho, it come down to this, Skill's right. Practice each of these scenarii to "git gud". You can only rely on that in fighting games. One hour in the lab just to understand Ivy's movelist and she loses like 70% of her cheap factor. All of that is just necessary knowledge to judge if the game sucks and is unbalanced. Just my point of view, I don't think it's elitist. It's just investment. There's discords link around this thread for each character, all the answers are here.
Nothing about that was "elitist" and the only part I disagree with is about Ivy requiring skill. Nightmare is a gate that you have to clear if your going to stick with ranked for any amount of time. You either learn how to deal with his bullshit, or you lose. The same as with any other character; his is just more pronounced. Just practice and you'll get better against them.Man, I feel like I understand so well now. Your words have enlightened me.
Or I would say if you didn't just act so freaking elitist. Come on dude.
You can't even say with a straight face that Nightmare is meh and Siegfried is not low risk and high reward. And Ivy? Really? Skill? Every attack of hers is stupid free. There's a reason she's top tier right now.
Post is the 'Git Gud' of the FGC.
Nah. That's just so incredibly reductive. If there's one thing I have quite learned from the FGC is that people who have problems with these games should just be quiet. After all, their fighting games never have any balancing problems. I'm not saying I'm so truth speaker, I'm no professional player, that much is obvious, but literally any dissent is always shut down. Of course the same people who shut down that talk will then complain about balance issues but it's different for them because "reasons".
Like man, I thought the Souls community was bad when it comes this stuff.
Nah. That's just so incredibly reductive. If there's one thing I have quite learned from the FGC is that people who have problems with these games should just be quiet. After all, their fighting games never have any balancing problems. I'm not saying I'm so truth speaker, I'm no professional player, that much is obvious, but literally any dissent is always shut down. Of course the same people who shut down that talk will then complain about balance issues but it's different for them because "reasons".
Like man, I thought the Souls community was bad when it comes this stuff.
Nah. That's just so incredibly reductive. If there's one thing I have quite learned from the FGC is that people who have problems with these games should just be quiet. After all, their fighting games never have any balancing problems. I'm not saying I'm so truth speaker, I'm no professional player, that much is obvious, but literally any dissent is always shut down. Of course the same people who shut down that talk will then complain about balance issues but it's different for them because "reasons".
Like man, I thought the Souls community was bad when it comes this stuff.
Come on now. There's "shut up you scrub" and there's "nah you lack experience, your opinion is not backed up by enough knowledge". Anyway, that's in the case you want to play the game online and be a bit serious about it. If you just want to play for fun, it's ok too, that's what I do with most fighting game, I don't bother learning more than one movelist and I just go online like this. Totally valid way to enjoy the game, but I won't go to the respective OT of Guilty Gear or Mortal Kombat and try to talk shit about the games I don't know enough, that's all.
I don't even know why I'm answering at all. I'll probably look like an elitist gatekeeper, which I'm not. I don't even play THIS game seriously.
It was one of the things that turned me off about Astaroth this time around initially. First few matches I played with him online I didn't manage to hold onto a single person I tried throwing; aside from on air grabs. But it's super satisfying when they do land, and as times gone on I've gotten better about mixing them in in smarter ways.First time seeing someone say grabs are too hard to break, they're the easiest yet. Playing as Astaroth and having people break his shit from just mashing is always fun :| Ya Ivy is strong, but until you hit the upper ranks the tier list means nothing.
My astaroth against his Azwel. He used nothing but horizontal during RE stand offs. Ended up finishing the final match with a throw which I think might have been the straw that broke the camel's back for him...
2B needs to hurry up. I lost almost all interest in learning any current character once she was announced. Went online for the first time in 2 weeks and got hosed, this is no good.
Alright, I'm done with RDR2 (unless I get sucked it on the online) finally and ready to get back into this. I got through the Soul Chronicle mode before RDR2, but need to pick a main, start learning the game and due the other SP mode.
Is there a good site out there with like the top 15 moves per character (like there is for Tekken 7)? Googling I see some Youtube videos, but I'd prefer a text site so I can just quickly run through moves while trying out characters.
Mitsurugi was my main in SC1 and 2 and I may stick with him. From a little play I wasn't a fan of how many strings seemed to end with Reversal Edge though.
The game has something like "Top Moves" in the movelist. Forget what it's called exactly.
Cool, I'll look for that.
Anyone know if it's actual top moves in terms of things that work in competitive play? Or just a list of the basic moves for each character like most games provide?
It's unbalanced and feels so random. Sometimes you can dodge to the side, other times the same attack you just dodged will track you and instantly have them turn around. Sometimes you can break out of a grab, other times it just doesn't work (not referencing when you grab from a person's back). I had a game against a Geralt that made the simple act of getting up from the ground nigh impossible cause if I moved back or to the sides all of his attacks would track and if I tried to stand up and instantly block it would never work either. You have characters like Nightmare, Siegfried, and Ivy who are all low risk, high reward characters. Don't even get me started on Kilik who can use his critical charge which not only massively increases his damage but gives him a free critical bar to use his critical art that does 2/3 of your health with an insanely fast grab.
So much about this game feels way more frustrating than the previous games ever were. Even in SCIV which I said was worse than SCIII, I could take wins and losses in stride when going online. Yeah sometimes I'd get frustrated, but most of the time it was fine. But it feels like in SCVI there is no matches that aren't frustrating. Even wins don't feel great.
The game was better when there was no Reverse Edges and Critical Edges (so any game pre-V).
He has an insane amount of options, but he's heavily dependent on stances which gives you a brief window to break his combos as they transition. Who are you fighting as?
I hate the silence of Namco regarding the season pass content. 2B WHEN ? CaS parts WHEN? SETSUKA and DAMPIERRE WHEN?
Thanks!
After playing around with the handful of characters I was considering, I think I'll go with Geralt as my initial main. More fun than Mitsurugi and at opposite ends of the tier list apparently. I gave Seong Mi-na a go as she seems fun, but really struggled in Arcade mode with her. I'll revist when I learn the game more.
I think his SC super is a VERY good block/whiff punisher, and of course it's unavoidable in those situations as well.Kilik's SC drains his health the entire time he's in it. Back up and let him hang himself. If you uses the super from SC, all you have to do is duck when you see the animation. You have plenty of time to do this so long as you're not in the middle of doing something else. The only time it's guaranteed is off of his throw (which scales the damage) or off of a guard break that's telegraphed and moderately easy to step (especially offline). Unlike Asta's super, you can literally just wait for the animation, then duck.
Ack, those elitist FGC! Always ruining everything!
I think his SC super is a VERY good block/whiff punisher, and of course it's unavoidable in those situations as well.