Souls Veterans: What are your initial thoughts after playing Sekiro?

ghibli99

Member
Oct 27, 2017
10,210
USA
It's kicking my ass, but I love it. I'm having to completely rewire my brain to approach this game differently from Souls/BB, and even then, it's not helping in a lot of cases. My big takeaway is this: We all have certain expectations of what Souls/Souls-like games should be, and with Sekiro, Miyazaki/FromSoft has basically taken our expectations and threw most of them out the window in favor of something different, but with the same underlying DNA driving it. I don't have a verdict yet, since I'm only a few hours in, but it's bringing back all of those feelings I had three years ago when I was a noob getting destroyed in BB.
 

gigaslash

User requested ban
Banned
Oct 28, 2017
1,122
Character Progression: Sekiro's first major weakness is its progression. The ability to strengthen your character is most important when you reach a particularly difficult challenge, but Sekiro truly limits your options for overcoming tough foes. As I mentioned above, prosthetic tools are rarely Megaman-style solutions to a seemingly insurmountable boss, but are instead ways to supplement your reflex-based skills. If you lack those skills in general, they won't really help you. The same is true of items, skills and even stat upgrades (earned by beating minibosses/bosses), due to the immense damage that enemies inflict. The game feels most similar to playing through a Souls game or Bloodborne without leveling up, and while I personally was up for that challenge, I don't think it's a good design philosophy even for a developer known for difficulty.
That's the best thing about Sekiro, I think. Back in the day you ran into a difficult boss and instead of getting gud you can just go farm exp or tweak your build or spam items or upgrade your weapon, or do whatever else to eliminate the challenge. Here you face another soul-crushing boss and you first instinct is "ok, what can I do to make it easier?" And the answer is NOTHING. No item or prosthetic of skill (with some very minor exceptions) will make it doable unless you learn to play better. I had this with Genichiro where at first I though I can't go through the fight with the amount of healing items I have (5), so I went and used two gourd seed I had in stock, but that of course didn't do anything, cause the pace is so fast that in Tomoe phase you barely have any time to heal. So instead of relying on extra healing, I just practiced and then took him down with no healing in the third phase. That's not character progression, that's player progression, which feels much more rewarding.
 

Sasliquid

Member
Oct 25, 2017
3,183
The game just reminds me how much I want Nioh 2. I beat a couple bosses and started training the skills and unlocking the arms. It is so limited in scope though. Combat is great, but everything else is really meh.

I would rank the latest From games

1) Blood Borne
2) Dark Souls 1
3) Demon Souls
4) Sekiro
5) DS3
6) DS2

I would put Nioh between DS1 and Demons Souls
Exact same ranking for me (including Nioh)

But I could see Sekiro going above Demons if I enjoy the endgame
 

Dullahan

Always bets on black
Member
Oct 25, 2017
6,641
It's definitely a Souls like title for me. Interconnected world, a hub with a guy that upgrades stuff and a girl that upgrades your healing Gatorade, you lose your currency upon death, there are bonfires where you spend your juju to level up your skills. It's Souls through and through.

I feel like it's Miyazaki's worst game in this style. The very nature of locking you into a single playstyle, and character means that the variety of his other titles just isn't present. The story and world are also somewhat uninteresting.

With that said, it's still a 9/10 title and my 3rd favorite game this year behind RE2 and DMC5. It's still very much a must play. Traversal and combat makes this .
 

Thorrgal

Member
Oct 26, 2017
7,925
This is definitely the hardest one yet, since you can't rely on a summon to push you through a boss. Outside of that, I really enjoy the changes here and the only real complaint I have is that the setting/atmosphere isn't as good as Souls/BB. Though it's hard to make a game like this with that feel. Which is why it makes up for it on the story end it seems.
I agree most with this post out of all (although I'm still at around 1/3 of the game). For me Souls/BB atmosphere was amazingand Sekiro doesn't quite reach that mark

Combat is more tense though.

And while in Souls and BB you were tense as fuck outside of combat, because any step cpould be your last, in Sekiro not as much.
 

bigol

Member
Oct 27, 2017
1,767
uninstalled it yesterday.

