I am especially interested in the opinions of or statistics concerning dedicated fans of the series who still play the game regularly, but are not necessarily interested in "competitive" (meaning tournament, or professional) play. In other words, the long term play statistics of the game.
Do these players generally play with time and items on, making full use of all the stages and the character roster? Or do they disable most of the RNG and stick to balance stages to make the play experience more competitive?
It is my theory (based on my very limited experience) that the half-life of any party-game is pretty short, and that those who treat SSB like a party-game, probably enjoyed it for a few months, and then moved on. I believe that when it comes to busting out the WiiU or Wii, SSB just isn't as fun as other party games (like Mario Party, Warioware*, etc.) when it comes to entertaining guests. This is because it's very random, and at the same time, still just a little bit too complicated to just pick up and play without experience.
I guess I'm interested in the answer to this question because it baffles me that Nintendo continues to develop and market SSB as primarily a party-game. If I was being uncharitable, I would say that they are merely concerned with outright sales figures and the honeymoon period, and they are less concerned with dedicated players (whether competitive or casual) who pick up and play the game many months or years after its initial release. But if I was to give Nintendo the benefit of the doubt, then I must surely be wrong.
Do these players generally play with time and items on, making full use of all the stages and the character roster? Or do they disable most of the RNG and stick to balance stages to make the play experience more competitive?
It is my theory (based on my very limited experience) that the half-life of any party-game is pretty short, and that those who treat SSB like a party-game, probably enjoyed it for a few months, and then moved on. I believe that when it comes to busting out the WiiU or Wii, SSB just isn't as fun as other party games (like Mario Party, Warioware*, etc.) when it comes to entertaining guests. This is because it's very random, and at the same time, still just a little bit too complicated to just pick up and play without experience.
I guess I'm interested in the answer to this question because it baffles me that Nintendo continues to develop and market SSB as primarily a party-game. If I was being uncharitable, I would say that they are merely concerned with outright sales figures and the honeymoon period, and they are less concerned with dedicated players (whether competitive or casual) who pick up and play the game many months or years after its initial release. But if I was to give Nintendo the benefit of the doubt, then I must surely be wrong.
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