depends on how you define "released". there's one on steam for free already. and fortnite is coming to UE5 this yearThis looks like the 1st UE5 game that will be released?
Fun. Graphics on it look insane
I thought it was a custom engine ...
I thought the same, honestly. The fact that is running on UE instead is news to me
feels like UE5 is UE4.xx with a different name and new features big enough to warrant a new marketing name. so moving to UE5 probably wasn't too hard beyond the usual caveats with moving to a new engine versionHm, I wonder how long has it been in the development then? Didn't UE5 only recently become available to the devs and even Coalition has just started experimenting with it.
we knew it was on UE since its announcement, or there abouts
Well, as far as I undestand UE5 introduced better lighting engine and also some features similar to Creation Engine regarding open worlds.feels like UE5 is UE4.xx with a different name and new features big enough to warrant a new marketing name. so moving to UE5 probably wasn't too hard beyond the usual caveats with moving to a new engine version
If you go on the direct link to the image at the full 4K image it's just so crisp
yea, lumen and nanite are new, but you can still use the more "traditional" methods as well. those won't be depreciated. they'll probably make a video on the new level streaming stuff soon, like they did Nanite and LumenWell, as far as I undestand UE5 introduced better lighting engine and also some features similar to Creation Engine regarding open worlds.
If you go on the direct link to the image at the full 4K image it's just so crisp
Back when first rumours about S.T.A.L.K.E.R. 2 coming back were a thing in 2018, it was Epic's Sergey Galyonkin that first confirmed them, with "guess the engine!"
LOL? UE5 introduces a new rendering system Nanite and Lumen. Nanite is a new way of rendering geometry that allows infinite polygons....that's a BIG leap.feels like UE5 is UE4.xx with a different name and new features big enough to warrant a new marketing name. so moving to UE5 probably wasn't too hard beyond the usual caveats with moving to a new engine version
LOL? UE5 introduces a new rendering system Nanite and Lumen. Nanite is a new way of rendering geometry that allows infinite polygons....that's a BIG leap.
Nothing matches this currently...Ratchet and Clank comes close with 1 polygon per pixel.
I'm getting at the fact that its a generational leap not UE4.XX. its game changing.hence why I think they decided to call it UE5. I'm not sure what you're getting at here
LOL? UE5 introduces a new rendering system Nanite and Lumen. Nanite is a new way of rendering geometry that allows infinite polygons....that's a BIG leap.
Nothing matches this currently...Ratchet and Clank comes close with 1 polygon per pixel.
So they ported their game to UE5. Obviously the game wasn't developed from the ground up with the features though. Will be interested to see which features they use.
Even the Coalition said that the Early Access build of UE5 was pretty much production ready. Studios like them and GSC will likely have access to advanced builds beyond the early access build of UE5 along with dedicated support.
Hopefully, this is a good sign that we'll see much faster UE5 adoption than UE4. I guess the big thing Epic stressed was forward compatibility and how easy it was to transition UE 4.2X projects to UE5.
Why is that obvious? Are you under the assumption developers only got access to UE5 when the public did with the alpha?So they ported their game to UE5. Obviously the game wasn't developed from the ground up with the features though.
nanite will be useful, but I don't think it will see too much use outside of select objects. making such high poly static assets requires time that you won't see much outside of AAA devs. and even then, do you need such a high poly asset?Nearly 50% of announced nextgen games at the beginning of the year were Unreal Engine titles.
I think UE5 will be adopted super fast.
Till other engines get a Nanite-esc solution for Static Meshes I think alot of devs are going to be opting to use it.
Legit the whole new pipeline of keeping your Highpoly makes it a very attractive engine.
The old way of basically throwing away all the highpoly work you do seems so archaic and the engine isnt even at .0 level for the public yet.
nanite will be useful, but I don't think it will see too much use outside of select objects. making such high poly static assets requires time that you won't see much outside of AAA devs. and even then, do you need such a high poly asset?
Why is that obvious? Are you under the assumption developers only got access to UE5 when the public did with the alpha?
Nothing much. not even sure if we'll get performance gains yet. maybe with the temporal super resolutionWat are the meaningful differences for the end user, apart from (i'm assuming) performance gains?
Nothing much. not even sure if we'll get performance gains yet. maybe with the temporal super resolution
given they started with UE4, I doubt they bothered to try that. and I interpreted "end user" as the player. so I might have misinterpreted the postTry importing a 100.000.000 polys model in UE4. then switch to UE5 using Nanite and tell us how it went
given they started with UE4, I doubt they bothered to try that. and I interpreted "end user" as the player. so I might have misinterpreted the post
Nope, you're correct. I figured it benefits the devs with new/easier tools. But what are we (the players) getting out of it?given they started with UE4, I doubt they bothered to try that. and I interpreted "end user" as the player. so I might have misinterpreted the post
Technically, don't think there's a huge difference to making, iterating or optimizing game logic between UE4 and UE5 so on that front, I doubt there'd anyway be a huge difference.I don't suppose they rewrite their complete game-logic around the UE5 benefits. Way to late in development for that.
I personally played the original one without mods (at that time they did not exist yet) and of course in Russian as native russian speaker. Basically the only game I played in Russian.I really want to play the original Stalker but I kind of scares me to start, as I know there are a billion mods and ways to play.