Your friend might need help in a similar way any gambling addict might need help. It's not healthy.I have a friend that keeps buying ships and I don't fucking get it
Your friend might need help in a similar way any gambling addict might need help. It's not healthy.I have a friend that keeps buying ships and I don't fucking get it
The real sad part is people buying these ships actually believe other players will be on them like in those trailers having a blast. At most it will happen in big role playing spender orgs that will take turns playing captain.
Every other scenario they will sit alone in their 300 meter yachts with no one in them except maybe some AI.
No one wants to party on your boat Gatsby.
I'm positive they're clueless about management regardless of what roadblocks they are facingShips have very little to do with the slow ass dev speed.
Tech is and always as been their biggest problem. They can pump out ships and fancy trailers all year long if they want because that what artist are for(and it brings them money obviously). They however can't just throw every single employees at their many programming roadblock because that's not how management works.
I think if this ever comes out as promised it will be quite successful like EVE Online.My thoughts exactly.
If this game will ever release will be very soon populated only by those who spent a huge amount of money.
There's a reason a game of this "scale and scope" has never been done before and it's not because Chris Roberts is some auteur.I can kinda see both sides, This is crazy how much it's delayed and what should have been out by now
BUT
A game of this scale and scope has never been done before not even close. There are going to be some unexpected roadblocks
I'm positive they're clueless about management regardless of what roadblocks they are facing
Especially with someone like Roberts and his close family helming everything
You're not wrong, but it's kinda funny to hear that coming from "wsbceo"Your friend might need help in a similar way any gambling addict might need help. It's not healthy.
I think it is bit unnecessary to be labelled a fan boy when I have given plenty of negatives in Chris Roberts and Star Citizen also in order to create new viewpoints.
The Paying the monthly wages of those talented artisans is nice given how they are super effective. Lie, cheat or steal to have them continue their great work which slowly began in the years 2014-2015.
The problem is not the ambition, it is the lack of milestone.Maybe I'm biased because I haven't spent any money on it, but I don't care how much time or funding this game burns through. I'm just glad that there's a studio out there trying to do something insanely ambitious. Feels like there hasn't been a true tour de force PC exclusive since Crysis back in 2007.
The problem is not the ambition, it is the lack of milestone.
Is it really that ambitious with EVE Online and Elite already there? (honest question).
Maybe I'm biased because I haven't spent any money on it, but I don't care how much time or funding this game burns through. I'm just glad that there's a studio out there trying to do something insanely ambitious. Feels like there hasn't been a true tour de force PC exclusive since Crysis back in 2007.
The problem is not the ambition, it is the lack of milestone.
Is it really that ambitious with EVE Online and Elite already there? (honest question).
Like what exactly ?Yes, the scope on paper is something we have never had before.
I have actually backed the game and I'm in much the same boat. I backed it because I'm interested in the possibility of something like this actually coming to fruition. If it doesn't work out then fair play, that's how kickstarter and EA can shake up and it wont be the first project I've backed or bought into EA of only to find it never meets its goals or never even gets a finalized build.
I love space sims but non of them tick all the boxes for me yet. SC is trying to so that's enough for me. I'll always have Elite: Dangerous as a backup, but that's another project that has endlessly difficulty meetings its targets too. I just think this genre is a bitch to do everything you want to with in general.
Eve is quite a different type of game considering the vast majority of it plays like a spreadsheet. Other than being an space MMO I wouldn't say it has much at all in common with Elite or SC. Elite is definitely a better example but it's also far from there. Everything that was planned for the roadmap has been repeatedly shifted back, planned future features sold as expansion packs instead, and we're endlessly waiting on the next major feature only to be met with a delay more often than not.
It also took like 2 years to even get the thargoids in didn't it? I was a very active member of cannon and was one of the first to the barnacle sights original discovery and one of the first to trade them. Even as an active member a lot of people got sick of waiting for something actually come of it all.
Says a dude wearing a pelepele jacket with new old stock jordans inside his custom built Elite cockpit in his guest house
'They thought up the greatest space sim ever made' lol. You're supposed to be awed by the sheer ambition, even if the product fails.
Elite is released and in a way, way better state than SC. Why is SC constantly compared to released games?
Released sure but it's also bare bones and I'm saying this as a long time player who's been with it since the first day of Alpha. It's being compared because it IS comparable as was clearly stated in my last post. Both projects are repeatedly missing goals and moving at an absolutely glacial pace. Because one prioritized the bare minimum to hit release while struggling with all its other targets for years on end and having serious issues with player retention there's some actual discussion to be had about while both have taken different approaches to release both have fumbled it rather heavily.
Let's just look at how when NMS, Elite and SC were all in the early stages each was touted as the next big thing from some groups and yet none had more than moderate or troubled success. What I was speaking to, was that as a genre none of these releases have been without issue or avoided facing ongoing difficulties after release.
