Double post because who's gonna stop me!? Stamp continues to be trash garbage but getting those throw kills is a thing of beauty.
Just how bad does your teammates have to be to lose a 3v4 when the other team has a freaking aerospray! We had so many opportunities to KO the other team but the rm user was just dancing around aimlessly.. they even gave them a free 99 count lead! I didn't even get mad at what happened.. it was just so sad...
On the other hand, game finally decided to be kind to me and gave me lots of points on rainmaker. Now I have every mode at an average of ~2200 power, which is not great, but it is a decent improvement for me considering I was stuck in the sub 2100 most of the time last month.
4 more days until the reset.. I'm so sick of these awful maps :<
While I do share your hate for MPU, I don't think the Splattershot Pro needs nerfing. They probably will do something about it, tho, they have nerfed all my faves/mains.^ and that's why it needs to be nerfed hard lol.. both the machine and the fizzy.
Add Splattershot Pro to the list.. it's basically become the new ballpoint and every other match has at least 2-4 people using it with tons of MPU.. they're really drooling over that 99.9 damage it's so disgusting. I really hate MPU, it's made this game more broken than ever.. I just wonder what devs had in mind when they thought increased damage would be a good idea to the game's already messed up balance.
I have noticed A LOT of new people since December, so maybe it's a mix of some people leaving or not playing as much + the pool just got bigger. I used to have lots of matches with full teams of starred people, nowadays there are only a couple of squids with stars.Do you guys think a massive part of the players has moved on from the game?
I mean, i'm getting 2360 in X rank while before MPU and Smash and stuff i barely got to 2100... and i don't feel i've gotten better at all.
I thought MPU would have changed the meta a lot more, tbh.
I think MPU has led to a lot of people playing less, along with the end of substantial new content. I've definitely been playing less because it feels like ttk is much shorter, even if statistically it isn't really. That being said I can't be bothered to actually focus on it so it's not like I'm taking advantage of it either.Do you guys think a massive part of the players has moved on from the game?
I mean, i'm getting 2360 in X rank while before MPU and Smash and stuff i barely got to 2100... and i don't feel i've gotten better at all.
I thought MPU would have changed the meta a lot more, tbh.
I have noticed A LOT of new people since December, so maybe it's a mix of some people leaving or not playing as much + the pool just got bigger. I used to have lots of matches with full teams of starred people, nowadays there are only a couple of squids with stars.
It's getting worse and 90% of the time it's ballers and rollers :\
Splatoon 3 has to be coming to Switch. It wasn't long after splat fests ended on the first game before we learned of S2. The story even played off the last splat fest. Switch has at least 3 strong years ahead and will live for another 5-7. There are still some major features Splatoon needs:One of the best moves the dev team made when moving from the first Splatoon over to S2 was the removal of the damage up / defense up mechanic. It's always been something that made encounters feel really inconsistent and clearly benefitted certain weapons more than others. So now it's back, and even more selective than ever with which weapons it helps. Great.
As for the player base, I wouldn't be surprised about it dipping for a number of reasons. Not just MPU or other balance gripes, but knowing that the content rollout is largely done with aside from a few kit remixes, and...well, a lot of time has passed since launch. Smash came out. The Switch in general has a lot of stuff worth playing so continuing to pour tona of time into any one game becomes a tougher prospect. It's part of what makes the question of whether we'll see a Splatoon 3 on the Switch any time soon an interesting one to consider.
I *think* the idea is they want the Rapid Blaster to counter the Kensa Pro as they have similar ranges which may be why Kensa Pro didn't get a significant nerf despite being one of the unholy trinity weapons right now. Problem is it's going to exacerbate what we have already with players dying too fast to actually accomplish anything. Thankfully they don't paint as well, but that's going to create an atmosphere of all or nothing situations. You'll have to matrix dodge your way past the giant explosions just to not die, let alone win an exchange.Why in god's name would they buff rapid blasters explosion range?
Rapid Blaster / Pro (FUCK THE FUCK OUT OF THIS!! FUCK YOU DEVS!!!!!)
+In addition to current effects, Main Power Up will now increase the blast radius of explosions
*Max effect achieved with 2.9 gear power (1 main = 1 point, 1 sub = 0.3 points)
Sloshing Machine (I was joking about the ink usage nerf..........because that doesn't fix the problem.........)
-Increased ink consumption by 20%
-Reduced hit box of indirect hits by 6% (SO KIND AND GENEROUS OUR HEROIC DEVS)
Point Sensor (This'll stop the Point Sensor's reign of terror. Wait, what?)
+Reduced ink consumption from 55% to 45%
-Reduced throw speed and throw distance
*Without the use of Sub Power Up, throw speed reduced by 8%
*With max amount of Sub Power Up, throw speed reduced by 2%
-Reduced effect of Ink Saver Sub by 8%
Ink Storm
-Radius of storm reduced by 6%
...The Point Sensor nerfs are hilarious to me since it was done not because it suddenly became great (because it sure as shit ain't) but because it was on the Explosher Custom's kit and no other reason.
Drink tickets + appropriate clothing brand is WAY faster than doing Salmon Run.
Oh, it seems that drink ticket + gear do not stack indeed.Drinks and brands don't stack from what I remember, so running the right brand with a +50% xp snack and running whatever brand with the right drink are about equally effective but both are less fast than wearing the right gear with a +100% or +150% xp buff active and then scrubbing the slots. Of course supply of drink and snack tickets isn't unlimited, so you'll end up using both.