Trying to decide if the holiday lights make it more or less threatening...
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Defo more.Trying to decide if the holiday lights make it more or less threatening...
You mean you don't want to dress as a dapper spaceman of adventure. Like myself ?When are they going to do more trader/smuggler clothes? You know, what the vast majority of backers want to play.
You make a good point. I've seen a few previews of the reworked 300 series, and they're looking pretty good. The 315p is also the best single crew explorer vessel apart from the terrapin, which is what's really drawing me to it.The Mustang Beta can now be bought in game for relatively cheap (~300k UEC IIRC) so not really useful to keep, but you might want to wait for 3.5 to buy since it has the new flight model and redesigned 300s
Do missions (available from your mobiglas). If you don't have a Prospector, or a ship with decent cargo and seed money to buy goods to trade, it's pretty much the only way. Keep in mind that anything you earn isn't guaranteed to carry over to the next patch, or rather you should pretty much expect it not to.
Ah, that's where they are!
Ooooh boy, wanted to see if my new laptop can handle SC so I installed it and played it for the first time in like 2 years. After some running around and being surprised that a 3GB 1060GTX and 8GB of Ram actually get me like 30-50FPS depending on where I am and what I'm doing, I remembered that that coruscant thing is finally available. After almost 10 minutes of quantum flight, my engine almost dying on me (had to stop and let it cool off for a while) and using most of ly fuel tank, I finally made it there and holy shit is it beautiful.
I was almost mad about buying SC two years ago. Now I'm starting to think it might have been the best investment ever. This will be truly special once everything starts coming together.
So... how do I earn money in this ?
We have the link at the bottom of the info thread here:
[URL]https://robertsspaceindustries...E503/forum/89603/thread/general-information-1[/URL]
(it'll give a 404 error unless you're signed in)
They just announced at Citizencon last weekend that the upcoming 3.8 patch will include platform persistence, sort of a V0.1 of the full persistence planned later. If I understand correctly, this means no more wipes of our AUEC and the ships/weapons/other stuff we buy after each patch.Love what's been done so far though. My biggest complaint right now is persistence. If the PU had persistence I'd be playing every day right now even with the bugs and lack of content.
Now if you wanna jump in, get something better than a 1060. It's barely 30fps.Dammit. You're conflicting me. I've had this home built 970 based desktop available for 3 years and I was just now thinking about upgrading the GPU to a 1660ti...but if you're able to play SC on a laptop...I'm tempted to spend the extra 1k and get a good gaming laptop with 16GB of ram and a 1TB SSD.
I can't imagine playing SC for extended periods on a laptop though. I may just go for the 1660...
conflicted.
I'm also trying to join and even while signed in I'm getting a 404 errorWe have the link at the bottom of the info thread here:
https://robertsspaceindustries.com/spectrum/community/E503/forum/89603/thread/general-information-1
(it'll give a 404 error unless you're signed in)
Ohhh you want a Discord link. Give me a min.I'm also trying to join and even while signed in I'm getting a 404 error
Oh yeah sorry, I meant a discord linkOhhh you want a Discord link. Give me a min.
EDIT. I'm not able to invite you right now.
No no. I'm not judging. I thought it was a fucking funny gif.Well to be fair, there was no surprise really. I was at 900 something and bought myself a Polaris. I knew what i was doing. Kinda. I think.
Which ships did you fly? Have you tried the same ships in atmosphere?Are the flight physics final? I'm not sure how to describe it correctly but ships feel a bit too light? The way they can instantly take off and how manouverable they are doesn't seem right. They feel like they don't have any mass if that makes sense.
It doesn't really matter which one. Take this clip for example (Amazing clip btw):Which ships did you fly? Have you tried the same ships in atmosphere?
Welcome to the eternal struggle of Star Citizen....Are the flight physics final? I'm not sure how to describe it correctly but ships feel a bit too light? The way they can instantly take off and how manouverable they are doesn't seem right. They feel like they don't have any mass if that makes sense.
Ok, now I understand what you mean :) I agree, but i also think in the long run it would be annoying to have slow acceleration on every move. The responsiveness is actually pretty nice in this case. But yeah, it looks strange.It doesn't really matter which one. Take this clip for example (Amazing clip btw):
While it's a great clip, the way he instantly accelerates, reverses, adjusts his ship to line up the guy with the cargo door in a matter of seconds doesn't seem right to me.
Have you tried new flight system? Because the issue he is talking about is not really affecting normal flying mechanics.
Have you tried new flight system? Because the issue he is talking about is not really affecting normal flying mechanics.
It doesn't really matter which one. Take this clip for example (Amazing clip btw):
Yes, the new system started out well but was botched in Evo and accel speeds have been creeping up since. They still have infinite jerk of the thrusters making the movements far too twitchy paired with the still overpowering of thrusters. For example for it to feel decent I usually go to about 40% on speed limiter with around 34-55% acceleration. Not to mention their new landing assist continues the classic CIG parable of adding new systems instead of fixing underlying problems.
