I think I might be 50-50 with compliments and insults then LUL
I think I might be 50-50 with compliments and insults then LUL
Is the guy at the end splat dashing / squid hopping or is he sub strafing? If so, how do you do it?
I have seen a few people doing that a lot lately (and really fast). I still can't do sub strafes properly :P
You have to log in before the next splatfest is announced.
Are you in Europe? The EU is getting best part first vs best part last this weekendwas it announced already? i didn't see anything about it, but i didn't see anything for the last splatfest
Are you in Europe? The EU is getting best part first vs best part last this weekend
Squid Dashing. You can tell because they're standing up and shooting at their feet.
It's pretty simple to do especially after the reduced recovery buffs shooters got last patch. Just hold the fire button and keep holding it. Then go squid to swim around and then let go of squid. You'll start firing again at the very first frame. Go squid to cancel it again and repeat. Reduce the time you shoot and speed up how fast you alternate stances while shooting downward and you can move pretty fast even in unpainted or enemy turf. Basically you'll be holding ZR and tapping ZL. You remember a buff a few patches back for Sploosh o matic and Aerospray that increased the amount of ink spread when shooting downward? That buff was meant to make them better at doing this trick to give them more mobility to make up for their poor range.
I'm not super good at it but you can see that for a bit when moving across non-painted turf I get a pretty good boost of speed for some of it. You can also do this going backwards.
Sub strafing is meant for fast movement in your ink while splat dashing is more for enemy encounters or escaping across unfavorable turf while also changing the size of your hitbox.
A couple of weeks ago my Salmon Run ranking was +400, I have barely played this mode and now it's in the 200 range. How come I never noticed it resets? :P
What are the rules for this?
Last night I had a bad run and it took forever to get rewards :(
Magnet_Man, what gear/skills do you use for the Kensa Splattershot Jr?
You are a stronger person than I to be able to watch turf war tournaments...Some interesting stuff coming to the game in 4.3 on December 5th. Bomb damage and cold blooded are being combined into one chunk and a new Main Weapon Power up is being introduced, which seems to increase the specialization of weapons. I didn't quite catch it though. Also there will be 8 weapons coming in 4.3, the secondary kits for the new sloshers and splatlings, and a set of 4 kensa weapons, which they didn't show. The new explosher had point sensor and baller and the new bloblobber had sprinkler and suction launcher, I don't remember what the splatlings had.
And they're doing some kind of online tournament in Japan in parallel with the Koshien finals, which might be neat I suppose.
You are a stronger person than I to be able to watch turf war tournaments...
Clip in question
Bomb Defense and Cold-Blooded are just being combined to do both....So basically we all just got 300+ chunks of Bomb Defense Up and Cold-Blooded was removed. I'm glad they removed it since it was so worthless, but I hope they remember this for Splatoon 3. They essentially took out the entire concept of being able to track opponents with subs / specials / gear yet made the ability to counter those even more common. Like...what the fuck were they thinking? Did they assume Thermal Ink was going to dominate the scene? It might've seen *some* use if it wasn't so freaking limited. I love the artwork for the ability as it's just Bomb Defense pasted on top of Cold Blooded.
Main Power Up, or whatever it's going to be called is going to be interesting but I'm worried they're going to do a wave of nerfs in 4.3 to artificially necessitate the need for this new perk, which I think would suck as the game is in an amazing place right now, imo. They didn't go over every weapon but some examples were:
Splattershot: Reduce / eliminate shot variance when jumping
Aerospray: Improved painting
Splat Roller: Increased damage
Heavy Splatling: Increased number of shots fired
Undercover Brella: Reduced time to regenerate the shield
Inkbrush: Increase movement speed when painting (I think they mean when running with the brush down so Clam Blitz will become even worse if such a thing was possible)
I believe they said that Main Power Up will be a common ability as well (maybe it will overwrite that second brand that also had Cold-Blooded as a common?)
First four weapons
-Ballpoint Splatling Nouveau / Beakon / Inkstorm (So glad it doesn't have Splashdown anymore)
-Nautilus79 (THAT COLOR SCHEME!!) / Suction Bomb / Ink Jet
-Explosher Custom / Point Sensor / Baller
-Bloblobber Deco / Sprinkler / Suction Bomb Launcher
The four new Kensa kits are probably going to be all the types of pairs of the new subs and specials. So Fizzy / Torpedo with Ultra Stamp and Fizzy / Torpedo with Booyah Bomb?