DS1 > BB > DS3 > DS2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Sekiro

haven't played demon souls yet
Just yesterday you were stuck at seven spears, that's not even 1% of the game. And it's a totally optional mini boss too. I guess most of people complaining just don't like the difficulty and want it to be a Souls game. You are doing yourself a huge disservice not giving the game a real chance.
 

mocolostrocolos

Attempting to circumvent ban with an alt account
Banned
Oct 26, 2017
970
User warned: inappropriate language
It's like playing Demon's Souls again. I'm getting raped and I love it.
 

Atisha

Banned
Nov 28, 2017
1,331
Combat is exponentially more engaging, from moveset, to the up close bang clang - give and parry rhythm, to the geysers of blood. I aint ashamed to admit. i'd like to see some heads roll, and limbs severed, and guts spewed on occasion - ala Ninja Gaiden 2. But oh well.

Production design is elaborate, and on point, with that fromsoft air of the strange. Love it. It's the best thing their teams have put out - bar none.
With this game its not about character progression, getting stronger by upping your stat numbers, its about Player progression. It' the player who gets stronger.
 

Fitts

You know what that means
Member
Oct 25, 2017
10,432
I went on blackout after the first trailer and Miyazaki interview. So I’m fairly unspoiled. From the small amount I did know, I wanted Tenchu Souls. What we got is Tenchu Souls.

I’m 10 hours in and it’s fucking awesome. I thought Bloodborne was a big departure from the Souls formula, but this even more so. FROM are ridiculous when it comes to combat design. Swordplay has never felt this good.

That said, Sekiro is much more traditional in its story design. While the environments are gorgeous, well thought out, and super detailed there isn’t a prevalent and persistent high level of environmental storytelling. It’s there, but it just doesn’t have you drinking in the small details as much. There’s also some creative lore here, but again it’s more overt.

The actual map design itself, though, is still amazing. Absolutely loving all the optional areas and the way you’re given choices on how to engage in combat scenarios.

I love this game. I suck at it, but I love it.
 

mxbison

Banned
Jan 14, 2019
2,148
I know the souls fans are hell bent against difficulty settings for some reason I don't understand, but I really wish the game would be accessible to more people. The combat feels amazing and the world design is best in class.

I had my fun with it but will take a break for now, it's getting too frustrating for me, not sure if I'll come back. Probably about 30% complete.
 

MrWindUpBird

Member
Oct 28, 2017
2,793
*puts more focus on story*

*makes the game literally impossible for a sizable chunk of people who love souls but can't do it alone*

Lol

Difficulty doesn't equal quality, and taking options away only hurts your audience considering the diehard Elite never summon anyway.
It’s not a Souls game. From should be allowed to branch out in other directions if that’s what they want to do without churning out Booodborne 2 or Dark Souls 4.
 

Mezati99

Banned
Feb 6, 2019
957
Planet Earth
Just yesterday you were stuck at seven spears, that's not even 1% of the game. And it's a totally optional mini boss too. I guess most of people complaining just don't like the difficulty and want it to be a Souls game. You are doing yourself a huge disservice not giving the game a real chance.

it reached a point where it's just not fun anymore

i miss experimenting with different armor sets, i miss looking for stronger weapons, i miss the epic looking bosses with epic music

in other words, i miss the soulsborne games, and this ain't one

this game is just not for me and i accepted it and moved on
 

Jiminy

Avenger
Mar 29, 2018
6,187
If i can't beat a boss, its because i lack either the attack power or higher vitality
This is not correct

Im also constantly stuck in the habit of dodging with circle instead of parrying, but the parry margins for error seem to vary completly depending on enemy, and some attacks seem so difficult to parry.
Aha, that's why you have the first problem/incorrect assumption.

