Mmmm can't wait to see that Sheldon's Pick Sploosh. Pleeeeease have Splat Bomb sub.Sheldon's Pick weapon sets are coming in a future update. Never believe Nogami's lies.
Mmmm can't wait to see that Sheldon's Pick Sploosh. Pleeeeease have Splat Bomb sub.Sheldon's Pick weapon sets are coming in a future update. Never believe Nogami's lies.
Putting all the splatfest colors into ranked would be pretty coolThe real update we need is more ink colors for ranked. I want that cherry lemonade color dangit!
The real update we need is more ink colors for ranked. I want that cherry lemonade color dangit!
Why ranked only? Some of us still play turf :PPutting all the splatfest colors into ranked would be pretty cool
...Huh. Does it charge faster when walking, or is it specifically changing direction or jumping that speeds up the charge?Are you wiggling the stick or jumping when charging? Because it charges in like half a second if you do that.
The idea is you're "shaking" the can of soda to increase the carbonation. Bart's April Fool's gag from Simpsons....Huh. Does it charge faster when walking, or is it specifically changing direction or jumping that speeds up the charge?
I was using the Kensa Sloshing Machine, though. Wasn't aware that it was perceived to be OP.
You can stack how it charges. Shaking the controller or changing stick direction (up <-> down or left <-> right for both) or jumping all influence its charge and can be done simultaneously. Since shaking the controller can mess with your aim/calibration and is generally a heftier and slower task, moving the stick left and right is typically what people seem to do with or without a small jump or two thrown in for good measure. Walking doesn't make it charge faster unless of course you're changing your walk direction continuously (or start walking forward AFTER hitting the sub button, in which case it kinda registers the walk forward as part of a charge).
Alright, thanks a lot. Moving and jumping helps a lot with this sub.The idea is you're "shaking" the can of soda to increase the carbonation. Bart's April Fool's gag from Simpsons.
You can tell it's happening when your inkling starts shaking it really fast.
I want to see the devs use the Ultra Stamp. I want to have some fucking clue what the shitting hell they think we should be doing with it. This turning speed or whatever doesn't feel different at all and the throw still takes a year and a half to complete. Like, is there some set up or method to the madness? There must be some reason they keep allowing this special to be so disgustingly bad
Double posting because I'm too hyped! Only lost one placement game and got this!
It only happened because it's the first of the month I know but damn I never thought I'd get a crown at ANYTHING in this game!
I'm starting to play Splatoon 2 again after not having played in a long time and maybe I'm mistaken but I don't recall the game being this weighted towards the close quarter weapons? Did the meta change or am I just not remembering correctly?
No Splatoon 2 has always favored fairly short range weapons, due to the changes in how armor works, map design, and relative weakness of tracking enemies. Over the last year they made a lot of changes to make longer range weapons more viable before screwing everything up with main power up and returning most of the progress back to shorter range weapons againI'm starting to play Splatoon 2 again after not having played in a long time and maybe I'm mistaken but I don't recall the game being this weighted towards the close quarter weapons? Did the meta change or am I just not remembering correctly?
Figured you guys might like this. My wife makes some pretty detailed cakes for our son's birthdays, this was this year's.
It's sad how MPU screwed up so much. And it's like double the work for the developers: before, they only needed to fix or change the weapons, but now they have to pay attention to vanilla weapons AND their MPU effects.No Splatoon 2 has always favored fairly short range weapons, due to the changes in how armor works, map design, and relative weakness of tracking enemies. Over the last year they made a lot of changes to make longer range weapons more viable before screwing everything up with main power up and returning most of the progress back to shorter range weapons again
Kelp Dome is only on the rotation for Splat Zones and rainmaker this month, even though the changes to the map are probably more meaningful for clam blitz and tower controlI watched the Genesis 6 tournament and it was very fun. Is this how sports fans feel? :P
There was this player, Arashi, who used the hammer/stamp and he was really good with it. Did you watch it, Magnet_Man?
It looks pretty cool :O
It's sad how MPU screwed up so much. And it's like double the work for the developers: before, they only needed to fix or change the weapons, but now they have to pay attention to vanilla weapons AND their MPU effects.
