No. Only that LocoRoco team will announce a new title in 2018 for the world. Sony Japan trademarked RaySpace in Canada on 12/28 2017.
We don't know what it is yet.
No. Only that LocoRoco team will announce a new title in 2018 for the world. Sony Japan trademarked RaySpace in Canada on 12/28 2017.
Oh :(No. Only that LocoRoco team will announce a new title in 2018 for the world. Sony Japan trademarked RaySpace in Canada on 12/28 2017.
We don't know what it is yet.
I will assume they will go outer space in 3D when LocoRoco was about a planet in 2D.
I wonder if this is another way of saying "we want someone to come up with exciting set pieces."
These 2 sentences are all I'm going to retain from this clusterfuck of a thread. I would really like a confirmation that they might have a release date in mind, it would change a lot of things.
I get being pessimistic on the progress, but as others have pointed out, level planner hiring doesn't indicate how far along the development has come. Maybe if it was say new director changes, then yeah, time to riot.Exactly. Everyone reacts differently.
But the simple fact is we haven't seen anything new from this game since Obama was in office.
I think some slight negativity isn't exactly unwarranted here.
I think it's pretty funny Nomura made the comment a year or two ago he didn't even know he was the director for the game lolI get being pessimistic on the progress, but as others have pointed out, level planner hiring doesn't indicate how far along the development has come. Maybe if it was say new director changes, then yeah, time to riot.
Despite the fact that the level planning team probably consists of dozens of people and that hiring in the middle of development is common practice for any game of this scope? It seems like this news isn't indicative of the progress of the game one way or the other, if you read the thread.While i am not one to doom and gloom with these particular news...
Game was announced in 2015 and apparently was in development for some time even before the announcement. Asking for a level planner 3 years after is just not great news for the development progress of the game.
I could see a release on Steam/Switch. Maybe Xbox if Phil pays square a visit this year.Jokes aside, at this point i seriously doubt the ''exclusivity'' of the game, even for the first part. We have already see it with other games that went off the radar after the announcement and the next time these games appeared were multiplatform. I don't know what kind of deal Sony had with SE, but i doubt they are happy with how things are turning out. Personally, i don't care either way but i am seeing many comments like ''this is coming to PS5 etc.'' but i really believe the game will be multiplatform when it releases (as in coming to non-Sony systems too).
While i am not one to doom and gloom with these particular news...
Game was announced in 2015 and apparently was in development for some time even before the announcement. Asking for a level planner 3 years after is just not great news for the development progress of the game.
You don't know the reasons why they're looking for one. It might be that a previous developer had to leave for whichever reason. Or they simply want to speed up development.
Wish you came around here more often, this is a great post.FFVIIR has been hiring for "level planner" (along with others positions) since May 2017 (when they announced switching to a primarily internal development structure) on their main recruitment site, so this is nothing new (this is just them posting a page for that job offer on another general Japanese recruitment site). Not an indication they have done nothing. I don't check this site besides some sales threads much anymore (in a large part cos of threads like this) but I want to point out Kingdom Hearts 3 was actively hiring for all the following positions (see here) (more than FFVIIR is hiring for currently) in late 2017 a year before its scheduled release date:
Battle Planner
Real-time direction planner
Game programmer
Motion designer
Menu designer
Facial motion designer
Character model designer
Effect designer
Real time animator
Cut scene animator
Technical animator
3DCG Designer (BG)
Cut scene designer
Only just recently in late February (month they showed the D23 Japan trailers) they stopped hiring for KHIII specific positions (now they're hiring for Left Alive and other non KH projects), until then they were still hiring heavily for KHIII. So this recruitment is fine for FFVIIR.
You don't know the reasons either. I was just speculating (in case i wasn't clear).
I was referring to:
"Asking for a level planner 3 years after is just not great news for the development progress of the game."
No, we can't say whether it's not a great news or not. Without additional information, we can't say anything really rather than they're looking for one developer. The only thing we can say is that the game is not shipping in the next few months but this was already known. It might still be out by the end of the year.
Also, FFVII remake will likely ship in parts so the process should be on-going even after the first part is released.