No, the parrying margin is pretty much fair and very accurate throughout the entire game. The exception to this is if you're on Xbox One X with its very rare input latency issue. You need to retrain to parrying, jumping and holding dodge to sprint away - you should rarely be dodging.

it reached a point where it's just not fun anymore

i miss experimenting with different armor sets, i miss looking for stronger weapons, i miss the epic looking bosses with epic music

in other words, i miss the soulsborne games, and this i ain't one

this game is just not for me and i accepted it and moved on
The lack of armour and stuff is really, really gutting.

But, um... epic looking bosses with epic music?

The game has them.

In my experience Seven Spears is the last REALLY hard fight in the game (until late-game stuff which is understandable) and after that the difficulty really lets up and you get more and more immersed.
 

-Tetsuo-

Member
Oct 26, 2017
7,424
Dont really like it at all. Dont like the combat or stealth mechanics. It is so punishing that I dont really feel like learning them, either.
 

Solaris

Member
Oct 27, 2017
2,646
I’m surprised people love Nioh so much.

Outside of the combat I thought it was kinda shit to be honest.
 

Aswitch

Member
Nov 27, 2017
3,807
Los Angeles, CA
Didn't read your full post yet since I've only got to play like 30mins so far and wanted to avoid spoilers. From what i played so far, I've really enjoyed. I love the speed of the game compared to the Soulsborne games. I feel that I'm rewarded for parrying way more in this game than the others. I'm assuming that only gets more difficult as you progress in the game, but a good sign. But overall the mobility/speed alone feels pretty great and i'm assuming is what going to separate this from the other Soulsborne games.
 

Aeana

Member
Oct 25, 2017
5,029
I think the constant comparisons with Souls are understandable, but ultimately misguided. Sekiro is explicitly not Souls, and judging it as if it is is unfair, both to the game/its developers and to players. I've seen a lot of complaints about things like the progression, lack of build options, etc. But it's almost always in the context of a comparison to Souls. Sekiro doesn't have all of the RPG elements of the Souls games, and it places its combat focus elsewhere. Habits developed while playing Souls games will often only serve to hamstring you in Sekiro, as well.

There are certainly similarities, but there are so many intentional differences that are being treated as weaknesses just because they're differences. It's a bit sad that everything Miyazaki produces from here on out will stand in the shadow of the Souls games, even when he tries something new.
 

Foffy

Member
Oct 25, 2017
10,613
I think a lot of the unlockable special attacks are trash. Some of them look flashy as fuck, but this is a game about posture, not direct damage, so unless you're using them on a boss -- and they often don't give you enough wiggle room for pulling off a full combo from the special attacks that have attack strings -- but they go right into the bargain bin real fast. For that reason, a lot of the unlock tree is pretty worthless. I have to unlock the slightly better version that adds a kick in order to unlock the last ability in the tree? Wowee.

I'm mostly playing in a way that's kinda cheap, hit and run stealth, but man some of the detection systems and their jankiness really do give away this started as a Tenchu game.

Finally, as I'm near the end of the game, I have to say that this game is very light on purely optional things. They're almost always a miniboss and item. I'm quite spoiled by Miyazaki's prior works, as they often has more than one location that you didn't have to visit. So far it seems you visit every location in the game, with the occasional secret spot, and that's just bosses and items. The game very much has that "linear" action game focus to it, and this is only a downside considering the games they're most famous for, and the one this is being compared to the most, were far more plentiful in secrets.
 

Mezati99

Banned
Feb 6, 2019
957
Planet Earth
This is not correct



Aha, that's why you have the first problem/incorrect assumption.

No, the parrying margin is pretty much fair and very accurate throughout the entire game. The exception to this is if you're on Xbox One X with its very rare input latency issue. You need to retrain to parrying, jumping and holding dodge to sprint away - you should rarely be dodging.


The lack of armour and stuff is really, really gutting.

But, um... epic looking bosses with epic music?

The game has them.

In my experience Seven Spears is the last REALLY hard fight in the game (until late-game stuff which is understandable) and after that the difficulty really lets up and you get more and more immersed.
bruh, unless it changes later on, all the bosses are just dudes with different outfits and sizes, and the music is utter shit compared to soulsborne. for me at least, not a single memorable soundtrack
 

Cels

Member
Oct 26, 2017
4,570
i haven't played the game yet but i'm seeing the complaints about progression but isn't the real progression getting good at the game rather than any intrinsic health/damage buffs?

aka you can no longer farm up souls/levels or summon a friendly ghost in order to overpower the boss, you actually have to learn how to play the game? i guess in that way souls games were more lenient.
 

