This fight feels much more intimate and strategic than the boss fights of the previous entries. I hesitate to say Souls-like, but the parry certainly engenders a vaguely similar strategy of studying the boss' movements and finding openings to deflect, stun, and attack.
"Our boss fights in this game are such a level up that I feel like they do such a good job of getting that one-on-one feel, and they really stand out as the tentpole that we want them to be, and the players expect them to be," says Sheahan. "Having these big fights and clashes with villains, they're just fantastic moments through the game and really leave you feeling just exhilarated and like you've had a fantastic experience