So hopefully the level design in Splatoon 3 is up to that standard and they do something about this issue.
What sources would you recommend to read/watch/learn advanced techniques and weapon counters?
On the one hand, since Turf War is so silly, I can't really get mad about losing it. Sure it's frustrating to lose, but It's like getting mad at a coin flip. On the other hand, I'd really like there to be more substance and variety to special events that get so much attention like the Splatfests.
A lot of pro players stream regularly like Dude, Sendou, and Vesper on Twitch.tv. Dude does answer questions on stream but it is better to just tweet him or watch his Youtube videos. There's also a lot of Japanese players that stream and post videos to Youtube daily and while they do give advice you can get the idea from watching them play.
But specific weapon counters? That's just something players have to learn on their own and Ranked mode will do that with longer game times and more people using high tier weapons more often. I've complained about Dualies for so long because they're everywhere and take too much advantage of Nintendo's potato online. Fight them so long and so consistently you can't help but eventually learn how to read them. Same with Rollers and Chargers. I still remember when the Splatoon 1 demo came out and people thought the roller was the most OP weapon.
Honestly it's about learning fundamentals that help more than anything. Knowing to wait and observe, stop super jumping all the time, not rushing in like you're a superhero, saving special, not using up all your ink on nothing, not giving up advantageous position and learning that it is OK to back off. I talked shit about Aerospray and Brushes a lot because the people using them during Splatfests / Turf War aren't using them correctly and hurt the team for it. The players do the same thing with both weapons and treat them like aggressive shooters when they absolutely are not. Aerospray is a high paint, high mobility weapon so it should be used to paint turf to allow your aggressive weapon teammates ink to move in but instead the Aerosprays I see rush in and get killed by everything under the sun while their galaxy brain strat is build Curling Bomb Rush and walk along side making them completely vulnerable instead of letting the ink and bombs do the work for them. Brushes should be used for disruption and diversions taking advantage of their high speed without needing paint to move, instead I see brush users fling fling fling, swim to the edge of their ink, fling fling fling, and repeat like it's a gun.
Because of the chaotic and unfocused nature of Turf War, I think it's harder for players to learn things of actual substance while in Ranked modes that have objectives, you have to learn through observation and adaptation or you get washed. It's like in Smash Bros Brawl when I went online. I felt I was pretty good at the series but when I got into games without items and without stage hazards, I realized how little I actually knew about the game and the characters I used. Once I had to rely solely on my characters' innate abilities that was when I really began to learn the game and enjoy it on a different level that appealed to me a lot more. And that's carried over to 4 and Ultimate. And it's why every Splatoon Tournament that isn't hosted by Nintendo rarely if ever feature Turf War.
Turf War is the basis for basically all the ranked modes and no it is not the worst mode, that would still be Clams lol.
Clams is still pretty terrible, but I'm enjoying it more by focusing on backline and popping people rushing the choke point. But even then it being better than Turf is like by 0.00001% XD