Deleted member 8561

user requested account closure
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Oct 26, 2017
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It's a social experiment that is testing the limits of what a person is willing to endure in an attempt to justify their purchase.
 

CHC

Member
Oct 27, 2017
5,100
it reached a point where it's just not fun anymore

i miss experimenting with different armor sets, i miss looking for stronger weapons, i miss the epic looking bosses with epic music

in other words, i miss the soulsborne games, and this ain't one

this game is just not for me and i accepted it and moved on
Build variety criticisms I certaily understand, though I do not necessarily share those feeling.

But bosses? BOSSES? With literally one or two exceptions, every single boss in these has been like Lady Maria-tier. Insanely tight, demanding duels where the pressure never, ever relents. Most have taken me like two hours to get the hang of it, but like five of them have shot right to the top of my list of series-best fights.
 

Terandle

Member
Oct 27, 2017
382
I think every time Miyazaki was asked to put in an easy mode to Dark Souls he just made Sekiro harder instead
 

Phinor

Member
Oct 27, 2017
654
Really dislike the combat system and leveling up mechanics so half of the game really, the world and levels seem great from what I've seen so far. Unfortunately the parry mechanic and combat so heavily emphasizing perfect timing is my achilles' heel so spending hours and hours on a single mini boss stops being fun at some point.

Due to how the game progress and leveling is structured there's really nothing I can do to make things easier to gain an advantage because leveling up isn't possible, to get more attack power I would have to be able to actually kill the enemies first etc. Basically it's a game where you have to be at least good enough to do x or you will never proceed past that point unlike with previous Souls games where you could level up, improve your gear (or indeed go with NPC or player summons).

Basically Nioh and previous From games were much more forgiving (and easier) and allowed you to improve your character if you yourself were at your limit already, Sekiro has (almost) none of that.
 

bigol

Member
Oct 27, 2017
1,767
I think the constant comparisons with Souls are understandable, but ultimately misguided. Sekiro is explicitly not Souls, and judging it as if it is is unfair, both to the game/its developers and to players. I've seen a lot of complaints about things like the progression, lack of build options, etc. But it's almost always in the context of a comparison to Souls. Sekiro doesn't have all of the RPG elements of the Souls games, and it places its combat focus elsewhere. Habits developed while playing Souls games will often only serve to hamstring you in Sekiro, as well.

There are certainly similarities, but there are so many intentional differences that are being treated as weaknesses just because they're differences. It's a bit sad that everything Miyazaki produces from here on out will stand in the shadow of the Souls games, even when he tries something new.
I have faith and really hope Miyazaki doesn't really listen to people complaining about the lack of builds and rpg elements in a game that was never intended to be an rpg in the first place. Souls players can have their Bloodborne 2 but i hope there will be an even better Sekiro game or another new game that takes cues from it.
 

Ferrs

Avenger
Oct 26, 2017
15,159
I like it so far, still long way before finishing it, but it's has good combat and the level design is awesome. If it will surprass or not Souls game I don't know yet.

The stealth is a little weird, like"my first stealth game" wird, sometimes its too erratic and doesn't have your surroundings into considerations. Could do without dragonrot too. I mean I dont mind it much, but that's probably a problem too, it's something added to add a little buzz in your head and keeping you annoyed.

There's really not enough compliments for the level design though , best since Dark 1 clearly.

The protesic tools are in no way useless, people that say this probably don't know how to use them, they're life-savers and game changing in a lot of battles.
 

DonaldKimball

Member
Oct 28, 2017
1,413
i haven't played the game yet but i'm seeing the complaints about progression but isn't the real progression getting good at the game rather than any intrinsic health/damage buffs?

aka you can no longer farm up souls/levels or summon a friendly ghost in order to overpower the boss, you actually have to learn how to play the game? i guess in that way souls games were more lenient.
Those complaints are mostly bs. You can farm exp/currency in this game, it's just not as effective as in souls games.
 