I think if this ever comes out as promised it will be quite successful like EVE Online.
Not quite to that degree but SC seems to have attracted enough crowd that it will survive. EVE also has players I reckon who had spend quote a lot there.
Qft. People are comparing hopes and dreams to actual playable working games.NMS and Elite both have working flight models, both are completely playable at this very moment. You are comparing two post-launch support cases with a game that's in alpha after 7 years of development at $280mil budget. 'Bare bones' is basically SC for those last 7 years.
Also, not NMS nor Elite asks you to pay $155 just to be able to mine stuff.
It's nowhere near beeing an alpha buildQft. People are comparing hopes and dreams to actual playable working games.
SC can promise whatever they want but you don't get credit for just saying it. Noones rating an alpha build
NMS and Elite both have working flight models, both are completely playable at this very moment. You are comparing two post-launch support cases with a game that's in alpha after 7 years of development at $280mil budget. 'Bare bones' is basically SC for those last 7 years.
Also, not NMS nor Elite asks you to pay $155 just to be able to mine stuff.
Released sure but it's also bare bones and I'm saying this as a long time player who's been with it since the first day of Alpha. It's being compared because it IS comparable as was clearly stated in my last post. Both projects are repeatedly missing goals and moving at an absolutely glacial pace. Because one prioritized the bare minimum to hit release while struggling with all its other targets for years on end and having serious issues with player retention there's some actual discussion to be had about while both have taken different approaches to release both have fumbled it rather heavily.
Let's just look at how when NMS, Elite and SC were all in the early stages each was touted as the next big thing from some groups and yet none had more than moderate or troubled success. What I was speaking to, was that as a genre none of these releases have been without issue or avoided facing ongoing difficulties after release.
If ED is a mile wide and an inch deep then what is SC? A 1 mm deep knitting dice?I mean, I've explained the point twice now and it's clearly going over your head here or you're being intentionally obtuse. Yes they released. With Early Access and Kickstarter release is kind of missing all meaning. Elite has 'released' in the sense that you can basically make up stuff to do because there's no real template beyond that. Do menial task for money, rinse and repeat. It's the definition of mile wide, inch deep in gaming. Content on the roadmap from 2013 is still not here. You're gonna need to point me to the bit here Frontier had totally planned to miss targets 6 years later.
NMS 'released' missing most of the features touted throughout game development, some of which were just straight up non existent to begin with. I'm not sure the plan was to 'release' with the shitstorm they did due to their mismananged launch.
So again, what do you think seems to be more a relevant point of discussion here? That all 3 big space games of 2013 have had extremely troubled development, or the semantics of wtf released even means in a market where games now have alpha stage development aspects taking place all the way into beta and beyond release. Feature complete literally doesn't even exist in this genre. Because this point of contention over which has 'released' has literally nothing to do with what I'm talking about yet you keep sticking to it.
SC is also incredibly bare bones. In terms of content and gameplay it's not even close to ED.
If ED is a mile wide and an inch deep then what is SC? A 1 mm deep knitting dice?
SC has yet to release is the pointYeah I know I never said it wasnt which is why I'm confused on the focus on that. My point was all three of the big 3 space games of 2013 released in a bare bones state and one of those is still struggling to grow beyond that. I'm not trying to even prop up any over the other, simply pointing out all of these have faced varied issues. It's not some contest lol, I'm trying to say 2013 was a perfect storm of people itching to play space games and lofty promises that literally none of them have ever delivered on.
If anything what I'm saying is all three have probably made the genre even more volatile to try make a game in than it would have been otherwise
QUOTE="Fularu, post: 24428515, member: 3024"]
If ED is a mile wide and an inch deep then what is SC? A 1 mm deep knitting dice?
Yeah I know I never said it wasnt which is why I'm confused on the focus on that. My point was all three of the big 3 space games of 2013 released in a bare bones state and one of those is still struggling to grow beyond that. I'm not trying to even prop up any over the other, simply pointing out all of these have faced varied issues. It's not some contest lol, I'm trying to say 2013 was a perfect storm of people itching to play space games and lofty promises that literally none of them have ever delivered on.
If anything what I'm saying is all three have probably made the genre even more volatile to try make a game in than it would have been otherwise
Jfc gaming side. Read my posts and you might actually notice whatever discussion you're trying to have has nothing to do with what I'm saying
Jfc gaming side. Read my posts and you might actually notice whatever discussion you're trying to have has nothing to do with what I'm saying
Only 2 of the games mentioned actually released. Maybe try to not be misleading?
Oh you're me now? Because no that wasn't the point. The point was clearly stated bit you just missed for the third time now to the point I'm genuinely confused how you're missing it. That point is the point you keep making which has literally nothing to do with what I said. Like please, if you're gonna keep filling my inbox with reply notifications put in the bare minimum to read it first
Your 'point' is whataboutism which, aside from being a fallacy, is completely inaccurate because you're comparing two complete games to a perpetual alpha. Maybe this will clarify.