So I was really looking forward to this patch as the recent patches have been knocking it out of the park, but now with this new Main Power Up I'm worried it's going to do too much that we can't predict to throw the balance into shit and I'm really scared they're going to go nerf crazy to entice people to use this new perk to get back to what they were used to. It's the Aerospray perk that's making me scared as most patches related to it have been to improve its paint. How do you improve the painting even more at this point? All I can think of is "by making it bad at painting again". Or the Undercover Brella. It regenerates the shield instantly on getting a kill or an assist so...in what scenario are you in an encounter, you lose the shield, don't get a kill, and survive long enough for the shield to regrow? But if they take out the ability to regenerate the shield from assists or something, you'll have a much more pressing need for that shield to regenerate, won't you? Like I wouldn't be surprised if dualies get even faster recovery on their dodge rolls with this ability, making me hate this game again
But Smash will be out so it'll be real easy to drop this game if things go sour. =)
All these updates are great and all but there are more important matters to address.
Like more octoling hairstyles.
Bomb Defense Up is most useful as a single sub, and the extra Cold-Blooded effect is practically just a small extra bonus for that single sub. :s
So I've put this off long enough...
I've been playing since launch and I have 307 snails. I main Aerospray and a couple of the Splattershots. What should I get in regards to skills?
Really, no one has any idea yet just how much Main Power as an ability is going to change things. At most, since it affects weapons differently, it may be effective on some weapons while practically useless on others. I'd just suggest once the patch hits, to look on your preferred weapons to see what it will do, and consider whether it would benefit your particular style. Nobody can really give any concrete advice right now because it's all so unknown.As a fairly casual player, is the new Main Power Up going to be a requirement going forward? It seems like something you will always want on your gear, or am I overthinking things?
Best rotation in the game, yet I always somehow manage to play horribly when it's on. 6-11 tonight using only the custom dualie squelchers. The fuck is wrong with me, that should be a perfect weapon choice there. I'm dangerously close to deranking as the end of the month creeps near
You are a stronger person than I to be able to watch turf war tournaments...
Clip in question (Fixed link)
Bomb Defense and Cold-Blooded are just being combined to do both....So basically we all just got 300+ chunks of Bomb Defense Up and Cold-Blooded was removed. I'm glad they removed it since it was so worthless, but I hope they remember this for Splatoon 3. They essentially took out the entire concept of being able to track opponents with subs / specials / gear yet made the ability to counter those even more common. Like...what the fuck were they thinking? Did they assume Thermal Ink was going to dominate the scene? It might've seen *some* use if it wasn't so freaking limited. I love the artwork for the ability as it's just Bomb Defense pasted on top of Cold Blooded.
Main Power Up, or whatever it's going to be called is going to be interesting but I'm worried they're going to do a wave of nerfs in 4.3 to artificially necessitate the need for this new perk, which I think would suck as the game is in an amazing place right now, imo. They didn't go over every weapon but some examples were:
Splattershot: Reduce / eliminate shot variance when jumping
Aerospray: Improved painting
Splat Roller: Increased damage
Heavy Splatling: Increased number of shots fired
Undercover Brella: Reduced time to regenerate the shield
Inkbrush: Increase movement speed when painting (I think they mean when running with the brush down so Clam Blitz will become even worse if such a thing was possible)
I believe they said that Main Power Up will be a common ability as well (maybe it will overwrite that second brand that also had Cold-Blooded as a common?)
First four weapons
-Ballpoint Splatling Nouveau / Beakon / Inkstorm (So glad it doesn't have Splashdown anymore)
-Nautilus79 (THAT COLOR SCHEME!!) / Suction Bomb / Ink Jet
-Explosher Custom / Point Sensor / Baller
-Bloblobber Deco / Sprinkler / Suction Bomb Launcher
The four new Kensa kits are probably going to be all the types of pairs of the new subs and specials. So Fizzy / Torpedo with Ultra Stamp and Fizzy / Torpedo with Booyah Bomb?
So I was really looking forward to this patch as the recent patches have been knocking it out of the park, but now with this new Main Power Up I'm worried it's going to do too much that we can't predict to throw the balance into shit and I'm really scared they're going to go nerf crazy to entice people to use this new perk to get back to what they were used to. It's the Aerospray perk that's making me scared as most patches related to it have been to improve its paint. How do you improve the painting even more at this point? All I can think of is "by making it bad at painting again". Or the Undercover Brella. It regenerates the shield instantly on getting a kill or an assist so...in what scenario are you in an encounter, you lose the shield, don't get a kill, and survive long enough for the shield to regrow? But if they take out the ability to regenerate the shield from assists or something, you'll have a much more pressing need for that shield to regenerate, won't you? Like I wouldn't be surprised if dualies get even faster recovery on their dodge rolls with this ability, making me hate this game again
But Smash will be out so it'll be real easy to drop this game if things go sour. =)