CHC

Member
Oct 27, 2017
5,100
Also, I feel like the whole checkpoint system doesn't work as well here, both in terms of lore and mechanics. The minute-to-minute difficulty is so extreme that checkpoints have to be relatively close together, which kind of trivializes the relief of finding one. Plus, while the world is highly dense and interconnected, it kind of doesn't matter because you can fast travel right off the bat. The shortcuts really don't do much other than elicit kind of muted "huh that's kinda clever" response from me, rather than "thank fucking God I can skip that room now" like in Dark Souls 1.

I would have preferred if they had divorced the fast travel system from the checkpoint system. Let us fast travel through those rotating secret walls to and from certain places, and then let checkpoints be checkpoints. Kind of like Hollow Knight or something. As it is, I just don't feel that sense of relief and achievement navigating the world because it's ultimately not a major part of the game anymore.

The whole checkpointing system feels like something that was sort of an unconsidered carry over from their last game (Dark Souls III) rather than something that was built from the ground up to accommodate the game's overall design.
 

Fatoy

Member
Mar 13, 2019
4,872
Given the way I've always played the Souls series (and Bloodborne) a lot of what other people see as omissions don't really feel like it to me.

I've played DS1, DS2, Bloodborne, and DS3, and DS3 was the only one I didn't finish, because the From "formula" had started to feel stale by that point. Across the board, though, I played all those games in a very similar way: I specced into dexterity and health, and I tended to use either fast swords or the occasional scythe / polearm. I always took it slowly, I never summoned, and I'd try to parry absolutely everything I could.

In Sekiro, I don't miss having RPG-style stats, because I'd got so used to my way of playing Souls games that it felt like going through the motions building the same way every time. Lack of imagination on my part? Probably, but my approach always felt like it fit with the Souls fiction; I was a lone adventurer braving a supremely hostile world, so it made sense to be calm, cautious, and ready with the steel.

By the same token, I don't miss the different weapons much, because the katana lends itself perfectly to my established play style. Stay mobile, bait attacks, and parry everything.

In terms of world design and atmosphere, Sekiro obviously isn't as dank and dingy as a Dark Souls 1, but I don't think it needs to be. Dark Souls always seemed to me to be a corrupted vision of medieval European fantasy, and Sekiro is... a corrupted version of Japanese feudal fantasy. Yes, the enemies aren't as outlandish, but the locales and level design are both striking enough to let Sekiro stand on its own terms. People had impossible expectations if they thought Sekiro was going to be full of dragons and aliens.

The stealth is something I'm still not quite decided on. It's obviously very heavily emphasised - probably mandatory for some of the big arena areas you have to traverse. It's also rewarding to practice well. The AI is probably too easy to exploit, though; those big arenas never feel like a test of your stealth skills or planning, because you can escape and 'reset' at any time, with no real penalty. Unlike Souls games, where a single Black Knight would chase you to the ends of the earth, an armoured general in Sekiro will shrug his shoulders and quit looking for you if you so much as zip up into a tree. That can make big areas feel like tests of patience more than anything else.

Otherwise, I think the combat is From's best because it aligns with the way I've always played their games, and then iterates and improves on it. Where DS bosses were about learning to use your limited tools to take down something insurmountable (mostly,) the bosses in Sekiro have a wide range of offensive and defensive options... but so do you. They thrust, you Mikiri counter. They sweep, you dive kick. They swipe, you parry. These battles might be extremely hard, but they feel fresh.

