While that's true, this one stings. I don't feel nothing boycotting Activision and EA games, nothing of value was lost since I stopped giving them money. But Final Fantasy might be my favorite gaming franchise, and Guardians is my GOTY. Forspoken might be my most anticipated 2022 without a Ragnarok in the title. This sucks for me way more than whatever non sense EA and Activision do.
I can't believe NFTs are starting to be this big thing. We are completely idiots...
I'm not boycotting EA as a company either. Some of their games I still get. But games that have been ruined thanks to their greediness I simply don't buy.While that's true, this one stings. I don't feel nothing boycotting Activision and EA games, nothing of value was lost since I stopped giving them money. But Final Fantasy might be my favorite gaming franchise, and Guardians is my GOTY. Forspoken might be my most anticipated 2022 without a Ragnarok in the title. This sucks for me way more than whatever non sense EA and Activision do.
Marvel has been low key experimenting with that as well. DC too, I think. It's infuriating, but it seems inevitable too. I'm not spending one single dime or even adopting these things even for free. It's bad for the environment and it's not like we aren't embroiled with a climate crisis as it is. Hopefully it's just an idiotic fad.Blockchain and NFT stuff was bound to happen in games sooner or later. Potential to make even more cash and increase stock value. I can see other industries adopting these concepts too, especially if it goes well in gaming.
Take Two's CEO Strauss Zelnick had an interview on the topic yesterday, overall he believes in the idea of collectible digital goods, but isnt convinced blockchain technology and NFTs are some magical guaranteed way for success on that path:EA, Ubisoft, Square Enix... i wonder who's next, probably 2k lol.
"If you believe in collectible physical goods, I don't know why you wouldn't believe in collectible digital goods," Zelnick says. "And blockchain authorization, which is what an NFT really is, is one way -- not the only way -- to authenticate the fact something is singular is rare.
"So I'm a big believer, but what I don't believe is that just because something is digital or an NFT that it suddenly has value and/or has value that will be increased in the future. And I think that's the problem. NFTs, because they're related to the blockchain as currently contemplated and because some have gone for a lot of money, are seen by some as just another opportunity to invest in a speculation that some think will only go up. And speculations don't just go up; they come down to.
"For an NFT to be valuable and durable, it has to be found at the intersection of rarity and quality, of rarity and value. And there's rarity for sure in all NFTs, but I'm not sure there's value."
This is more in line with what i think as well. NFTs at best seem useful for a digital version of something like the pokemon cards. But the people pumping money into this are just buying any odd thing believing that just because its nft it will increase in value.Take Two's CEO Strauss Zelnick had an interview on the topic yesterday, overall he believes in the idea of collectible digital goods, but isnt convinced blockchain technology and NFTs are some magical guaranteed way for success on that path:
At least his take on the topic seems more level headed imo compared to all these other companies that hop on these trends and buzz wordsTake-Two CEO down on metaverse, but a 'big believer' in NFTs
Strauss Zelnick has been openly skeptical of the metaverse before, but that was before Facebook changed its name and re…www.gamesindustry.biz
That's the pointWho are the people deciding these things and why are they part of the video game business? Legislation is still years away for stuff like this. Look at how long it took them to realise Lootboxes were gambling all along.
It's really shitty that they're even attempting it, but SE always chases after new shiny stuff and often nothing comes of it, they were hyping up cloud computing for nearly a decade and i can't even remember a product that came out of it. https://www.theverge.com/2016/1/6/10722442/square-enix-closes-shinra-technologies-cloud-gaming
Genuinely kinda feels like imma be leaving this hobby behind within 12 months lol. What a fucking shit show.
I get that but that worry is what effect this has on devs for me. The last time we saw anything be pushed this hard across the industry was probably MTX when they first surfaced. And whilst they showed up on the customers side too, it also meant a whole load of games being virtually designed around incorporating them. I guess my worry is the same will be happening again whether it's as immediately noticeable to the user.This is mostly talking points for shareholders, i wouldn't worry too much about it, the demand for NFT games is coming from suits desperate for growth, not from actual consumers.
Still no idea what that even means...
Like... digital items that only one person can own? I don't really see a use case for this in a game. Want to sell the cool character skin? Well only one person can actually buy it.