I keep hearing about data caps but I've never seen anyone in my city have to deal with that. Neither when I went on sprint or T-Mobile, I'd legit download Netflix movies in 4K multiple times a day on the go and never seen anything about data caps. Here's the thing, online gaming is the most popular genre in gaming, no ifs ands or buts, it is what it is. If your internet isn't capable of playing 2k online than your probably exempt from using online gaming in general, so I don't think google or ms or Sony are counting on those gamers. There counting on the millions playing destiny online daily, the siege players, the cod players, the everything that's popular players, to buy it or he service. And everyone else that has modern day internet, we buy more, spend more share more etc. Why on God's geeen earth do you think people in mountains are going to make or break a streaming service?? Plus U.S has shitty internet but we buy the most online service games lol so that's not a good comparison, even people with shitty internet like to play online. And seriously if you have data caps on mobile that's just sad, I'd change carriers. I live in Massachusetts and we're not renowned for a our service trust and believe, my home is a dead zone but we all get fiber and cable lines so I don't see how the "nOT eveRyONe HAs STabLe iNteRNeT SPeEds" argument because I doubt any of best companies are banking on selling to them. I think these Fortune 500 companies are tad bit smarter than that. Now I'm not saying stadia will succeed to so don't crucify me, but availability will not be its downfall. It'll be it's price and games.