Well, one person, in particular...
Ha ha
If you watch competitive players' streams, high level tournaments, and usage data, that while they don't hate them like I do, dualies are unquestionably the kings of the heap as the most solid weapon class and slayers in the game with some of the better kits.
I hate dualies for a few reasons:
- They benefit the most from Nintendo's latency filled online.
- They bypass the fundamental rules of the game (paint and turf control) with no clear drawback and until recently all but invalidated the shooter class of weapons.
And more than anything
- They reward and almost encourage bad habits and bad playstyles allowing them to survive and even win encounters they honestly should not. They encourage ignoring stage control, patience, or positioning in favor of dodge roll as much as you can as random as you can.
But I love how Splatoon does their updates. While I don't always agree with their choices, they often do something that I've always thought that other dev teams should do which was summed up succinctly by Vespher on patch night, "They're nerfing the Dualies without nerfing the dualies". I like nerfs to OP and dominating characters / weapons but what I think is really needed is to make the lesser used or weaker ones better. People gravitate to the high tiers because they have better tools and options so minor frame or damage nerfs don't make that much of a difference. Unless the lower tiers are actually made *better*, no one is going to consider them. Splatoon patches actively change properties and functions of weapons to make them better on top of typical frame and damage changes. Look at how much Missiles changed or beakons. With these recent patches, we're getting improved painting with changes to guns and new sub weapons that paint like fiends. We're improving mobility and improving sub weapons. The Splatoon devs are making it harder for the top tier dualies to do their top tier antics without nerfing them by making the other weapons *better*.