Most of the people in this thread have never worked on a game in their life, but off this job position they can guess how many more years we'll be waiting.
Square said once they intend to ship every game we know about within the next three years. So FF 7 is due in 2020.
As long as we don't have official confirmation, everyone is free to believe and say whatever he/she wants. For me it's not great news. We will see in the future if i am right or wrong.
Most of the people in this thread have never worked on a game in their life, but off this job position they can guess how many more years we'll be waiting.
I feel like this statement is true of society as a whole right now. I don't understand it myself.It's like people want to get hysterical over absolutely everything.
FFVIIR has been hiring for "level planner" (along with others positions) since May 2017 (when they announced switching to a primarily internal development structure) on their main recruitment site, so this is nothing new (this is just them posting a page for that job offer on another general Japanese recruitment site). Not an indication they have done nothing. I don't check this site besides some sales threads much anymore (in a large part cos of threads like this) but I want to point out Kingdom Hearts 3 was actively hiring for all the following positions (see here) (more than FFVIIR is hiring for currently) in late 2017 a year before its scheduled release date:
Battle Planner
Real-time direction planner
Game programmer
Motion designer
Menu designer
Facial motion designer
Character model designer
Effect designer
Real time animator
Cut scene animator
Technical animator
3DCG Designer (BG)
Cut scene designer
Only just recently in late February (month they showed the D23 Japan trailers) they stopped hiring for KHIII specific positions (now they're hiring for Left Alive and other non KH projects), until then they were still hiring heavily for KHIII. So this recruitment is fine for FFVIIR.
Sure, but you can't say "it's not a great news" because we don't have enough information to say that. You can say "it might not be a great news" and then add reasons why you think so.
Numerous people in this thread have posted lots of really sound reasons why this open position means nothing about the actual development status for VII including the excellent post pointing out KHIII had this (and more) positions hiring a year or less before its release. Is that not enough?Of course i can, except if you have information to say otherwise. Do you?
Of course i can, except if you have information to say otherwise. Do you?
Numerous people in this thread have posted lots of really sound reasons why this open position means nothing about the actual development status for VII including the excellent post pointing out KHIII had this (and more) positions hiring a year or less before its release. Is that not enough?
Ehm... The point is, I'm not saying "it's a good news" or "it's not a good news"---while you're saying that "it's not a great news", period.
Because it demonstrates perfectly that a game even very late in development still hires for positions such as these. This means that in VII's case, you can't take this to mean development isn't going well. It's common practice even for a game with a set release date with development going smoothly. It means nothing one way or the other.This may be true but i don't understand why KH3 should be taken as an example here considering:
- KH3 had a release date (even if it was only 2018) last year when they were hiring for these positions
- KH3 is a game that after it's announcement, we were getting new trailers, new screens and info every year. We don't have anything significant from FFVIIR since December 2015
- KH3 wasn't mainly outsourced to an other company before returing to in-house development like FFVIIR. It only had a graphics engine change early in it's development, from an engine that was still in development at that time (Luminous) to Unreal 4
Because it demonstrates perfectly that a game even very late in development still hires for positions such as these. This means that in VII's case, you can't take this to mean development isn't going well. It's common practice even for a game with a set release date with development going smoothly. It means nothing one way or the other.
No, that's not what I said at all and I make no assumptions about VII's development status. If you read again, I said that if you think development isn't going well because they're hiring for this position, it doesn't make sense. This sort of hiring happens all the time at just about every stage of development. It doesn't indicate development is going poorly, even if you think there are other things that might.The fact that last summer they decided to return to in house development (after 2? years) doesn't mean that the development isn't going well? If that's what you believe, it's fine but allow me to believe otherwise.
This may be true but i don't understand why KH3 should be taken as an example here considering:
- KH3 had a release date (even if it was only 2018) last year when they still were hiring for these positions
- KH3 is a game that after it's announcement, we were getting new trailers, new screens and info every year. We don't have anything significant from FFVIIR since December 2015
- KH3 wasn't mainly outsourced to an other company before returing to in-house development like FFVIIR. It only had a graphics engine change early in it's development, from an engine that was still in development at that time (Luminous) to Unreal 4
I literally said that it was only my opinion, in case i wasn't clear. I don't know what else you want cosnidering you are continuing with this nipticking.