I wonder how many balance updates they will do before the last Splatfest. Or if there are going to be more weapons [like Sheldon's Picks].
Is Kelp Dome out of rotation? I remember someone mentioning it was getting changes and I've been playing since Friday and not once it was on [my] schedule.
One thing I hate about the rotation is that I tend to play around the same hour each night, and usually the same stages are on alternation at that time. I feel like I've been playing on Humpback and Albacore forever.
One of my hopes is that when the updates and Splatfest end, the fest stages will be put on turf rotation. It would be fantastic to have a 3 stages cycle and a lot of those maps are good. It would be a shame not to play on them again.
I watched the Genesis 6 tournament and it was very fun. Is this how sports fans feel? :P
There was this player, Arashi, who used the hammer/stamp and he was really good with it. Did you watch it, @Magnet_Man?
I tried the H-3 Nozzlenose D last night for 3 matches. I got 0 kills with the weapon, and the few splats I did were from the suction bomb. I suck with the Nozzlenose family :PYeah, I watched it. It was really good! I was very surprised to see a Stamp kit in finals but I think it was much more because of how great of a player Arashi is than stamp. The same thing happens in fighting game tournaments where someone picks a mid or low tier character. Watching him play, he did very little with the stamp. He saved stamp for times when he was assured a kill, got it, and then threw the stamp. And that's optimal use, but it's like we figured when stamp first came out that the longer you use it the more of a liability it is. So unfortunately I didn't get to see some kind of new "Ultra Stamp" tech that I was hoping to see to change my opinion on it. I do think I have been too harsh on the L3 w/ Shield pair. Given the accuracy and high paint ability of the L3 with clever Shield placement made it very potent for close range fights especially now with the "paint at your feet" buff finally giving it much needed mobility.
There's a lot that Ultra Stamp needs to be on par with the other specials but at the very bare minimum and to be realistic, I think it needs Ink Armor when in use. Like given the range of Booyah Bomb's throw, the fact that it has armor to boot is crazy good. The much more vulnerable and harder to use with less assured return special Ultra Stamp not having it or something similar makes no sense. It doesn't need Booyah's 500 HP but 200 or even 100 would go a long way to making Ultra Stamp not a borderline kamikaze button. The devs are convinced that "it's impervious to frontal attacks" when it absolutely is not. No one is scared of it and why should they? No amount of "it turns faster" buffs matter when I can stare at it and shoot in the general area and it dies. There's no reason to use it over Baller and Ink Jet that get kills and force enemies to move better, easier, and most of all SAFER, outside of "stamp's fun".
Different note: fever dream wish is Sploosh 7 comes with Fizzy Bombs. I think they'd be fantastic to cover Sploosh's flaws in the same way Torpedo fixed the Jr's. Paint trail for mobility, Fizzy deals plenty of area damage but rarely kills so Sploosh would only need a few hits to finish the job, and is one of the best mid-range subs which plays to the Sploosh 7's concept of "Main weapon for short range, Splat Bomb for mid, Inkzooka for long" perfectly while being new. I wouldn't want Ink Jet and I think the Inkzooka -> Ink Jet rate in game already is dumb. I'd want Stingray as that is a closer match to Inkzooka's instant supression ability. Just give it a high special point cost like 220 or 230 to keep it from being spammed by Sploosh's high paint ability.
Blue waffle? I'm scared but intrigued 🤔They chose blue for Team Waffle? Uh wow, do yourselves a favor and don't google Blue Waffle.
Also, went 20-14 for Team Pancake and won 2 10x battles!
Maybe I'm losing it, but can you no longer mess with the music by wiggling the sticks etc. on the lobby screen?
Edit: well actually it's working in salmon run, not sure what was up in the regular mode. Also first time seeing this new salmon run stage, it's really cool. New music too...
Maybe I'm losing it, but can you no longer mess with the music by wiggling the sticks etc. on the lobby screen?
Edit: well actually it's working in salmon run, not sure what was up in the regular mode. Also first time seeing this new salmon run stage, it's really cool. New music too...