This is on page ten of their 2022 annual report.
Sega mentioned the global success of Persona and Yakuza in their report. SE is also bringing attention to just how crucial global success is for their business. The inclusion of the global market in Japan market discussions has typically been derided on gaming forums over the years, but it is impossible to ignore or downplay the importance of the global market in this regard now.
Source
Sega mentioned the global success of Persona and Yakuza in their report. SE is also bringing attention to just how crucial global success is for their business. The inclusion of the global market in Japan market discussions has typically been derided on gaming forums over the years, but it is impossible to ignore or downplay the importance of the global market in this regard now.
Achieving major growth in the game industry is difficult now for companies that compete primarily in the Japanese market, given its graying demographics. As such, it is critical for our business that we produce hit titles that speak to the global market, which offers greater scale in terms of both customers and sales volumes.
In other words, the Japanese market is no longer sufficient for achieving a level of earnings that enables
us to recoup our development investment and generate a profit, and we therefore need to approach our development efforts based on the assumption that we have to succeed in the global market.
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