Btw, FFXV had job postings for similar jobs a year before release too. I'm gonna find sources later, am on mobile.Because it demonstrates perfectly that a game even very late in development still hires for positions such as these. This means that in VII's case, you can't take this to mean development isn't going well. It's common practice even for a game with a set release date with development going smoothly. It means nothing one way or the other.
Basically, you can think VII's development isn't going well, but if you think VII's development isn't going well because of this piece of news you don't really have a logical leg to stand on.
No, that's not what I said at all and I make no assumptions about VII's development status. If you read again, I said that if you think development isn't going well because they're hiring for this position, it doesn't make sense. This sort of hiring happens all the time at just about every stage of development. It doesn't indicate development is going poorly, even if you think there are other things that might.
I'm really not sure where you got the rest of your post from, I've emphasized in just about every reply that I'm merely asserting that this news in the OP indicates nothing either positive or negative about the game's current state.
I literally said that it was only my opinion, in case i wasn't clear. I don't know what else you want cosnidering you are continuing with this nipticking.
This is all I'm really saying too. I don't think it's outlandish to not think VII's progress is going great, and in particular I think Koozek's stance is plenty reasonable. It's just that this particular piece of news is common practice in game development, so drawing conclusions based on it isn't necessarily the way the thread should be going.Btw, FFXV had job postings for similar jobs a year before release too. I'm gonna find sources later, am on mobile.
I don't feel too optimistic about FFVIIR's development either, but this particular news here is nothing to panic over especially with a late 2019 release in mind.
My post was in reply to the one you said ''look KH3 was the same''. Since you said this sort of hiring happens all the time in every stage of development, it seems you know about gaming development, can you post some examples (other then KH3 of course) and explain it for the rest of us that decided to quickly jump in conclusions?
I'm expecting 2 years between the games like with the FFXIII or Mass Effect trilogy basically, so if it's 3 parts the full thing will probably be out in 2023 in the best case or maybe a year later if Part 2 takes longer because it might be the first part to include most of the world map.I love SE, but they shouldn't have announced this game as early as they did. I was naive enough to think Episode 1 would have been released by 2018. It's an episodic release, so when will the whole "series" be available? 2021/22? I'm already nervous about the whole episodic idea in general.
I guess I'll just forget about this game until something actually happens.
It's obvious why it should be taken as an example, the fact KHIII had a release year when it was hiring for 14 positions vs FFVIIR hiring for less positions without a release year is only a good sign for FFVIIR, it demonstrates that hiring for a significant amount of people in relatively important positions happens throughout the entire process with big Square Enix games (and most AAA games) even when there is only a year or less (they took down KHIII offers in February) remaining until release. To the second point there was no KHIII trailers or screens released in 2014, a tiny sequence of rough sketches of Young Xehanort and Eraqus attached to the end of the 2.5 E3 trailer showing nothing of the game doesn't count as a KHIII trailer. The engine change was a substantial setback, Nomura made that clear last year at D23, not too dissimilar to how much FFVIIR switching from primarily external to internal development would have set them back it seems.This may be true but i don't understand why KH3 should be taken as an example here considering:
- KH3 had a release date (even if it was only 2018) last year when they still were hiring for these positions
- KH3 is a game that after it's announcement, we were getting new trailers, new screens and info every year. We don't have anything significant from FFVIIR since December 2015
- KH3 wasn't mainly outsourced to an other company before returing to in-house development like FFVIIR. It only had a graphics engine change early in it's development, from an engine that was still in development at that time (Luminous) to Unreal 4
Welp, blows anything I could say out of the water. Very informative, thank you.It's obvious why it should be taken as an example, the fact KHIII had a release year when it was hiring for 14 positions vs FFVIIR hiring for less positions without a release year is only a good sign for FFVIIR, it demonstrates that hiring for a significant amount of people in relatively important positions happens throughout the entire process with big Square Enix games (and most AAA games) even when there is only a year or less (they took down KHIII offers in February) remaining until release. To the second point there was no KHIII trailers or screens released in 2014, a tiny sequence of rough sketches of Young Xehanort and Eraqus attached to the end of the 2.5 E3 trailer showing nothing of the game doesn't count as a KHIII trailer. The engine change was a substantial setback, Nomura made that clear last year at D23, not too dissimilar to how much FFVIIR switching from primarily external to internal development would have set them back it seems.