Lol what
Your friend might need help in a similar way any gambling addict might need help. It's not healthy.
lol, I guess that's fine.I still hate it when people say Elite is an inch deep.
Gotta be at least three inches by now.
Yeah, you're 100% accurate in what you said. They've all had rough releases and are still struggling in ways to still fulfill what they promised.4 times now. I've said 4 times and bolded and underlined what my point was. I've clarified plenty. So kindly stop trying to tell me what my point was or you're going on ignore since you're just talking past me with whatever shit you feel like reading into rather than anything I've said
Why are people arguing with Dyno lol.
I disagree with comparing NMS, ED with Star Citizen, but surely you get his point. All these space flight sims are inch deep in terms of gameplay depth. The tech is just not there, in terms of almost everything.
Still at least NMS is 'there', and ED is strolling around with people actually able to play it.
Like someone here posted, the Star Citizen demos are just an alpha vertical slice. I just can't see it even gets close to ED on release when they have spent close to a decade in development and still having trouble on managing an object's state in the game that boxes just clip and fall out of your ship.
I get it, problem is they still haven't solved basic features that should already be in the game.Yeah, you're 100% accurate in what you said. They've all had rough releases and are still struggling in ways to still fulfill what they promised.
The thing is, and I'll say this as my opinion, is that SC is in a state that I find has enough things to do as it is to make it viable compared to the other games. I found myself at times bored and confused in Elite Dangerous. Like all I did was go from port to port (which all looked the same) getting the same missions doing the same things. I couldn't even tell the ships apart and at times was not even sure if there were even other ship designs than the one you start with.. You can do that in SC right now except there are on foot missions as well as in ship. The same can be said for NMS. It's kind of a different beast in terms of game play loop, but honestly, once the fresh car smell went away, it too had a... kind of plain game play loop. Again, from my perspective and I understand if it's different for different people because they all have different mechanics even though they all have flying, mining, trading, etc.
I've had my moments of fun in all three games, and pretty much spent the same amount of hours in each and technically SC isn't even out yet. So I don't think it's really fair to say that Star Citizen is just a vertical slice.
I've had my moments of fun in all three games, and pretty much spent the same amount of hours in each and technically SC isn't even out yet. So I don't think it's really fair to say that Star Citizen is just a vertical slice.
At this point thats compete garbage for NMS.Yeah, you're 100% accurate in what you said. They've all had rough releases and are still struggling in ways to still fulfill what they promised.
The thing is, and I'll say this as my opinion, is that SC is in a state that I find has enough things to do as it is to make it viable compared to the other games. I found myself at times bored and confused in Elite Dangerous. Like all I did was go from port to port (which all looked the same) getting the same missions doing the same things. I couldn't even tell the ships apart and at times was not even sure if there were even other ship designs than the one you start with.. You can do that in SC right now except there are on foot missions as well as in ship. The same can be said for NMS. It's kind of a different beast in terms of game play loop, but honestly, once the fresh car smell went away, it too had a... kind of plain game play loop. Again, from my perspective and I understand if it's different for different people because they all have different mechanics even though they all have flying, mining, trading, etc.
I've had my moments of fun in all three games, and pretty much spent the same amount of hours in each and technically SC isn't even out yet. So I don't think it's really fair to say that Star Citizen is just a vertical slice.
Why are people arguing with Dyno lol.
I disagree with comparing NMS, ED with Star Citizen, but surely you get his point. All these space flight sims are inch deep in terms of gameplay depth. The tech is just not there, in terms of almost everything.
Still at least NMS is 'there', and ED is strolling around with people actually able to play it.
Like someone here posted, the Star Citizen demos are just an alpha vertical slice. I just can't see it even gets close to ED on release when they have spent close to a decade in development and still having trouble on managing an object's state in the game that boxes just clip and fall out of your ship.
Yeah, you're 100% accurate in what you said. They've all had rough releases and are still struggling in ways to still fulfill what they promised.
The thing is, and I'll say this as my opinion, is that SC is in a state that I find has enough things to do as it is to make it viable compared to the other games. I found myself at times bored and confused in Elite Dangerous. Like all I did was go from port to port (which all looked the same) getting the same missions doing the same things. I couldn't even tell the ships apart and at times was not even sure if there were even other ship designs than the one you start with.. You can do that in SC right now except there are on foot missions as well as in ship. The same can be said for NMS. It's kind of a different beast in terms of game play loop, but honestly, once the fresh car smell went away, it too had a... kind of plain game play loop. Again, from my perspective and I understand if it's different for different people because they all have different mechanics even though they all have flying, mining, trading, etc.
I've had my moments of fun in all three games, and pretty much spent the same amount of hours in each and technically SC isn't even out yet. So I don't think it's really fair to say that Star Citizen is just a vertical slice.