The two things I dislike about Sekiro so far are also things I had a problem with in previous From games. The tracking and magnetising effect on some enemies' attacks is patently unfair and very silly to look at. The early ogre is an obvious offender, with his magic grab that catches you from fifteen feet away and pulls you into the animation, but he's not the only one. The other problem is spirit emblems. In Bloodborne, I remember getting stuck on a boss - it was probably Ebrietas - and running out of bullets or vials. Queue a fifteen minute farming session to get more, before I could try the boss again. The equivalent hasn't happened in Sekiro yet, but I can see it happening in the near future. I'll run out of spirit emblems and I'll have to go and farm for sen to buy more, or I'll have to have stored a load of coin pouches previously with this eventuality in mind. I didn't understand what that process added to the game in Bloodborne, and I still don't understand it here; it's unnecessary busy work.

EDIT: Forgot to add, I also played Nioh. Loved the combat in that game, but found the world and enemy variety really uninspiring after about ten or fifteen hours, and quit. That was gutting, because the two Nioh tests I played were my favourite gaming experiences in a long time, but the full game didn't build on those in any serious way beyond more loot, more of the same enemies, and increasingly dull levels.
 

Zacmortar

Banned
Oct 25, 2017
7,383
It’s not a Souls game. From should be allowed to branch out in other directions if that’s what they want to do without churning out Booodborne 2 or Dark Souls 4.
Okay, "From" game. None of my complaints require it to be explicitly a Souls game, and I obviously used Souls as a label for all of their recent big titles.
 

Jiminy

Avenger
Mar 29, 2018
6,187
Still early in(~7 hours played this weekend), but enjoying it. Not finding it "the best" as some in the OT are touting quite yet though.

The environments lack the mystery and intrigue of the other titles so far. These layouts are well devised with hidden items, stealth opportunities, and shortcuts, but eh...just not capturing my imagination as much here. The arena feel is more prevalent here than in other games where I found myself lost in picking apart the details.

The story setup in the intro I found not well handled either:
1) Wolf trained by master
2) Wolf given protection task by master
3) -Fade to black- Wolf failed his mission.
4) Wolf given the same task again...and fails. (shock!)
5) Play the game to see how exactly he failed(amnesia?) and rise to the challenge to right that wrong!

Despite being so straightforward with the plotting, even as I push farther into the game, I have no real connection or inspiration with the main hero himself. Maybe eventually this will change, but so far there is little intrigue. Even the blank slate avatars in prior games were more interesting.

Combat is good, but less free-form than prior games. I suppose all these games demand executing pattern recognition well to survive, but this is more rigid. It's satisfying to overcome repeated death and finally see through the madness with perfect timing to victory, but its pigeonholing a solution where many options felt possible in prior games. I conditioned myself to learn the timing and won after dozens of retries. Not quite as celebratory for me even if I felt like an untouchable badass after 30+ attempts. I did the thing. Older games made me feel like I took them down on my own terms, not theirs(with some exceptions).

Again, things may change as I push on, but I DO like it despite all this nagging. I just...don't love it yet.
- the extent to which environments change in the back 2/3ds of the game is mind-blowing
- combat also becomes increasingly free-flowing and there is more and more capacity for your own style and approach as you unlock more skills and the enemies/encounters become more varied, mobile and dynamic
- the story is very much taking a very Lynchian/Twin Peaks season 3 approach (even with a few direct references) - there's a lot of plot but it's still very terse and quite abstract, lots of stuff isn't explained or has to be put together separately/laterally.

I'm at a point where just perfect-parrying to win isn't the only way. I have maybe three or four tools/approaches I use that I haven't seen any other players/streamers use in the same way. Your library of moves really just keeps on opening up
 

Jiminy

Avenger
Mar 29, 2018
6,187
bruh, unless it changes later on, all the bosses are just dudes with different outfits and sizes, and the music is utter shit compared to soulsborne. for me at least, not a single memorable soundtrack
It does change later on

The soundtrack is super understated and if I recall correctly there are only a handful of tracks in the whole game, really - however some of them are fantastic, esp. later.

It's not even the same genre/style as Soulsborne so you shouldn't expect the same thing
 

bigol

Member
Oct 27, 2017
1,767
I think a lot of the unlockable special attacks are trash. Some of them look flashy as fuck, but this is a game about posture, not direct damage, so unless you're using them on a boss -- and they often don't give you enough wiggle room for pulling off a full combo from the special attacks that have attack strings -- but they go right into the bargain bin real fast. For that reason, a lot of the unlock tree is pretty worthless. I have to unlock the slightly better version that adds a kick in order to unlock the last ability in the tree? Wowee.

