lol
They're still overhauling the core gameplay at this point, would be surprised in S42 is ready next December
lol
They're still overhauling the core gameplay at this point, would be surprised in S42 is ready next December
There is no december date for S42. They normally talk about and provide updates in December. They have not stated a specific month for release ever as far as I can recall.
The work on Star Citizen isn't an indicator of their progress on S42. They are two different environments, with different limitations and restrictions.
eh, that technically isn't true but there's no sense in bogging down this thread with theoretical spaceflight discussion.And warp normally refers to things that travel faster than speed of light. Quantum does not.
they'll release the SQ42 road to release roadmap this december.
eh, that technically isn't true but there's no sense in bogging down this thread with theoretical spaceflight discussion.
In any case, kind of a bummer that the quantum thing is just a hand wave. They could've just aped Star Trek.
A warp drive is a fictitious faster-than-light (FTL) spacecraft propulsion system in many science fiction works, most notably Star Trek. A spacecraft equipped with a warp drive may travel at speeds greater than that of light by many orders of magnitude.
Einstein's theory of special relativity states that energy and mass are interchangeable, and speed of light travel is impossible for material objects that weigh more than photons. The problem of a material object exceeding light speed is that an infinite amount of kinetic energy would be required to travel at exactly the speed of light. This can theoretically be solved by warping space to move an object instead of increasing the kinetic energy of the object to do so. Such a solution to the faster than light travel problem leads to two directly opposite approaches to light-speed travel in science fiction: in the first, spaceships themselves are brought to light speed and beyond; in the second, not-yet-local space itself is made to come to the ship while the ship moves at sub-light speeds.
Warp drive was a technology that allowed space travel at faster-than-light speeds. It worked by generating warp fields to form a subspace bubble that enveloped the starship, distorting the local spacetime continuum and moving the starship at velocities that could greatly exceed the speed of light. These velocities were referred to as warp factors.
A warp drive would manipulate space-time itself to move a starship, taking advantage of a loophole in the laws of physics that prevent anything from moving faster than light. A concept for a real-life warp drive was suggested in 1994 by Mexican physicist Miguel Alcubierre; however, subsequent calculations found that such a device would require prohibitive amounts of energy.
You get a Buccaneer because the Cat can't be used in Arena Commander competitive modes. It's just also allowed in the PU for some reason.I'm more interested to know why i have access to a Buccaneer when all the ships i own are flyable (350r, Caterpillar, Gladius, Dragonfly and Arrow). Not that i complain but it still seems weird.
Man, I gave you an out. Why do you insist?https://en.wikipedia.org/wiki/Warp_drive
https://www.space.com/17628-warp-drive-possible-interstellar-spaceflight.html
The entire point of warp drives was because of the concept of moving at light was impossible.
Such a solution to the faster than light travel problem leads to two directly opposite approaches to light-speed travel in science fiction: in the first, spaceships themselves are brought to light speed and beyond; in the second, not-yet-local space itself is made to come to the ship while the ship moves at sub-light speeds.
Man, I gave you an out. Why do you insist?
From your own link:
The current theory of how this could work in real life is the Alcubierre warp drive which involves warping the space around the craft. The craft itself doesn't travel FTL. The spacetime around it is warped to the extent that the craft arrives at its destination faster than it could travel conventionally, since nothing can actually travel faster than light. That's the entire reason it's called "warp."
there's no sense in bogging down this thread with theoretical spaceflight discussion.
You get a Buccaneer because the Cat can't be used in Arena Commander competitive modes. It's just also allowed in the PU for some reason.
You do realize that you initially stated that warp refers to things that "travel faster than the speed of light," to which I replied "eh, that technically isn't true," right?You are just proving exactly what I stated. Warp Drives as a concept were created to solve the problem of ships not being able to move faster than light. In EVERY instance of warp drives the space is warped around the ship. The ship itself doesn't move at the speed of light in any fiction. The end result is that the ships reach their destination faster than the speed of light. You do realize you cemented what I said not challenged it right?
