Patch 4.3 notes are live.
The two gear brands that favored Cold-Blooded now favor Main Power Up
Mini Splatling / Heavy Splatling / Hydra
-Improved effect of Run Speed Up
Splatcharger (Scope)
-Inkspread on floor made slightly more narrow
Tentabrella (Damn man, get fucking destroyed for some reason)
-Shield reduced endurance by 13%
-Launched shield takes 20% more damage
Autobomb
-Time before it starts chasing reduced by 20 frames
Ink Mine
-Improved effect of Ink Saver Sub
Sprinkler
-Improved effect of Ink Saver Sub
Point Sensor (That's nice that you keep buffing it Nintendo, but people still aren't going to use it. You need Ecolocator back in Splat 3)
-Reduced ink requirement from 60% -> 55%
-Improved effect of Ink Saver Sub
Beakon
-Improved effect of Ink Saver Sub
Fizzy Bomb
-Time before recovering ink extended by 10 frames
-Reduced effect of Ink Saver Sub
Tentamissiles
-Special Power Up increases amount of Ink Spread
Splashdown
-Increased damage to enemy brella shields
*Depending on brella type, damage ranges from x2~x3.2
-Increased damage to Ballers by x2.5
Baller
Increased damage to enemy brella shields
* ranges x3 ~ 4.8
Ultra Stamp (still trash)
-During rush, increased speed of hammer swings resulting in more attacks and improved defense from frontal attacks
-Forward movement during rush increased and improved turning speed
Sting Ray (man, they really hate this special)
-Duration decreased by 35 frames
-Reduced effectiveness of Special Power Up
-Reduced damage to enemy Ink Armor by 56%
-Reduced damage to Baller by 25%
-Reduced bounce back against enemy Baller (will make it easier for baller to push through laser)
Inkjet
-Reduced damage to Ballers by 30%
Run Speed Up
-When used with Splatling type weapons, movement speed during burst fire unchanged but speed during charge increased
Swim Speed Up
-Improved effect when used with heavy type weapons such as E-Litre and Dynamo Roller
Ink Resistance
-When coming in contact with enemy ink, now there is period of time where you take no damage from being in the ink
-No damage period extended when stacking this ability
Thermal Ink
-Extended effect time by 4 seconds (should be 16 total, big deal because it's still terrible at tracking)
Special Gauge changes
Kensa Nozzelnose: 190 -> 180
Kensa Octobrush: 190 -> 180
Kensa Splattershot Jr: 190 -> 200 (Magnet's having fun with the game again? FIX THAT NOW!!)
Splatbrella (Hero Replica): 190 -> 200
Salmon Run Changes
-Fixed a glitch on Marooner's Bay that would cause players to get "snagged" on terrain.
-On Polaris, platforms by some railings reduced and can take damage from Salmonids while on rails
-On Polaris, some rails' endpoints have been lowered and can now be hit by Grillers (it was possible to lure a Griller targeting you by riding a rail and then jumping off the rail to the next, preventing you from ever taking damage. This has been removed now)
-Fixed an issue preventing Steelheads from attacking when near crewmembers.
Kensa Collection 4
52 Gal / Splash Shield / Booyah Bomb (the ugliest gun I've seen in my life)
Glooga Dualies / Fizzy Bomb / Ink Armor
Mini Splatling / Toxic Mist / Ultra Stamp
Rapid Blaster / Torpedo / Baller (Fucking hell, this thing is going to be a monster among monsters)
No mention of what Main Power Up does from what I can see. Awesome...
So I'll never get to try Fizzy Bomb then since I hate every weapon that got it, and I'll try the Stamp out with the Mini Splatling but put it down after I remember, "Oh right, this special is garbage!". That Rapid Blaster is going to be hell. Pure, fucking, hell. It's going to single-handedly cause the Torpedo to be nerfed into the ground next balance patch with how good it's going to be with a freaking BLASTER and a baller to save it if someone gets too close. Holy shit this kit is gross and wrong and broken.