I'm mostly playing in a way that's kinda cheap, hit and run stealth, but man some of the detection systems and their jankiness really do give away this started as a Tenchu game.

Finally, as I'm near the end of the game, I have to say that this game is very light on purely optional things. They're almost always a miniboss and item. I'm quite spoiled by Miyazaki's prior works, as they often has more than one location that you didn't have to visit. So far it seems you visit every location in the game, with the occasional secret spot, and that's just bosses and items. The game very much has that "linear" action game focus to it, and this is only a downside considering the games they're most famous for, and the one this is being compared to the most, were far more plentiful in secrets.
You can miss entire locations and final bosses are different too if you make a choice instead of another. Also, going out of the main path and engaging in npc sidequests rewards you with better items helpful for the combat and tools, lore, and a secret ending, that is the real ending of the game.
It's not the usual linear action game like DMC V, at all.
 
Last edited:
Oct 27, 2017
529
OKC
I'd say it's my favorite of all From Soft games with the exception of the original Dark Souls, but that one just has a lot of nostalgia for me.

I really just prefer how they did everything in this game compared to the other ones other than length. Felt it was just a bit too short, but I hope whatever DLC they inevitable release will add another 5-10 hours. I do like BB's setting way more, but everything else about this game is just straight up better and more fun to play for me.
 

qa_engineer

Member
Dec 27, 2017
471
the saying, "if you can dodge a wrench you can dodge a dodgeball" does not apply here.

Edit: same with Dodge, duck, dip, dive and dodge.
 

BrickArts295

Member
Oct 26, 2017
8,173
Movements are ace, the trick arm is cool, the story actually make sense (For a FromSoft game) and the combat is awesome. BUT hot damn is the game hard. Farming won't save my ass this time around :(
 

Herey

Member
Jan 10, 2019
1,961
Really liking it so far, but it’s not touching From’s best games like I thought, at least so far. But they’re still clearly one of the best at what they do around at the moment.

It’s just little annoyances for me. Stealth is inconsistent and exploration is bit less interesting than Souls. I keep seeing people praising the story and lore but I think I’m missing something, it seems quite standard fantastical feudal Japan fair.
 
Oct 29, 2017
909
At first I was lukewarm on it but over time I grew to really love the combat and I've liked all of the boss fights so far (ashina castle boss fight is where I knew this game was special). What I love seeing the most is Soulsborne elitists who spent so much time defending FromSoft games and yelling "git gud" now finally hitting a wall with the difficulty of Sekiro and whining about it. Miyazaki truly delivered an incredibly difficult and yet fair game this time.
 

Mezati99

Banned
Feb 6, 2019
957
Planet Earth
It does change later on

The soundtrack is super understated and if I recall correctly there are only a handful of tracks in the whole game, really - however some of them are fantastic, esp. later.

It's not even the same genre/style as Soulsborne so you shouldn't expect the same thing
yeah, this is where my media blackout fucked me over, i was 100% expecting a souls game

oh well, just gonna wait for Bloorborne 2 and DS4
 

Raide

Member
Oct 31, 2017
13,469
Personally, I think its a great spinoff of the Souls style of games, (with its own style of course) but it lacks longterm replayability. Once I have done it, which will probably takes hours and hours, I just don't feel the need to start again and try new builds.
 
Dec 1, 2017
96
I'm about 20 hours in and the only negative thing I can say is that the lack of new armor sets/clothing really dulls some of the excitement of exploration. Every time I see an item tucked away in a corner or glowing in the distance, I know its going to be either money, ash, ceramic pieces, or some kind of antidote, and it is a little disappointing. Finding new shinobi tools is great, but I guess I didn't realize how much changing up the look of my character in these games mattered to me until the option was gone.

I love virtually everything else about it though, and continue to be amazed at how post-souls From Software games feel expertly tailored to what I love and appreciate about video games.