If you want more examples than just KHIII, Insomniac is still hiring for roles like this for Spider-Man https://recruiting.adp.com/srccar/public/RTI.home?c=1155951&d=External&r=5000285373506#/
Naughty Dog was hiring for "single-player game designer who will be "responsible for designing and producing engaging and fun third-person action gameplay and levels" for Uncharted 4 a year before release and other positions here (and I recall other times) https://www./threads/will-uncharted...an-assortment-of-random-job-postings.1005343/.
Exactly.It's obvious why it should be taken as an example, the fact KHIII had a release year when it was hiring for 14 positions vs FFVIIR hiring for less positions without a release year is only a good sign for FFVIIR, it demonstrates that hiring for a significant amount of people in relatively important positions happens throughout the entire process with big Square Enix games (and most AAA games) even when there is only a year or less (they took down KHIII offers in February) remaining until release. To the second point there was no KHIII trailers or screens released in 2014, a tiny sequence of rough sketches of Young Xehanort and Eraqus attached to the end of the 2.5 E3 trailer showing nothing of the game doesn't count as a KHIII trailer. The engine change was a substantial setback, Nomura made that clear last year at D23, not too dissimilar to how much FFVIIR switching from primarily external to internal development would have set them back it seems.
If you want more examples than just KHIII, Insomniac is still hiring for roles like this for Spider-Man https://recruiting.adp.com/srccar/public/RTI.home?c=1155951&d=External&r=5000285373506#/
Naughty Dog was hiring for "single-player game designer who will be "responsible for designing and producing engaging and fun third-person action gameplay and levels" for Uncharted 4 a year before release and other positions here (and I recall other times) https://www./threads/will-uncharted...an-assortment-of-random-job-postings.1005343/.
Which facts are backing up your opinion, specifically related to this hiring?
It's an accumulation of many things, 2+ years without new media, stopping the mainly outsourcing development and returning to in house, the fact that the design of the main character only recently got the greenlight that along this hiring (and others since they were hiring for many other positions until recently) leads me to believe this. Unless we know how many level planners the team has or the reason they are hiring for one (is it because someone left? not happy with the existing progress? adding more staff?) we can't say if this is good news but to me (and others as you can read in the previous pages) it isn't for all the reasons i just mentioned.
So when you say we don't have enough information to say that, you are wrong, in the sense that we have all the kind of signals that the development wasn't going well until recently. But you didn't answered my question, do you have infromarion to say otherwise?
It's obvious why it should be taken as an example, the fact KHIII had a release year when it was hiring for 14 positions vs FFVIIR hiring for less positions without a release year is only a good sign for FFVIIR, it demonstrates that hiring for a significant amount of people in relatively important positions happens throughout the entire process with big Square Enix games (and most AAA games) even when there is only a year or less (they took down KHIII offers in February) remaining until release. To the second point there was no KHIII trailers or screens released in 2014, a tiny sequence of rough sketches of Young Xehanort and Eraqus attached to the end of the 2.5 E3 trailer showing nothing of the game doesn't count as a KHIII trailer. The engine change was a substantial setback, Nomura made that clear last year at D23, not too dissimilar to how much FFVIIR switching from primarily external to internal development would have set them back it seems.
If you want more examples than just KHIII, Insomniac is still hiring for roles like this for Spider-Man https://recruiting.adp.com/srccar/public/RTI.home?c=1155951&d=External&r=5000285373506#/
Naughty Dog was hiring for "single-player game designer who will be "responsible for designing and producing engaging and fun third-person action gameplay and levels" for Uncharted 4 a year before release and other positions here (and I recall other times) https://www./threads/will-uncharted...an-assortment-of-random-job-postings.1005343/.