He said technically you don't travel faster than the speed of light, and he's correct, because you don't in a warp drive. You're just contracting (warping) spacetime and getting to a place without traversing the full distance. You get there faster than you would by traveling the speed of light, but you're not technically traveling faster than light, because light in the warp bubble would always move faster than the ship.
but like molnizzle said, I totally agree with him that
And warp normally refers to things that travel faster than speed of light. Quantum does not.
You do realize that you initially stated that warp refers to things that "travel faster than the speed of light," to which I replied "that technically isn't true," right?
Nice job on the pointless derail though.
I've finally been able to load up 3.3.6 and head over to Lorville! It was incredible jumping in a Cutlass Black and quantum jumping to Hurston. Seeing my ship pass by the "Sun" was jaw dropping. I managed land in the Lorville spaceport successfully. The city is incredible! I just wish there was more interactivity. Two bugs I noticed right off the bat; the bartender was glitched and stuck in position , I couldn't interact with him; the top level of the residence quarters had a consistent glitch in the geometry. I could consistently walk out of the map at the same point (pretty hilarious to see).
Question though, did everyone just temporarily get a Cutlass Black? I never bought the ship, but it was in my inventory I loaded up 3.3.6. Man, it's taking a lot of energy to not bite on purchasing an Anvil Arrow. The ship looks very cool. I know I don't need it though.
Indeed, that is exactly why I replied and corrected you when you said that warp normally refers to things that travel faster than the speed of light. Because warp doesn't refer to things that travel faster than the speed of light. Nothing can travel faster than the speed of light.Sure. That would have made sense except in no instance of warp does the ship itself move at the speed of light, so that should have been a given.
Options -> Controls for sensitivity slider and curves. Never messed with it so not sure how much it'll help.Is there a way to significantly lower the mouse sensitivity for ships? I'm at stock settings and small mouse movements make the ship nearly spin out of control. It's extraordinarily annoying lol.
Options -> Controls for sensitivity slider and curves. Never messed with it so not sure how much it'll help.
It happens, and it is server wide.
Thanks!It happens, and it is server wide.
You'll need to hop onto another server. The easiest way is probably forcing a connection to a different region.
Then you can get into the convention hall, rent all the ships and then go back to the automatically assigned server. Persistence is global, so you should have those ships available in your inventory.
Almost certainly. They're building out an interaction system (in fact the current interaction system should allow for much more than is currently being done) but it's obviously not been a priority the last few years. You can see the kind of granularity that we may eventually have one day here :Thanks, I tried messing with the sliders but didn't notice a significant difference. They were already pretty low.
Anyway, do you guys think CIG will make the arcade machines and pool tables playable in Lorville in the future? Man, I just hope for much more granular level of interaction with the world. I hope areas like Lorville and Port Ollisar aren't just big hub areas for getting missions as the game progresses in the future. It would be cool to get CyberPunk 2077 levels of world interaction within the major hub areas.
Star Citizen (The MMO) None.How likely is it that this ends up being a PS5 game (obviously impossible on PS4)?
Human standing next to Idris landing gear!
Massive ship is massive.
:OHuman standing next to Idris landing gear!
Massive ship is massive.
600i is sexy as hell for a ship. Feels good having one in my fleet.
:) If you want to fly just toss me a shout.
Ehhh. I don't feel comfortable about doing that yet. I know it's sounds silly, but ya know.It's not like Shy hasn't had access to multiple 600i's if he wanted to borrow one from org members.
I can be both.Also, you're not too poor to own one Shy. You just don't want to give up your physical pack that has the Phoenix attached to it. =P
Human standing next to Idris landing gear!
Massive ship is massive.
👍Just posting here so I can start getting notifications and being more involved.
Not sure if a new thread is warranted, but there's been an update on the CIG/RSI Vs. CryTek case. Apparently, it's been dismissed.
Leonard French has more. :)
That's beautiful, can't wait till they add female characters to the game.