Lol, you are still on this. The thrusters are not overpowered. It is 900 years in the future and the thrusters can power over 10+ meters per second even on the weakest grade. The hovering effect is correct because the thrusters are that powerful. What they are planning on adjusting is having the thrusters overheat in atmosphere depending on mass and direction of ships center mass but the constant idea of the thrusters not being powerful is ignoring the speed of acceleration the the main thrusters can accelerate and the speeds in which we dogfight in the game. Since they aren't faking it, making the the thrusters weaker (for no real reason imo) would simply destroy any sense of maneuverability when dogfighting in this game. And as you can figure out there is a slider you can adjust for thruster speed. So you can always change it if you don't like strength at 100%. And Star Citizen has always had ICFS, proximity assist is just another aspect to it. As opposed to hover mode which I am thankful they removed.
EDIT: To make this perfectly clear, the ships thrusters are actually so powerful ICFS is there so you don't red out by accident. And that is CiG being nice about the effect it would have on your body because most like they are powerful enough to kill the pilot and passengers.
EDIT: To make this perfectly clear, the ships thrusters are actually so powerful ICFS is there so you don't red out by accident. And that is CiG being nice about the effect it would have on your body because most like they are powerful enough to kill the pilot and passengers.
"900 years in the future" has always been a silly argument, if there was any sembalnce of a trying to accurately portray future tech we'd have a game where humans wouldn't pilot and they'd be launching FTL depth charges from light-years away. That isn't something SC is trying to be. It was supposed to emulate older WC games, which throws back to more SWs style dog-fighting, but also hinges on whatever media Chris Roberts is consuming right now.
The thrusters being hilariously overpowered is first and foremost a gameplay problem, a problem that is breaking other systems and continues to make the core gameplay, flight, the least enjoyable aspect. The acceleration speeds coupled with infinite jerk (with a healthy dose of way too fast projectile speeds) is what causes pips to not be accurate, hit rates to off and servers to not be able to handle the predictive calculations for smooth gameplay. The rate which ships move is faster than what the servers can handle also casuing turrets to still be completely broken.
The turrets being broken is something that every other game has gotten right, but CIG hasn't been able to fix. Instead of addressing the root cause they try to add layer and layer of assists and systems that ultimately fail because ship acceleration and ability to change direction defeats whatever efforts they put in.
Lowering acceleration rates does not damage maneuverability or break down dog-fighting like you suggest, we have examples in about every other space game and more recently Infinity: Battelscape which not only plays great but has that cinematic look that CIG cannot replicate with the current ship values. I:B still has tight fighter duels that scale up to large cap ship clashes. SC's ship combat is still largely broken becasue of the underlying ship values being poor.
The new proximity assist being added to emulate fine control missing due to accel values is another parable in what I'm talking about. Instead of working on the ship dynamics to make sure pilots can land in a manner that looks good, or have the proper control to have successful low level flight they make a new system that fakes that aspect of piloting.
This is exactly my point. The values are so ridiculous that the G-forces shown should not only kill the people inside but also start sheering off parts of the ship or breaking internals. It underlines how completely broken the ship values are why it stands in the way of getting good core gameplay from SC.
Downloading the game atm, i´m hovering over the purchase button of the ANVIL C8X is it a good ship to start the game?
There's one really good thing about it: life time insurance. You can upgrade it later to a better ship (we could show you some in the Org) and that will get life time insurance as well.Downloading the game atm, i´m hovering over the purchase button of the ANVIL C8X is it a good ship to start the game?
I don´t get this upgrade later and also getting life time insurance thingy. Sorry i don´t know anything about the game just that it looks like a cool space sim.There's one really good thing about it: life time insurance. You can upgrade it later to a better ship (we could show you some in the Org) and that will get life time insurance as well.
I looked into the other bundle yup but i will buy S42 later, not to sound to stupid but ahm whats a Snub?Technically it is a snub. It is not going to be good in a fight but it enables you to do delivery mission and gets you from one point to another. The deal that is ->here<- not only gives you access to SC but also S42. If you do not care for S42 the cheaper package gets you into SC. Talking with the org, I am sure you can not only find people to play with but also most of the ships you want to try out someone might have, which means you won't have to rent ship in-game.
Basically in the pledge store you can upgrade one of your existing ships. Say you got a mustang alpha with 3 months insurance and want a avenger titan, you'll pay like 5 buck (I don't know the exact price, but its price of the new ship - price of the old ship) and the 3 months insurance carry over.I don´t get this upgrade later and also getting life time insurance thingy. Sorry i don´t know anything about the game just that it looks like a cool space sim.
I looked into the other bundle yup but i will buy S42 later, not to sound to stupid but ahm whats a Snub?
Oh, ok this sounds great, thanksBasically in the pledge store you can upgrade one of your existing ships. Say you got a mustang alpha with 3 months insurance and want a avenger titan, you'll pay like 5 buck (I don't know the exact price, but its price of the new ship - price of the old ship) and the 3 months insurance carry over.
Now if you got a ship with 10 year insurance, the 10 years would carry over to the new ship, etc...
The pisces should still come with life time insurance, so thats one ship for wouldn't need to take care of in regards of insurance FOREVER. That's best applied to something you would consider your main ship.
The nice thing with that is that you can take the pisces now and with the next paycheck something a bit beefier, if you want.