Yeah, I just found it. Thanks.Her left throw where she throws him on the ground and stomps on him, lol
His clothes didn't explode off though.
Yeah, I just found it. Thanks.Her left throw where she throws him on the ground and stomps on him, lol
The lethal hit only triggers when you end a round with it.
I tested it that way. It didn't work. :/
Ahh, then I guess it's end of the match. I triggered it on the final blow when I fought him in her story chronicle.
I own this on PS4 but at somepoint it would be nice to have it on PC as wellThis is IndieGala's crackerjack deal and it's only $20, great deal for anyone who hasn't bought it yet. PC version to clarify. Limited number of keys so get it on it if you've been waiting on a deeper sale.
I'm still waiting on one other thing I want that they keep pretending isn't coming for the sake of their drip-feed marketing crap, and while they're aware that people hate CaS characters being allowed in ranked, they're clearly not listening.
They're afraid of losing those players totally, then higher queue times in ranked, leading to dead game.
One of the design priorities in SC6 was respecting people's time. This is why they've designed things for minimal waits and loads , at the cost of some polish and graphical quality. Okubo heard the criticism some Tekken players had about Tekken having loads that were too long, and there was concern SC wouldn't sell well, so priority was given to keeping people playing online at low levels. (This is why ranked mode has such small penalties for losses to start)
Since ranked is the only way to get quick matches, with casuals restricted to lobbies, maintaining a larger player pool seems plausible (particularly when they're already testing the patience of competitive players with their endless balance patches). If nothing else, I do appreciate the more lenient loss penalties, though SFV has been the only game of those I play to annoy me with how steep the price for losing in ranked has been.They're afraid of losing those players totally, then higher queue times in ranked, leading to dead game.
One of the design priorities in SC6 was respecting people's time. This is why they've designed things for minimal waits and loads , at the cost of some polish and graphical quality. Okubo heard the criticism some Tekken players had about Tekken having loads that were too long, and there was concern SC wouldn't sell well, so priority was given to keeping people playing online at low levels. (This is why ranked mode has such small penalties for losses to start)
The balance patches have so far been more good than bad. This isn't MK, and I think people saying this have overblown most of it way out of proportion (and might also be due to last patch adding something bad with GI changes)
I haven't personally disliked most of what they've changed, but constantly needing to adjust to how the game is played as a result of Project Soul issuing more balances patches in a single season than other developers can be a deterrent to playing it seriously.The balance patches have so far been more good than bad. This isn't MK, and I think people saying this have overblown most of it way out of proportion (and might also be due to last patch adding something bad with GI changes)
Another factor, SC didn't get the 2 years of arcade Tekken 7 did, so they have more stuff to fix. I'm not overblown by things one bit, I'd rather have this approach than what SF5 did.
Was also great that the commentators happen to play those characters too.That GF was insane. The situational knowledge shown by Linkorz and Bluegod was top tier. This game is so sick.
Is it just me or is Ranked basically only Cervantes and Amy? I see Nightmare from time to time, and my scrub ass gets demolished at all times. The Amys aren't too bad but my Mitsurug(ette) gets utterly wrecked by that old pirate fuck, and mister stunlock from across the screen edge lord. I need scrub tips!
As soon as the stream went live and people saw who was casting it a lot of the chat went to the French broadcast instead.This commentary is really dry and subdued (comments comparing it to golf aren't really off base).
I decided to give that a try since you mentioned it. I may not speak French, but much better to have commentators with some actual energy.As soon as the stream went live and people saw who was casting it a lot of the chat went to the French broadcast instead.
But they skipped over Cass in terms of how the DLC is numbered in the files.Pretty sure the Amy reveal already proving the datamining right points to the "waifu pack" direction staying on point, therefore Cass to close out S1. An Evo 2019 announcement at the earliest for Hwang would be far more likely if they were to ever add him.
Yet Hwang isn't named in the files at all (and no, random words interpreted by fans to be placeholders for other veterans missing don't amount to much). And based on overall popularity and where Bamco has determined their bread to be buttered with SC specifically, there's even less reason to believe that he would be given priority.But they skipped over Cass in terms of how the DLC is numbered in the files.
There's nothing set in stone yet, so I say go for Hwang!
I deffo disagree.Yet Hwang isn't named in the files at all (and no, random words interpreted by fans to be placeholders for other veterans missing don't amount to much). And based on overall popularity and where Bamco has determined their bread to be buttered with SC specifically, there's even less reason to believe that he would be given priority.
If this were Tekken, I'd be more inclined to believe a male character being given preferential treatment with DLC.
Realistic eh?If you insist. I prefer being realistic, part of why I won't be getting my hopes up about the last DLC character in DBFZ being one of interest.